Method set_form_vars
has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring. Open
def set_form_vars
@edit = {
:cb_rates => {},
:cb_assign => {},
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_record_vars
has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring. Open
def set_record_vars
@edit[:set_assignments] = []
if @edit[:new][:cbshow_typ].ends_with?("-tags")
assigned_rates_from_all_categories = @edit[:cb_assign][:tags].values.reduce({}, :merge)
assigned_rates_from_all_categories.each_key do |id|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for set_form_vars is too high. [26/11] Open
def set_form_vars
@edit = {
:cb_rates => {},
:cb_assign => {},
}
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method set_form_vars
has 71 lines of code (exceeds 25 allowed). Consider refactoring. Open
def set_form_vars
@edit = {
:cb_rates => {},
:cb_assign => {},
}
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Cyclomatic complexity for set_record_vars is too high. [16/11] Open
def set_record_vars
@edit[:set_assignments] = []
if @edit[:new][:cbshow_typ].ends_with?("-tags")
assigned_rates_from_all_categories = @edit[:cb_assign][:tags].values.reduce({}, :merge)
assigned_rates_from_all_categories.each_key do |id|
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method get_cis_all
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def get_cis_all
@edit[:cb_assign][:cis] = {}
klass = @edit[:new][:cbshow_typ]
return if klass == NOTHING_FORM_VALUE || klass.nil? # no rate was selected
unless WHITELIST_INSTANCE_TYPE.include?(klass)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_record_vars
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
def set_record_vars
@edit[:set_assignments] = []
if @edit[:new][:cbshow_typ].ends_with?("-tags")
assigned_rates_from_all_categories = @edit[:cb_assign][:tags].values.reduce({}, :merge)
assigned_rates_from_all_categories.each_key do |id|
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Method get_cis_all
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def get_cis_all
@edit[:cb_assign][:cis] = {}
klass = @edit[:new][:cbshow_typ]
return if klass == NOTHING_FORM_VALUE || klass.nil? # no rate was selected
unless WHITELIST_INSTANCE_TYPE.include?(klass)
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Method get_form_vars
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def get_form_vars
@edit[:new][:cbshow_typ] = params[:cbshow_typ] if params[:cbshow_typ]
@edit[:new][:cbtag_cat] = nil if params[:cbshow_typ] # Reset categories pull down if assign to selection is changed
@edit[:new][:cbtag_cat] = params[:cbtag_cat].to_s if params[:cbtag_cat]
@edit[:new][:cblabel_key] = nil if params[:cbshow_typ]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method params_to_edit
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def params_to_edit(cb_assign_key, tag_category_id = nil)
current_assingments = cb_assign_key == :tags ? @edit[:cb_assign][cb_assign_key].try(:[], tag_category_id) : @edit[:cb_assign][cb_assign_key]
return unless current_assingments
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def update
assert_privileges("chargeback_assignments")
clear_flash_msg
return unless load_edit("cbassign_edit__#{params[:id]}", "index")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
key = "#{@edit[:new][:cbshow_typ]}__#{id}"
next if @edit[:new][key].nil? || @edit[:new][key] == "nil"
temp = {
:cb_rate => ChargebackRate.find(@edit[:new][key]),
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 60.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
key = "#{@edit[:new][:cbshow_typ]}__#{id}"
next if @edit[:new][key].nil? || @edit[:new][key] == "nil"
temp = {
:cb_rate => ChargebackRate.find(@edit[:new][key]),
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 60.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Wrap expressions with varying precedence with parentheses to avoid ambiguity. Open
return if label_id && label_id == 'null' || label_id.nil?
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- Exclude checks
Looks for expressions containing multiple binary operators
where precedence is ambiguous due to lack of parentheses. For example,
in 1 + 2 * 3
, the multiplication will happen before the addition, but
lexically it appears that the addition will happen first.
The cop does not consider unary operators (ie. !a
or -b
) or comparison
operators (ie. a =~ b
) because those are not ambiguous.
NOTE: Ranges are handled by Lint/AmbiguousRange
.
Example:
# bad
a + b * c
a || b && c
a ** b + c
# good (different precedence)
a + (b * c)
a || (b && c)
(a ** b) + c
# good (same precedence)
a + b + c
a * b / c % d