Method x_button
has a Cognitive Complexity of 34 (exceeds 5 allowed). Consider refactoring. Open
def x_button
model, action = pressed2model_action(params[:pressed])
allowed_models = %w[common image instance vm miq_template provider automation storage infra_networking]
raise ActionController::RoutingError, 'Invalid button action' unless
allowed_models.include?(model)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for x_button is too high. [20/11] Open
def x_button
model, action = pressed2model_action(params[:pressed])
allowed_models = %w[common image instance vm miq_template provider automation storage infra_networking]
raise ActionController::RoutingError, 'Invalid button action' unless
allowed_models.include?(model)
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method x_button
has 52 lines of code (exceeds 25 allowed). Consider refactoring. Open
def x_button
model, action = pressed2model_action(params[:pressed])
allowed_models = %w[common image instance vm miq_template provider automation storage infra_networking]
raise ActionController::RoutingError, 'Invalid button action' unless
allowed_models.include?(model)
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Method valid_active_node
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def valid_active_node(treenodeid)
modelname, rec_id, nodetype = TreeBuilder.extract_node_model_and_id(treenodeid)
return treenodeid if ["root", ""].include?(nodetype) # incase node is root or doesn't have a prefix
raise _("No Class found for explorer tree node id '%{number}'") % {:number => treenodeid} if modelname.nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Use filter_map
instead. Open
.collect { |tree| try_build_tree(tree) }
.compact
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- Exclude checks