Method resolve_button_throw
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def resolve_button_throw
if valid_resolve_object?
add_flash(_("Automation Simulation has been run"))
@sb[:name] = @resolve[:new][:instance_name].presence || @resolve[:new][:other_name]
@sb[:attrs] = {}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method resolve_button_throw
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def resolve_button_throw
if valid_resolve_object?
add_flash(_("Automation Simulation has been run"))
@sb[:name] = @resolve[:new][:instance_name].presence || @resolve[:new][:other_name]
@sb[:attrs] = {}
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Method resolve_button_reset_or_none
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def resolve_button_reset_or_none
if params[:simulate] == "simulate"
@resolve = session[:resolve]
@resolve[:ae_result] = nil
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method resolve_button_simulate
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def resolve_button_simulate
@edit = copy_hash(session[:resolve])
@resolve[:new][:attrs] = []
if @edit[:new][:attrs]
attrs = copy_array(@edit[:new][:attrs]) # using copy_array, otherwise on simulation screen it was updating @edit attrs as well while updating attrs for resolve
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"