ManageIQ/manageiq-ui-classic

View on GitHub
app/controllers/miq_action_controller.rb

Summary

Maintainability
F
3 days
Test Coverage
F
53%

Method action_field_changed has a Cognitive Complexity of 46 (exceeds 5 allowed). Consider refactoring.
Open

  def action_field_changed
    return unless load_edit("miq_action_edit__#{params[:id]}")

    @action = @edit[:action_id] ? MiqAction.find(@edit[:action_id]) : MiqAction.new

Severity: Minor
Found in app/controllers/miq_action_controller.rb - About 7 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for action_field_changed is too high. [30/11]
Open

  def action_field_changed
    return unless load_edit("miq_action_edit__#{params[:id]}")

    @action = @edit[:action_id] ? MiqAction.find(@edit[:action_id]) : MiqAction.new

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for action_valid_record? is too high. [29/11]
Open

  def action_valid_record?(rec)
    edit = @edit[:new]
    options = edit[:options]
    add_flash(_("Description is required"), :error) if edit[:description].blank?
    add_flash(_("Action Type must be selected"), :error) if edit[:action_type].blank?

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method action_valid_record? has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring.
Open

  def action_valid_record?(rec)
    edit = @edit[:new]
    options = edit[:options]
    add_flash(_("Description is required"), :error) if edit[:description].blank?
    add_flash(_("Action Type must be selected"), :error) if edit[:action_type].blank?
Severity: Minor
Found in app/controllers/miq_action_controller.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for action_build_edit_screen is too high. [21/11]
Open

  def action_build_edit_screen
    @edit = {}
    @edit[:new] = {}
    @edit[:current] = {}

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method action_build_edit_screen has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
Open

  def action_build_edit_screen
    @edit = {}
    @edit[:new] = {}
    @edit[:current] = {}

Severity: Minor
Found in app/controllers/miq_action_controller.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Class MiqActionController has 22 methods (exceeds 20 allowed). Consider refactoring.
Open

class MiqActionController < ApplicationController
  before_action :check_privileges
  before_action :get_session_data
  after_action :cleanup_action
  after_action :set_session_data
Severity: Minor
Found in app/controllers/miq_action_controller.rb - About 2 hrs to fix

Method action_field_changed has 52 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def action_field_changed
    return unless load_edit("miq_action_edit__#{params[:id]}")

    @action = @edit[:action_id] ? MiqAction.find(@edit[:action_id]) : MiqAction.new

Severity: Major
Found in app/controllers/miq_action_controller.rb - About 2 hrs to fix

Cyclomatic complexity for action_set_record_vars is too high. [12/11]
Open

  def action_set_record_vars(action)
    action.description = @edit[:new][:description]
    action.action_type = @edit[:new][:action_type]
    @edit[:new][:options][:ae_hash] = {}
    @edit[:new][:attrs]&.each do |pair|

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method action_build_edit_screen has 44 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def action_build_edit_screen
    @edit = {}
    @edit[:new] = {}
    @edit[:current] = {}

Severity: Minor
Found in app/controllers/miq_action_controller.rb - About 1 hr to fix

Method miq_action_edit has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

  def miq_action_edit
    assert_privileges(params[:pressed]) if params[:pressed]
    # Load @edit/vars for other buttons
    id = params[:id] || "new"
    return unless load_edit("miq_action_edit__#{id}")
Severity: Minor
Found in app/controllers/miq_action_controller.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method action_valid_record? has 41 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def action_valid_record?(rec)
    edit = @edit[:new]
    options = edit[:options]
    add_flash(_("Description is required"), :error) if edit[:description].blank?
    add_flash(_("Action Type must be selected"), :error) if edit[:action_type].blank?
Severity: Minor
Found in app/controllers/miq_action_controller.rb - About 1 hr to fix

