ManageIQ/manageiq-ui-classic

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app/controllers/mixins/actions/vm_actions/ownership.rb

Summary

Maintainability
A
3 hrs
Test Coverage
C
71%

Cyclomatic complexity for set_ownership is too high. [13/11]
Open

        def set_ownership
          assert_privileges(params[:pressed])
          # check to see if coming from show_list or drilled into vms from another CI
          controller = if request.parameters[:controller] == "vm" || %w[all_vms vms instances].include?(params[:display])
                         "vm"

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method set_ownership has 38 lines of code (exceeds 25 allowed). Consider refactoring.
Open

        def set_ownership
          assert_privileges(params[:pressed])
          # check to see if coming from show_list or drilled into vms from another CI
          controller = if request.parameters[:controller] == "vm" || %w[all_vms vms instances].include?(params[:display])
                         "vm"
Severity: Minor
Found in app/controllers/mixins/actions/vm_actions/ownership.rb - About 1 hr to fix

Method set_ownership has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

        def set_ownership
          assert_privileges(params[:pressed])
          # check to see if coming from show_list or drilled into vms from another CI
          controller = if request.parameters[:controller] == "vm" || %w[all_vms vms instances].include?(params[:display])
                         "vm"
Severity: Minor
Found in app/controllers/mixins/actions/vm_actions/ownership.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method load_user_group_items has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

        def load_user_group_items(ownership_ids, klass)
          @ownershipitems ||= filter_ownership_items(klass, ownership_ids)
          if @ownershipitems.length > 1
            @user = @group = 'dont-change'
          else
Severity: Minor
Found in app/controllers/mixins/actions/vm_actions/ownership.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method header_for_ownership has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

        def header_for_ownership
          raise _("Items are required for Set Ownership screen") if @ownershipitems.nil? || @ownershipitems.count == 0

          if @ownershipitems.count == 1
            case @ownershipitems.first
Severity: Minor
Found in app/controllers/mixins/actions/vm_actions/ownership.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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