Method old_dialogs_update_create
has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring. Open
def old_dialogs_update_create
old_dialogs_get_form_vars
case params[:button]
when "cancel"
@edit = session[:edit] = nil # clean out the saved info
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method old_dialogs_button_operation
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
def old_dialogs_button_operation(method, display_name)
dialogs = []
# Either a list or coming from a different controller (eg from host screen, go to its vms)
if !params[:id]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method old_dialogs_update_create
has 61 lines of code (exceeds 25 allowed). Consider refactoring. Open
def old_dialogs_update_create
old_dialogs_get_form_vars
case params[:button]
when "cancel"
@edit = session[:edit] = nil # clean out the saved info
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Cyclomatic complexity for old_dialogs_update_create is too high. [17/11] Open
def old_dialogs_update_create
old_dialogs_get_form_vars
case params[:button]
when "cancel"
@edit = session[:edit] = nil # clean out the saved info
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for old_dialogs_button_operation is too high. [13/11] Open
def old_dialogs_button_operation(method, display_name)
dialogs = []
# Either a list or coming from a different controller (eg from host screen, go to its vms)
if !params[:id]
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method old_dialogs_button_operation
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
def old_dialogs_button_operation(method, display_name)
dialogs = []
# Either a list or coming from a different controller (eg from host screen, go to its vms)
if !params[:id]
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Method old_dialogs_edit
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def old_dialogs_edit
assert_privileges("old_dialogs_edit")
# copy called on checkbox-checked item
unless params[:id]
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Method old_dialogs_list
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def old_dialogs_list
assert_privileges('old_dialogs_accord') # feature like miq_ae_customization_old_dialogs_list is missing
@lastaction = "old_dialogs_list"
@force_no_grid_xml = true
@dialog = nil
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method old_dialogs_get_node_info
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def old_dialogs_get_node_info(treenodeid)
if treenodeid == "root"
old_dialogs_list
@right_cell_text = _("All Dialogs")
@right_cell_div = "old_dialogs_list"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method old_dialogs_edit
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def old_dialogs_edit
assert_privileges("old_dialogs_edit")
# copy called on checkbox-checked item
unless params[:id]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method old_dialogs_get_form_vars
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def old_dialogs_get_form_vars
@dialog = @edit[:dialog]
@edit[:new][:name] = CGI.unescape(params[:name]) if params[:name]
@edit[:new][:description] = CGI.unescape(params[:description]) if params[:description]
@edit[:new][:dialog_type] = CGI.unescape(params[:dialog_type]) if params[:dialog_type]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method old_dialogs_update
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def old_dialogs_update
assert_privileges(params[:id].present? ? 'old_dialogs_edit' : 'old_dialogs_new')
id = params[:id] ? params[:id] : "new"
return unless load_edit("dialog_edit__#{id}", "replace_cell__explorer")
old_dialogs_update_create
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Prefer using YAML.safe_load
over YAML.load
. Open
dialog.content = YAML.load(@edit[:new][:content])
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- Exclude checks
Checks for the use of YAML class methods which have potential security issues leading to remote code execution when loading from an untrusted source.
NOTE: Ruby 3.1+ (Psych 4) uses Psych.load
as Psych.safe_load
by default.
Safety:
The behavior of the code might change depending on what was
in the YAML payload, since YAML.safe_load
is more restrictive.
Example:
# bad
YAML.load("--- !ruby/object:Foo {}") # Psych 3 is unsafe by default
# good
YAML.safe_load("--- !ruby/object:Foo {}", [Foo]) # Ruby 2.5 (Psych 3)
YAML.safe_load("--- !ruby/object:Foo {}", permitted_classes: [Foo]) # Ruby 3.0- (Psych 3)
YAML.load("--- !ruby/object:Foo {}", permitted_classes: [Foo]) # Ruby 3.1+ (Psych 4)
YAML.dump(foo)