ManageIQ/manageiq-ui-classic

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app/controllers/miq_policy_controller/policies.rb

Summary

Maintainability
D
2 days
Test Coverage
F
42%

Method policy_field_changed has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring.
Open

  def policy_field_changed
    return unless load_edit("miq_policy_edit__#{params[:id]}")

    case @edit[:typ]
    when "events"
Severity: Minor
Found in app/controllers/miq_policy_controller/policies.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for miq_policy_edit_conditions is too high. [17/11]
Open

  def miq_policy_edit_conditions
    assert_privileges('miq_policy_conditions_assignment')
    case params[:button]
    when "cancel"
      @sb[:action] = @edit = nil

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method miq_policy_edit_conditions has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

  def miq_policy_edit_conditions
    assert_privileges('miq_policy_conditions_assignment')
    case params[:button]
    when "cancel"
      @sb[:action] = @edit = nil
Severity: Minor
Found in app/controllers/miq_policy_controller/policies.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for policy_build_edit_screen is too high. [15/11]
Open

  def policy_build_edit_screen(edit_type = nil)
    @edit = {}
    @edit[:new] = {}
    @edit[:current] = {}
    @edit[:key] = "miq_policy_edit__#{@policy.id || "new"}"

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for policy_field_changed is too high. [13/11]
Open

  def policy_field_changed
    return unless load_edit("miq_policy_edit__#{params[:id]}")

    case @edit[:typ]
    when "events"

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for policy_edit_save is too high. [12/11]
Open

  def policy_edit_save
    assert_privileges("miq_policy_#{@policy.id ? "edit" : "new"}")
    policy = @policy.id.blank? ? MiqPolicy.new : MiqPolicy.find(@policy.id) # Get new or existing record
    policy.mode = @edit[:new][:mode]
    policy.updated_by = session[:userid]

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method policy_edit_save has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

  def policy_edit_save
    assert_privileges("miq_policy_#{@policy.id ? "edit" : "new"}")
    policy = @policy.id.blank? ? MiqPolicy.new : MiqPolicy.find(@policy.id) # Get new or existing record
    policy.mode = @edit[:new][:mode]
    policy.updated_by = session[:userid]
Severity: Minor
Found in app/controllers/miq_policy_controller/policies.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method miq_policy_edit_conditions has 39 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def miq_policy_edit_conditions
    assert_privileges('miq_policy_conditions_assignment')
    case params[:button]
    when "cancel"
      @sb[:action] = @edit = nil
Severity: Minor
Found in app/controllers/miq_policy_controller/policies.rb - About 1 hr to fix

Method policy_build_edit_screen has 36 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def policy_build_edit_screen(edit_type = nil)
    @edit = {}
    @edit[:new] = {}
    @edit[:current] = {}
    @edit[:key] = "miq_policy_edit__#{@policy.id || "new"}"
Severity: Minor
Found in app/controllers/miq_policy_controller/policies.rb - About 1 hr to fix

Method policy_build_edit_screen has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

  def policy_build_edit_screen(edit_type = nil)
    @edit = {}
    @edit[:new] = {}
    @edit[:current] = {}
    @edit[:key] = "miq_policy_edit__#{@policy.id || "new"}"
Severity: Minor
Found in app/controllers/miq_policy_controller/policies.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method policy_edit_save has 32 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def policy_edit_save
    assert_privileges("miq_policy_#{@policy.id ? "edit" : "new"}")
    policy = @policy.id.blank? ? MiqPolicy.new : MiqPolicy.find(@policy.id) # Get new or existing record
    policy.mode = @edit[:new][:mode]
    policy.updated_by = session[:userid]
Severity: Minor
Found in app/controllers/miq_policy_controller/policies.rb - About 1 hr to fix

Method miq_policy_edit_events has 29 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def miq_policy_edit_events
    assert_privileges('miq_policy_events_assignment')
    case params[:button]
    when "cancel"
      @sb[:action] = @edit = nil
Severity: Minor
Found in app/controllers/miq_policy_controller/policies.rb - About 1 hr to fix

Method policy_field_changed has 28 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def policy_field_changed
    return unless load_edit("miq_policy_edit__#{params[:id]}")

    case @edit[:typ]
    when "events"
Severity: Minor
Found in app/controllers/miq_policy_controller/policies.rb - About 1 hr to fix

Method policy_edit_reset has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  def policy_edit_reset
    @policy = params[:id] ? MiqPolicy.find(params[:id]) : MiqPolicy.new # Get existing or new record
    assert_privileges("miq_policy_#{@policy.id ? "edit" : "new"}")
    @in_a_form = true

Severity: Minor
Found in app/controllers/miq_policy_controller/policies.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method miq_policy_edit_events has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  def miq_policy_edit_events
    assert_privileges('miq_policy_events_assignment')
    case params[:button]
    when "cancel"
      @sb[:action] = @edit = nil
Severity: Minor
Found in app/controllers/miq_policy_controller/policies.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    when "reset", nil # Reset or first time in
      @in_a_form = true
      params[:id] ||= find_checked_items[0]
      @policy = MiqPolicy.find_by(:id => params[:id]) # Get existing record

Severity: Major
Found in app/controllers/miq_policy_controller/policies.rb and 1 other location - About 1 hr to fix
app/controllers/miq_policy_controller/policies.rb on lines 166..181

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 59.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    when "reset", nil # Reset or first time in
      @in_a_form = true
      params[:id] ||= find_checked_items[0]
      @policy = MiqPolicy.find_by(:id => params[:id]) # Get existing record

Severity: Major
Found in app/controllers/miq_policy_controller/policies.rb and 1 other location - About 1 hr to fix
app/controllers/miq_policy_controller/policies.rb on lines 201..216

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 59.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  def policy_edit_cancel
    if params[:id]
      flash_msg = _("Edit of Policy \"%{name}\" was cancelled by the user") % {:name => session[:edit][:new][:description]}
    else
      flash_msg = _("Add of new Policy was cancelled by the user")
Severity: Minor
Found in app/controllers/miq_policy_controller/policies.rb and 1 other location - About 35 mins to fix
app/controllers/chargeback_rate_controller.rb on lines 188..196

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 41.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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