ManageIQ/manageiq-ui-classic

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app/controllers/host_controller.rb

Summary

Maintainability
D
2 days
Test Coverage
D
65%

Method button has a Cognitive Complexity of 53 (exceeds 5 allowed). Consider refactoring.
Open

  def button
    @edit = session[:edit] # Restore @edit for adv search box
    params[:display] = @display if %w[vms storages].include?(@display) # Were we displaying vms/storages

    if params[:pressed].starts_with?("vm_", # Handle buttons from sub-items screen
Severity: Minor
Found in app/controllers/host_controller.rb - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for button is too high. [51/11]
Open

  def button
    @edit = session[:edit] # Restore @edit for adv search box
    params[:display] = @display if %w[vms storages].include?(@display) # Were we displaying vms/storages

    if params[:pressed].starts_with?("vm_", # Handle buttons from sub-items screen
Severity: Minor
Found in app/controllers/host_controller.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method button has 96 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def button
    @edit = session[:edit] # Restore @edit for adv search box
    params[:display] = @display if %w[vms storages].include?(@display) # Were we displaying vms/storages

    if params[:pressed].starts_with?("vm_", # Handle buttons from sub-items screen
Severity: Major
Found in app/controllers/host_controller.rb - About 3 hrs to fix

Class HostController has 27 methods (exceeds 20 allowed). Consider refactoring.
Open

class HostController < ApplicationController
  before_action :check_privileges
  before_action :get_session_data
  after_action :cleanup_action
  after_action :set_session_data
Severity: Minor
Found in app/controllers/host_controller.rb - About 3 hrs to fix

Method edit has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

  def edit
    assert_privileges("host_edit")
    if session[:host_items].nil?
      @host = find_record_with_rbac(Host, params[:id])

Severity: Minor
Found in app/controllers/host_controller.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method edit has 35 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def edit
    assert_privileges("host_edit")
    if session[:host_items].nil?
      @host = find_record_with_rbac(Host, params[:id])

Severity: Minor
Found in app/controllers/host_controller.rb - About 1 hr to fix

Method host_form_fields has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  def host_form_fields
    assert_privileges("host_edit")
    host = find_record_with_rbac(Host, params[:id])
    validate_against = if session.fetch_path(:edit, :validate_against) && params[:button] != "reset"
                         session.fetch_path(:edit, :validate_against)
Severity: Minor
Found in app/controllers/host_controller.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid more than 3 levels of block nesting.
Open

          if flash_errors?
            javascript_flash
          else
            javascript_redirect(:controller     => @redirect_controller,
                                :action         => @refresh_partial,
Severity: Minor
Found in app/controllers/host_controller.rb by rubocop

Checks for excessive nesting of conditional and looping constructs.

You can configure if blocks are considered using the CountBlocks option. When set to false (the default) blocks are not counted towards the nesting level. Set to true to count blocks as well.

The maximum level of nesting allowed is configurable.

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      if @flash_array.nil? && !@refresh_partial # if no button handler ran, show not implemented msg
        add_flash(_("Button not yet implemented"), :error)
        @refresh_partial = "layouts/flash_msg"
        @refresh_div = "flash_msg_div"
      elsif @flash_array && @lastaction == "show"
Severity: Minor
Found in app/controllers/host_controller.rb and 1 other location - About 20 mins to fix
app/helpers/application_helper.rb on lines 649..657

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 32.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Wrap expressions with varying precedence with parentheses to avoid ambiguity.
Open

          ["#{pfx}_clone", 'vm_rename'].include?(params[:pressed]) && @flash_array.nil?
Severity: Minor
Found in app/controllers/host_controller.rb by rubocop

Looks for expressions containing multiple binary operators where precedence is ambiguous due to lack of parentheses. For example, in 1 + 2 * 3, the multiplication will happen before the addition, but lexically it appears that the addition will happen first.

The cop does not consider unary operators (ie. !a or -b) or comparison operators (ie. a =~ b) because those are not ambiguous.

NOTE: Ranges are handled by Lint/AmbiguousRange.

Example:

# bad
a + b * c
a || b && c
a ** b + c

# good (different precedence)
a + (b * c)
a || (b && c)
(a ** b) + c

# good (same precedence)
a + b + c
a * b / c % d

Duplicate branch body detected.
Open

      when 'host_edit' then edit_record
Severity: Minor
Found in app/controllers/host_controller.rb by rubocop

Checks that there are no repeated bodies within if/unless, case-when, case-in and rescue constructs.

With IgnoreLiteralBranches: true, branches are not registered as offenses if they return a basic literal value (string, symbol, integer, float, rational, complex, true, false, or nil), or return an array, hash, regexp or range that only contains one of the above basic literal values.

With IgnoreConstantBranches: true, branches are not registered as offenses if they return a constant value.

Example:

# bad
if foo
  do_foo
  do_something_else
elsif bar
  do_foo
  do_something_else
end

# good
if foo || bar
  do_foo
  do_something_else
end

# bad
case x
when foo
  do_foo
when bar
  do_foo
else
  do_something_else
end

# good
case x
when foo, bar
  do_foo
else
  do_something_else
end

# bad
begin
  do_something
rescue FooError
  handle_error
rescue BarError
  handle_error
end

# good
begin
  do_something
rescue FooError, BarError
  handle_error
end

Example: IgnoreLiteralBranches: true

# good
case size
when "small" then 100
when "medium" then 250
when "large" then 1000
else 250
end

Example: IgnoreConstantBranches: true

# good
case size
when "small" then SMALL_SIZE
when "medium" then MEDIUM_SIZE
when "large" then LARGE_SIZE
else MEDIUM_SIZE
end

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