ManageIQ/manageiq-ui-classic

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app/controllers/chargeback_assignment_controller.rb

Summary

Maintainability
D
2 days
Test Coverage
D
60%

Method set_form_vars has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring.
Open

  def set_form_vars
    @edit = {
      :cb_rates  => {},
      :cb_assign => {},
    }
Severity: Minor
Found in app/controllers/chargeback_assignment_controller.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method set_record_vars has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring.
Open

  def set_record_vars
    @edit[:set_assignments] = []
    if @edit[:new][:cbshow_typ].ends_with?("-tags")
      assigned_rates_from_all_categories = @edit[:cb_assign][:tags].values.reduce({}, :merge)
      assigned_rates_from_all_categories.each_key do |id|
Severity: Minor
Found in app/controllers/chargeback_assignment_controller.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for set_form_vars is too high. [26/11]
Open

  def set_form_vars
    @edit = {
      :cb_rates  => {},
      :cb_assign => {},
    }

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method set_form_vars has 71 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def set_form_vars
    @edit = {
      :cb_rates  => {},
      :cb_assign => {},
    }
Severity: Major
Found in app/controllers/chargeback_assignment_controller.rb - About 2 hrs to fix

Cyclomatic complexity for set_record_vars is too high. [16/11]
Open

  def set_record_vars
    @edit[:set_assignments] = []
    if @edit[:new][:cbshow_typ].ends_with?("-tags")
      assigned_rates_from_all_categories = @edit[:cb_assign][:tags].values.reduce({}, :merge)
      assigned_rates_from_all_categories.each_key do |id|

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method get_cis_all has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
Open

  def get_cis_all
    @edit[:cb_assign][:cis] = {}
    klass = @edit[:new][:cbshow_typ]
    return if klass == NOTHING_FORM_VALUE || klass.nil? # no rate was selected
    unless WHITELIST_INSTANCE_TYPE.include?(klass)
Severity: Minor
Found in app/controllers/chargeback_assignment_controller.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method set_record_vars has 40 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def set_record_vars
    @edit[:set_assignments] = []
    if @edit[:new][:cbshow_typ].ends_with?("-tags")
      assigned_rates_from_all_categories = @edit[:cb_assign][:tags].values.reduce({}, :merge)
      assigned_rates_from_all_categories.each_key do |id|
Severity: Minor
Found in app/controllers/chargeback_assignment_controller.rb - About 1 hr to fix

Method get_cis_all has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def get_cis_all
    @edit[:cb_assign][:cis] = {}
    klass = @edit[:new][:cbshow_typ]
    return if klass == NOTHING_FORM_VALUE || klass.nil? # no rate was selected
    unless WHITELIST_INSTANCE_TYPE.include?(klass)
Severity: Minor
Found in app/controllers/chargeback_assignment_controller.rb - About 1 hr to fix

Method get_form_vars has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  def get_form_vars
    @edit[:new][:cbshow_typ] = params[:cbshow_typ] if params[:cbshow_typ]
    @edit[:new][:cbtag_cat] = nil if params[:cbshow_typ] # Reset categories pull down if assign to selection is changed
    @edit[:new][:cbtag_cat] = params[:cbtag_cat].to_s if params[:cbtag_cat]
    @edit[:new][:cblabel_key] = nil if params[:cbshow_typ]
Severity: Minor
Found in app/controllers/chargeback_assignment_controller.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method params_to_edit has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def params_to_edit(cb_assign_key, tag_category_id = nil)
    current_assingments = cb_assign_key == :tags ? @edit[:cb_assign][cb_assign_key].try(:[], tag_category_id) : @edit[:cb_assign][cb_assign_key]

    return unless current_assingments

Severity: Minor
Found in app/controllers/chargeback_assignment_controller.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method update has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def update
    assert_privileges("chargeback_assignments")

    clear_flash_msg
    return unless load_edit("cbassign_edit__#{params[:id]}", "index")
Severity: Minor
Found in app/controllers/chargeback_assignment_controller.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        key = "#{@edit[:new][:cbshow_typ]}__#{id}"
        next if @edit[:new][key].nil? || @edit[:new][key] == "nil"

        temp = {
          :cb_rate => ChargebackRate.find(@edit[:new][key]),
Severity: Major
Found in app/controllers/chargeback_assignment_controller.rb and 1 other location - About 1 hr to fix
app/controllers/chargeback_assignment_controller.rb on lines 91..99

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 60.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        key = "#{@edit[:new][:cbshow_typ]}__#{id}"
        next if @edit[:new][key].nil? || @edit[:new][key] == "nil"

        temp = {
          :cb_rate => ChargebackRate.find(@edit[:new][key]),
Severity: Major
Found in app/controllers/chargeback_assignment_controller.rb and 1 other location - About 1 hr to fix
app/controllers/chargeback_assignment_controller.rb on lines 103..111

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 60.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Wrap expressions with varying precedence with parentheses to avoid ambiguity.
Open

    return if label_id && label_id == 'null' || label_id.nil?

Looks for expressions containing multiple binary operators where precedence is ambiguous due to lack of parentheses. For example, in 1 + 2 * 3, the multiplication will happen before the addition, but lexically it appears that the addition will happen first.

The cop does not consider unary operators (ie. !a or -b) or comparison operators (ie. a =~ b) because those are not ambiguous.

NOTE: Ranges are handled by Lint/AmbiguousRange.

Example:

# bad
a + b * c
a || b && c
a ** b + c

# good (different precedence)
a + (b * c)
a || (b && c)
(a ** b) + c

# good (same precedence)
a + b + c
a * b / c % d

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