ManageIQ/manageiq-content

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content/automate/ManageIQ/Infrastructure/VM/Provisioning/StateMachines/Methods.class/__methods__/vmware_customizerequest.rb

Summary

Maintainability
A
2 hrs
Test Coverage
A
100%

Cyclomatic complexity for process_vmware is too high. [14/11]
Open

                def process_vmware
                  # if prov.get_option(:sysprep_custom_spec) || product.include?("other") || prov.provision_type.include?("clone_to_template")
                  if product.include?("other") || prov.provision_type.include?("clone_to_template")
                    @mapping = 0
                  end

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for process_vmware_pxe is too high. [14/11]
Open

                def process_vmware_pxe
                  if product.include?("windows") && @mapping == 1
                    # find the windows image that matches the template name if a PXE Image was NOT chosen in the dialog
                    if prov.get_option(:pxe_image_id).nil?

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method process_vmware_pxe has a Cognitive Complexity of 18 (exceeds 11 allowed). Consider refactoring.
Open

                def process_vmware_pxe
                  if product.include?("windows") && @mapping == 1
                    # find the windows image that matches the template name if a PXE Image was NOT chosen in the dialog
                    if prov.get_option(:pxe_image_id).nil?

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method process_vmware has a Cognitive Complexity of 15 (exceeds 11 allowed). Consider refactoring.
Open

                def process_vmware
                  # if prov.get_option(:sysprep_custom_spec) || product.include?("other") || prov.provision_type.include?("clone_to_template")
                  if product.include?("other") || prov.provision_type.include?("clone_to_template")
                    @mapping = 0
                  end

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Duplicate branch body detected.
Open

                    elsif product.include?("windows 7")
                      spec = "vmware_windows" # Windows7
                    elsif product.include?("suse")
                      spec = "vmware_suse" # Suse
                    elsif product.include?("red hat")

Checks that there are no repeated bodies within if/unless, case-when, case-in and rescue constructs.

With IgnoreLiteralBranches: true, branches are not registered as offenses if they return a basic literal value (string, symbol, integer, float, rational, complex, true, false, or nil), or return an array, hash, regexp or range that only contains one of the above basic literal values.

With IgnoreConstantBranches: true, branches are not registered as offenses if they return a constant value.

Example:

# bad
if foo
  do_foo
  do_something_else
elsif bar
  do_foo
  do_something_else
end

# good
if foo || bar
  do_foo
  do_something_else
end

# bad
case x
when foo
  do_foo
when bar
  do_foo
else
  do_something_else
end

# good
case x
when foo, bar
  do_foo
else
  do_something_else
end

# bad
begin
  do_something
rescue FooError
  handle_error
rescue BarError
  handle_error
end

# good
begin
  do_something
rescue FooError, BarError
  handle_error
end

Example: IgnoreLiteralBranches: true

# good
case size
when "small" then 100
when "medium" then 250
when "large" then 1000
else 250
end

Example: IgnoreConstantBranches: true

# good
case size
when "small" then SMALL_SIZE
when "medium" then MEDIUM_SIZE
when "large" then LARGE_SIZE
else MEDIUM_SIZE
end

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