ManageIQ/manageiq-ui-classic

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app/controllers/miq_ae_customization_controller.rb

Summary

Maintainability
C
1 day
Test Coverage
D
65%

Class MiqAeCustomizationController has 35 methods (exceeds 20 allowed). Consider refactoring.
Open

class MiqAeCustomizationController < ApplicationController
  require "English"
  include CustomButtons
  include OldDialogs
  include Dialogs
Severity: Minor
Found in app/controllers/miq_ae_customization_controller.rb - About 4 hrs to fix

File miq_ae_customization_controller.rb has 401 lines of code (exceeds 400 allowed). Consider refactoring.
Open

class MiqAeCustomizationController < ApplicationController
  require "English"
  include CustomButtons
  include OldDialogs
  include Dialogs
Severity: Minor
Found in app/controllers/miq_ae_customization_controller.rb - About 2 hrs to fix

Method handle_bottom_cell has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
Open

  def handle_bottom_cell(presenter)
    if allowed(@sb[:action]) && (@pages || @in_a_form)
      if @pages
        presenter.hide(:form_buttons_div)
      elsif @in_a_form && @sb[:action]
Severity: Minor
Found in app/controllers/miq_ae_customization_controller.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for handle_bottom_cell is too high. [13/11]
Open

  def handle_bottom_cell(presenter)
    if allowed(@sb[:action]) && (@pages || @in_a_form)
      if @pages
        presenter.hide(:form_buttons_div)
      elsif @in_a_form && @sb[:action]

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method setup_presenter_for_old_dialogs_tree has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

  def setup_presenter_for_old_dialogs_tree(nodetype, presenter)
    nodes = nodetype.split("_")
    if nodetype == "root" || nodes[0].split('-').first != "odg"
      partial = nodetype == 'root' ? 'old_dialogs_list' : 'layouts/x_gtl'
      presenter.update(:main_div, render_proc[:partial => partial])
Severity: Minor
Found in app/controllers/miq_ae_customization_controller.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method handle_bottom_cell has 28 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def handle_bottom_cell(presenter)
    if allowed(@sb[:action]) && (@pages || @in_a_form)
      if @pages
        presenter.hide(:form_buttons_div)
      elsif @in_a_form && @sb[:action]
Severity: Minor
Found in app/controllers/miq_ae_customization_controller.rb - About 1 hr to fix

Method import_service_dialogs has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  def import_service_dialogs
    assert_privileges('miq_ae_customization_explorer') # feature like miq_ae_customization_service_dialog_import_export is missing
    if params[:commit] == _('Commit')
      if params[:dialogs_to_import].blank?
        javascript_flash(:spinner_off => true,
Severity: Minor
Found in app/controllers/miq_ae_customization_controller.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method right_cell_text_for_node has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def right_cell_text_for_node(record, model_name)
    if record.try(:id)
      case model_name
      when "CustomButton"
        _("Editing Button \"%{name}\"") % {:name => record.name}
Severity: Minor
Found in app/controllers/miq_ae_customization_controller.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid more than 3 levels of block nesting.
Open

                       case @sb[:action]
                       when 'ab_group_new'     then 'group_create'
                       when 'ab_group_edit'    then 'group_update'
                       when 'ab_group_reorder' then 'ab_group_reorder'
                       when 'ab_button_new'    then 'button_create'

Checks for excessive nesting of conditional and looping constructs.

You can configure if blocks are considered using the CountBlocks option. When set to false (the default) blocks are not counted towards the nesting level. Set to true to count blocks as well.

The maximum level of nesting allowed is configurable.

Useless method definition detected.
Open

  def group_button_add_save(typ)
    super(typ)
  end

Checks for useless method definitions, specifically: empty constructors and methods just delegating to super.

Safety:

This cop is unsafe as it can register false positives for cases when an empty constructor just overrides the parent constructor, which is bad anyway.

Example:

# bad
def initialize
  super
end

def method
  super
end

# good - with default arguments
def initialize(x = Object.new)
  super
end

# good
def initialize
  super
  initialize_internals
end

def method(*args)
  super(:extra_arg, *args)
end

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