ManageIQ/manageiq-ui-classic

View on GitHub
app/controllers/infra_networking_controller.rb

Summary

Maintainability
D
2 days
Test Coverage
D
62%

Class InfraNetworkingController has 45 methods (exceeds 20 allowed). Consider refactoring.
Open

class InfraNetworkingController < ApplicationController
  before_action :check_privileges
  before_action :get_session_data

  after_action :cleanup_action
Severity: Minor
Found in app/controllers/infra_networking_controller.rb - About 6 hrs to fix

File infra_networking_controller.rb has 466 lines of code (exceeds 400 allowed). Consider refactoring.
Open

class InfraNetworkingController < ApplicationController
  before_action :check_privileges
  before_action :get_session_data

  after_action :cleanup_action
Severity: Minor
Found in app/controllers/infra_networking_controller.rb - About 3 hrs to fix

Method replace_right_cell has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
Open

  def replace_right_cell(options = {})
    action, presenter = options.values_at(:action, :presenter)
    @explorer = true
    @sb[:action] = action unless action.nil?
    if @sb[:action] || params[:display]
Severity: Minor
Found in app/controllers/infra_networking_controller.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for replace_right_cell is too high. [17/11]
Open

  def replace_right_cell(options = {})
    action, presenter = options.values_at(:action, :presenter)
    @explorer = true
    @sb[:action] = action unless action.nil?
    if @sb[:action] || params[:display]

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method replace_right_cell has 48 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def replace_right_cell(options = {})
    action, presenter = options.values_at(:action, :presenter)
    @explorer = true
    @sb[:action] = action unless action.nil?
    if @sb[:action] || params[:display]
Severity: Minor
Found in app/controllers/infra_networking_controller.rb - About 1 hr to fix

Method rebuild_toolbars has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

  def rebuild_toolbars(record_showing, presenter)
    if !@in_a_form && !@sb[:action]
      center_tb = center_toolbar_filename
      c_tb = build_toolbar(center_tb)

Severity: Minor
Found in app/controllers/infra_networking_controller.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method show_details has 27 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def show_details(db, options = {})
    association = options[:association]
    conditions  = options[:conditions]
    clickable   = options[:clickable].nil?
    @showtype = "details"
Severity: Minor
Found in app/controllers/infra_networking_controller.rb - About 1 hr to fix

Method show_record has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  def show_record(_id = nil)
    @display    = params[:display] || "main" unless pagination_or_gtl_request?
    @lastaction = "show"
    @showtype   = "config"

Severity: Minor
Found in app/controllers/infra_networking_controller.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method handle_bottom_cell has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  def handle_bottom_cell(presenter)
    # Handle bottom cell
    if @pages || @in_a_form
      if @pages && !@in_a_form
        presenter.hide(:form_buttons_div)
Severity: Minor
Found in app/controllers/infra_networking_controller.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method show_details has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  def show_details(db, options = {})
    association = options[:association]
    conditions  = options[:conditions]
    clickable   = options[:clickable].nil?
    @showtype = "details"
Severity: Minor
Found in app/controllers/infra_networking_controller.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method set_right_cell_vars has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  def set_right_cell_vars
    @sb[:action] = params[:action]
    name = @record.try(:name).to_s
    partial = if ["details"].include?(@showtype)
                "layouts/x_gtl"
Severity: Minor
Found in app/controllers/infra_networking_controller.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method default_node has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def default_node
    return unless x_node == "root"

    options = {:model => "Switch", :named_scope => :shareable}
    process_show_list(options) if @show_list
Severity: Minor
Found in app/controllers/infra_networking_controller.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  def accordion_select
    @lastaction = "explorer"
    @explorer = true

    @sb[:infra_networking_search_text] ||= {}
Severity: Minor
Found in app/controllers/infra_networking_controller.rb and 1 other location - About 1 hr to fix
app/controllers/storage_controller.rb on lines 194..211

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 52.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

  def host_switches_list(id, model)
    @record = @host_record = find_record(model, id) if model

    if @host_record.nil?
      self.x_node = "root"
Severity: Major
Found in app/controllers/infra_networking_controller.rb and 2 other locations - About 45 mins to fix
app/controllers/infra_networking_controller.rb on lines 225..238
app/controllers/infra_networking_controller.rb on lines 241..254

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

  def cluster_switches_list(id, model)
    @record = @cluster_record = find_record(model, id) if model

    if @cluster_record.nil?
      self.x_node = "root"
Severity: Major
Found in app/controllers/infra_networking_controller.rb and 2 other locations - About 45 mins to fix
app/controllers/infra_networking_controller.rb on lines 209..222
app/controllers/infra_networking_controller.rb on lines 241..254

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

  def provider_switches_list(id, model)
    @record = @provider_record = find_record(model, id) if model

    if @provider_record.nil?
      self.x_node = "root"
Severity: Major
Found in app/controllers/infra_networking_controller.rb and 2 other locations - About 45 mins to fix
app/controllers/infra_networking_controller.rb on lines 209..222
app/controllers/infra_networking_controller.rb on lines 225..238

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

There are no issues that match your filters.

Category
Status