Cyclomatic complexity for rate_save_add is too high. [20/11] Open
def rate_save_add
# TODO: rename chargeback_rates_edit and chargeback_rates_new to chargeback_rate_edit and chargeback_rate_new
assert_privileges(params[:id] ? 'chargeback_rates_edit' : 'chargeback_rates_new')
id = params[:button] == "save" ? params[:id] : "new"
return unless load_edit("cbrate_edit__#{id}")
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Class ChargebackRateController
has 24 methods (exceeds 20 allowed). Consider refactoring. Open
class ChargebackRateController < ApplicationController
before_action :check_privileges
before_action :get_session_data
after_action :cleanup_action
after_action :set_session_data
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Method rate_save_add
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def rate_save_add
# TODO: rename chargeback_rates_edit and chargeback_rates_new to chargeback_rate_edit and chargeback_rate_new
assert_privileges(params[:id] ? 'chargeback_rates_edit' : 'chargeback_rates_new')
id = params[:button] == "save" ? params[:id] : "new"
return unless load_edit("cbrate_edit__#{id}")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_rate_details
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
def set_rate_details
@edit[:new][:details] = []
tiers = []
@rate ||= ChargebackRate.new
rate_details = @rate.chargeback_rate_details
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method cb_rate_set_record_vars
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def cb_rate_set_record_vars
@rate_details = []
@rate_tiers = []
@edit[:new][:details].each_with_index do |detail, detail_index|
rate_detail = detail[:id] ? ChargebackRateDetail.find(detail[:id]) : ChargebackRateDetail.new
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for set_rate_details is too high. [12/11] Open
def set_rate_details
@edit[:new][:details] = []
tiers = []
@rate ||= ChargebackRate.new
rate_details = @rate.chargeback_rate_details
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for cb_rate_get_form_vars is too high. [12/11] Open
def cb_rate_get_form_vars
@edit[:new][:description] = params[:description] if params[:description]
if params[:rate_type]
@edit[:new][:rate_type] = params[:rate_type]
set_rate_details
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method rate_save_add
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
def rate_save_add
# TODO: rename chargeback_rates_edit and chargeback_rates_new to chargeback_rate_edit and chargeback_rate_new
assert_privileges(params[:id] ? 'chargeback_rates_edit' : 'chargeback_rates_new')
id = params[:button] == "save" ? params[:id] : "new"
return unless load_edit("cbrate_edit__#{id}")
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Method cb_rate_get_form_vars
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def cb_rate_get_form_vars
@edit[:new][:description] = params[:description] if params[:description]
if params[:rate_type]
@edit[:new][:rate_type] = params[:rate_type]
set_rate_details
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_rate_details
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
def set_rate_details
@edit[:new][:details] = []
tiers = []
@rate ||= ChargebackRate.new
rate_details = @rate.chargeback_rate_details
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Method assert_privileges_for_edit
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def assert_privileges_for_edit
feature = case params[:button]
when "cancel"
params[:id] ? 'chargeback_rates_new' : 'chargeback_rates_edit'
when "save", "add"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method delete
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def delete
# TODO: this will be unnecessary after `chargeback_rates_delete` gets renamed to `chargeback_rate_delete`
assert_privileges("chargeback_rates_delete")
rates = []
if !params[:id] # showing a list
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method rate_reset_or_set
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def rate_reset_or_set
# TODO: rename chargeback_rates_edit to chargeback_rate_edit
assert_privileges('chargeback_rates_edit') if params[:button] == "reset"
@rate = new_rate_edit? ? ChargebackRate.new : ChargebackRate.find(params[:id])
if params[:pressed] == 'chargeback_rates_edit' && @rate.default?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method edit
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def edit
assert_privileges_for_edit
@_params[:pressed] ||= 'chargeback_rates_edit'
@_params[:pressed] ||= 'chargeback_rates_edit'
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid immutable Array literals in loops. It is better to extract it into a local variable or a constant. Open
%i[per_time per_unit sub_metric].each do |measure|
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- Exclude checks
Avoid immutable Array literals in loops. It is better to extract it into a local variable or a constant. Open
%i[fixed_rate variable_rate start finish].each do |field|
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Similar blocks of code found in 2 locations. Consider refactoring. Open
def rate_cancel
if params[:id]
flash_msg = _("Edit of Chargeback Rate \"%{name}\" was cancelled by the user") % {:name => session[:edit][:new][:description]}
else
flash_msg = _("Add of new Chargeback Rate was cancelled by the user")
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 41.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
case params[:button]
when "cancel"
rate_cancel
when "save", "add"
rate_save_add
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 35.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76