Method show
has a Cognitive Complexity of 53 (exceeds 5 allowed). Consider refactoring. Open
def show
assert_privileges("dashboard_view")
@layout = "dashboard"
@display = "dashboard"
@lastaction = "show"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class DashboardController
has 42 methods (exceeds 20 allowed). Consider refactoring. Open
class DashboardController < ApplicationController
include Mixins::BreadcrumbsMixin
include DashboardHelper
include Mixins::StartUrl
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Cyclomatic complexity for show is too high. [42/11] Open
def show
assert_privileges("dashboard_view")
@layout = "dashboard"
@display = "dashboard"
@lastaction = "show"
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
File dashboard_controller.rb
has 518 lines of code (exceeds 400 allowed). Consider refactoring. Open
class DashboardController < ApplicationController
include Mixins::BreadcrumbsMixin
include DashboardHelper
include Mixins::StartUrl
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Method show
has 86 lines of code (exceeds 25 allowed). Consider refactoring. Open
def show
assert_privileges("dashboard_view")
@layout = "dashboard"
@display = "dashboard"
@lastaction = "show"
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Method authenticate
has 58 lines of code (exceeds 25 allowed). Consider refactoring. Open
def authenticate
@layout = "dashboard"
unless params[:task_id] # First time thru, check for buttons pressed
# Handle More and Back buttons (for changing password)
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Cyclomatic complexity for authenticate is too high. [15/11] Open
def authenticate
@layout = "dashboard"
unless params[:task_id] # First time thru, check for buttons pressed
# Handle More and Back buttons (for changing password)
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method session_init
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def session_init(db_user)
self.current_user = db_user
# Load settings for this user, if they exist
@settings = copy_hash(DEFAULT_SETTINGS) # Start with defaults
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method authenticate
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def authenticate
@layout = "dashboard"
unless params[:task_id] # First time thru, check for buttons pressed
# Handle More and Back buttons (for changing password)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method widget_add
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def widget_add
assert_privileges("dashboard_add")
if params[:widget] # Make sure we got a widget in
w = params[:widget].to_i
if @sb[:dashboards][@sb[:active_db]][:col2].length < @sb[:dashboards][@sb[:active_db]][:col1].length
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Consider simplifying this complex logical expression. Open
if params[:user_name].blank? && params[:user_password].blank? &&
request.headers["X-Remote-User"].blank? &&
::Settings.authentication.mode == "httpd" &&
::Settings.authentication.sso_enabled &&
params[:action] == "authenticate"
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Method widget_close
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def widget_close
assert_privileges("dashboard_view")
if params[:widget] # Make sure we got a widget in
w = params[:widget].to_i
@sb[:dashboards][@sb[:active_db]][:col1].delete(w)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method login
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def login
if ext_auth?(:saml_enabled) && ext_auth?(:local_login_disabled)
redirect_to(saml_protected_page)
return
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method widget_dd_done
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def widget_dd_done
assert_privileges("dashboard_add")
if params[:col1] || params[:col2]
if params[:col1] && params[:col1] != [""]
@sb[:dashboards][@sb[:active_db]][:col1] = param_widgets(params[:col1])
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
@sb[:dashboards][@sb[:active_db]][:col1] = param_widgets(params[:col1])
@sb[:dashboards][@sb[:active_db]][:col2].delete_if { |w| @sb[:dashboards][@sb[:active_db]][:col1].include?(w) }
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 37.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
@sb[:dashboards][@sb[:active_db]][:col2] = param_widgets(params[:col2])
@sb[:dashboards][@sb[:active_db]][:col1].delete_if { |w| @sb[:dashboards][@sb[:active_db]][:col2].include?(w) }
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 37.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Wrap expressions with varying precedence with parentheses to avoid ambiguity. Open
active_tab = active_tab_id && records.detect { |r| r.id.to_s == active_tab_id } || records.first
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- Exclude checks
Looks for expressions containing multiple binary operators
where precedence is ambiguous due to lack of parentheses. For example,
in 1 + 2 * 3
, the multiplication will happen before the addition, but
lexically it appears that the addition will happen first.
The cop does not consider unary operators (ie. !a
or -b
) or comparison
operators (ie. a =~ b
) because those are not ambiguous.
NOTE: Ranges are handled by Lint/AmbiguousRange
.
Example:
# bad
a + b * c
a || b && c
a ** b + c
# good (different precedence)
a + (b * c)
a || (b && c)
(a ** b) + c
# good (same precedence)
a + b + c
a * b / c % d
Method DashboardController#param_widgets
is defined at both app/controllers/dashboard_controller.rb:258 and app/controllers/dashboard_controller.rb:262. Open
def param_widgets(column)
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- Exclude checks
Checks for duplicated instance (or singleton) method definitions.
Example:
# bad
def foo
1
end
def foo
2
end
Example:
# bad
def foo
1
end
alias foo bar
Example:
# good
def foo
1
end
def bar
2
end
Example:
# good
def foo
1
end
alias bar foo