Method policy_field_changed
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
def policy_field_changed
return unless load_edit("miq_policy_edit__#{params[:id]}")
case @edit[:typ]
when "events"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for miq_policy_edit_conditions is too high. [17/11] Open
def miq_policy_edit_conditions
assert_privileges('miq_policy_conditions_assignment')
case params[:button]
when "cancel"
@sb[:action] = @edit = nil
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method miq_policy_edit_conditions
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
def miq_policy_edit_conditions
assert_privileges('miq_policy_conditions_assignment')
case params[:button]
when "cancel"
@sb[:action] = @edit = nil
- Read upRead up
- Create a ticketCreate a ticket
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for policy_build_edit_screen is too high. [15/11] Open
def policy_build_edit_screen(edit_type = nil)
@edit = {}
@edit[:new] = {}
@edit[:current] = {}
@edit[:key] = "miq_policy_edit__#{@policy.id || "new"}"
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for policy_field_changed is too high. [13/11] Open
def policy_field_changed
return unless load_edit("miq_policy_edit__#{params[:id]}")
case @edit[:typ]
when "events"
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for policy_edit_save is too high. [12/11] Open
def policy_edit_save
assert_privileges("miq_policy_#{@policy.id ? "edit" : "new"}")
policy = @policy.id.blank? ? MiqPolicy.new : MiqPolicy.find(@policy.id) # Get new or existing record
policy.mode = @edit[:new][:mode]
policy.updated_by = session[:userid]
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method policy_edit_save
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def policy_edit_save
assert_privileges("miq_policy_#{@policy.id ? "edit" : "new"}")
policy = @policy.id.blank? ? MiqPolicy.new : MiqPolicy.find(@policy.id) # Get new or existing record
policy.mode = @edit[:new][:mode]
policy.updated_by = session[:userid]
- Read upRead up
- Create a ticketCreate a ticket
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method miq_policy_edit_conditions
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
def miq_policy_edit_conditions
assert_privileges('miq_policy_conditions_assignment')
case params[:button]
when "cancel"
@sb[:action] = @edit = nil
- Create a ticketCreate a ticket
Method policy_build_edit_screen
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
def policy_build_edit_screen(edit_type = nil)
@edit = {}
@edit[:new] = {}
@edit[:current] = {}
@edit[:key] = "miq_policy_edit__#{@policy.id || "new"}"
- Create a ticketCreate a ticket
Method policy_build_edit_screen
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def policy_build_edit_screen(edit_type = nil)
@edit = {}
@edit[:new] = {}
@edit[:current] = {}
@edit[:key] = "miq_policy_edit__#{@policy.id || "new"}"
- Read upRead up
- Create a ticketCreate a ticket
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method policy_edit_save
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def policy_edit_save
assert_privileges("miq_policy_#{@policy.id ? "edit" : "new"}")
policy = @policy.id.blank? ? MiqPolicy.new : MiqPolicy.find(@policy.id) # Get new or existing record
policy.mode = @edit[:new][:mode]
policy.updated_by = session[:userid]
- Create a ticketCreate a ticket
Method miq_policy_edit_events
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def miq_policy_edit_events
assert_privileges('miq_policy_events_assignment')
case params[:button]
when "cancel"
@sb[:action] = @edit = nil
- Create a ticketCreate a ticket
Method policy_field_changed
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def policy_field_changed
return unless load_edit("miq_policy_edit__#{params[:id]}")
case @edit[:typ]
when "events"
- Create a ticketCreate a ticket
Method policy_edit_reset
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def policy_edit_reset
@policy = params[:id] ? MiqPolicy.find(params[:id]) : MiqPolicy.new # Get existing or new record
assert_privileges("miq_policy_#{@policy.id ? "edit" : "new"}")
@in_a_form = true
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method miq_policy_edit_events
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def miq_policy_edit_events
assert_privileges('miq_policy_events_assignment')
case params[:button]
when "cancel"
@sb[:action] = @edit = nil
- Read upRead up
- Create a ticketCreate a ticket
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
when "reset", nil # Reset or first time in
@in_a_form = true
params[:id] ||= find_checked_items[0]
@policy = MiqPolicy.find_by(:id => params[:id]) # Get existing record
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- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 59.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
when "reset", nil # Reset or first time in
@in_a_form = true
params[:id] ||= find_checked_items[0]
@policy = MiqPolicy.find_by(:id => params[:id]) # Get existing record
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 59.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def policy_edit_cancel
if params[:id]
flash_msg = _("Edit of Policy \"%{name}\" was cancelled by the user") % {:name => session[:edit][:new][:description]}
else
flash_msg = _("Add of new Policy was cancelled by the user")
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 41.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76