Method build_reconfigure_hash
has a Cognitive Complexity of 41 (exceeds 5 allowed). Consider refactoring. Open
def build_reconfigure_hash(reconfigure_ids)
@req = nil
@reconfig_values = {}
if @request_id == 'new'
@reconfig_values = get_reconfig_info(reconfigure_ids)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method reconfigure_handle_submit_button
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
def reconfigure_handle_submit_button
options = {:src_ids => params[:objectIds]}
if params[:cb_memory] == 'true' && role_allows?(:feature => 'vm_reconfigure_memory')
options[:vm_memory] = params[:memory_type] == "MB" ? params[:memory] : params[:memory].to_i * 1024
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for build_reconfigure_hash is too high. [20/11] Open
def build_reconfigure_hash(reconfigure_ids)
@req = nil
@reconfig_values = {}
if @request_id == 'new'
@reconfig_values = get_reconfig_info(reconfigure_ids)
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method build_reconfigure_hash
has 64 lines of code (exceeds 25 allowed). Consider refactoring. Open
def build_reconfigure_hash(reconfigure_ids)
@req = nil
@reconfig_values = {}
if @request_id == 'new'
@reconfig_values = get_reconfig_info(reconfigure_ids)
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Cyclomatic complexity for reconfigure_handle_submit_button is too high. [18/11] Open
def reconfigure_handle_submit_button
options = {:src_ids => params[:objectIds]}
if params[:cb_memory] == 'true' && role_allows?(:feature => 'vm_reconfigure_memory')
options[:vm_memory] = params[:memory_type] == "MB" ? params[:memory] : params[:memory].to_i * 1024
end
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for get_reconfig_info is too high. [14/11] Open
def get_reconfig_info(reconfigure_ids)
@reconfigureitems = Vm.find(reconfigure_ids).sort_by(&:name)
# set memory to nil if multiple items were selected with different mem_cpu values
memory = @reconfigureitems.first.mem_cpu
memory = nil unless @reconfigureitems.all? { |vm| vm.mem_cpu == memory }
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method get_reconfig_info
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def get_reconfig_info(reconfigure_ids)
@reconfigureitems = Vm.find(reconfigure_ids).sort_by(&:name)
# set memory to nil if multiple items were selected with different mem_cpu values
memory = @reconfigureitems.first.mem_cpu
memory = nil unless @reconfigureitems.all? { |vm| vm.mem_cpu == memory }
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_reconfig_info
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
def get_reconfig_info(reconfigure_ids)
@reconfigureitems = Vm.find(reconfigure_ids).sort_by(&:name)
# set memory to nil if multiple items were selected with different mem_cpu values
memory = @reconfigureitems.first.mem_cpu
memory = nil unless @reconfigureitems.all? { |vm| vm.mem_cpu == memory }
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Method vm_reconfigure
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def vm_reconfigure
assert_privileges('vm_reconfigure_all', :any => true)
# if coming in to edit from miq_request list view
recs = checked_or_params
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method vm_reconfigure
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def vm_reconfigure
assert_privileges('vm_reconfigure_all', :any => true)
# if coming in to edit from miq_request list view
recs = checked_or_params
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Method reconfigure_handle_submit_button
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def reconfigure_handle_submit_button
options = {:src_ids => params[:objectIds]}
if params[:cb_memory] == 'true' && role_allows?(:feature => 'vm_reconfigure_memory')
options[:vm_memory] = params[:memory_type] == "MB" ? params[:memory] : params[:memory].to_i * 1024
end
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Method reconfigure
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def reconfigure(reconfigure_ids = [])
@sb[:explorer] = true if @explorer
@request_id = nil
@in_a_form = @reconfigure = true
drop_breadcrumb(:name => _("Reconfigure"), :url => "/vm_common/reconfigure")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid more than 3 levels of block nesting. Open
if remdisk[:disk_name] == disk.filename
removing = 'remove'
delbacking = remdisk[:delete_backing]
end
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- Exclude checks
Checks for excessive nesting of conditional and looping constructs.
You can configure if blocks are considered using the CountBlocks
option. When set to false
(the default) blocks are not counted
towards the nesting level. Set to true
to count blocks as well.
The maximum level of nesting allowed is configurable.