Method action_set_record_vars has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

  def action_set_record_vars(action)
    action.description = @edit[:new][:description]
    action.action_type = @edit[:new][:action_type]
    @edit[:new][:options][:ae_hash] = {}
    @edit[:new][:attrs]&.each do |pair|
Severity: Minor
Found in app/controllers/miq_action_controller.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method action_handle_selection_buttons has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

  def action_handle_selection_buttons(members,
                                      members_chosen = :members_chosen,
                                      choices = :choices,
                                      choices_chosen = :choices_chosen)
    if params[:button].ends_with?("_left")
Severity: Minor
Found in app/controllers/miq_action_controller.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method action_handle_selection_buttons has 33 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def action_handle_selection_buttons(members,
                                      members_chosen = :members_chosen,
                                      choices = :choices,
                                      choices_chosen = :choices_chosen)
    if params[:button].ends_with?("_left")
Severity: Minor
Found in app/controllers/miq_action_controller.rb - About 1 hr to fix

Method action_build_snmp_variables has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  def action_build_snmp_variables
    @edit[:new][:options][:snmp_version] = "v1" if @edit[:new][:action_type] == "snmp_trap" && @edit[:new][:options][:snmp_version].blank?
    @edit[:snmp_var_types] = MiqSnmp.available_types
    @edit[:new][:options][:variables] ||= []
    10.times do |i|
Severity: Minor
Found in app/controllers/miq_action_controller.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method miq_action_reset_or_set has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def miq_action_reset_or_set
    assert_privileges('miq_action_edit') if params[:button] == "reset"
    @in_a_form = true
    @action = params[:id] ? MiqAction.find(params[:id]) : MiqAction.new # Get existing or new record

Severity: Minor
Found in app/controllers/miq_action_controller.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    10.times do |i|
      @edit[:new][:options][:variables][i] ||= {}
      @edit[:new][:options][:variables][i][:oid] ||= ""
      @edit[:new][:options][:variables][i][:var_type] ||= "<None>"
      @edit[:new][:options][:variables][i][:value] ||= ""
Severity: Major
Found in app/controllers/miq_action_controller.rb and 1 other location - About 1 hr to fix
app/controllers/miq_alert_controller.rb on lines 428..433

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 55.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

        ApplicationController::AE_MAX_RESOLUTION_FIELDS.times do |i|
          f = ("attribute_" + (i + 1).to_s)
          v = ("value_" + (i + 1).to_s)
          @edit[:new][:attrs][i][0] = params[f] if params[f.to_sym]
          @edit[:new][:attrs][i][1] = params[v] if params[v.to_sym]
Severity: Major
Found in app/controllers/miq_action_controller.rb and 2 other locations - About 1 hr to fix
app/controllers/application_controller/buttons.rb on lines 113..117
app/controllers/miq_ae_tools_controller.rb on lines 441..445

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 54.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Unnecessary symbol conversion; use :ae_hash instead.
Open

    @edit[:new][:options].delete("ae_hash".to_sym) if @edit[:new][:options][:ae_hash].empty?

Checks for uses of literal strings converted to a symbol where a literal symbol could be used instead.

There are two possible styles for this cop. strict (default) will register an offense for any incorrect usage. consistent additionally requires hashes to use the same style for every symbol key (ie. if any symbol key needs to be quoted it requires all keys to be quoted).

Example:

# bad
'string'.to_sym
:symbol.to_sym
'underscored_string'.to_sym
:'underscored_symbol'
'hyphenated-string'.to_sym

# good
:string
:symbol
:underscored_string
:underscored_symbol
:'hyphenated-string'

Example: EnforcedStyle: strict (default)

# bad
{
  'a': 1,
  "b": 2,
  'c-d': 3
}

# good (don't quote keys that don't require quoting)
{
  a: 1,
  b: 2,
  'c-d': 3
}

Example: EnforcedStyle: consistent

# bad
{
  a: 1,
  'b-c': 2
}

# good (quote all keys if any need quoting)
{
  'a': 1,
  'b-c': 2
}

# good (no quoting required)
{
  a: 1,
  b: 2
}

There are no issues that match your filters.

Category
Status