Method data_for_breadcrumbs
has a Cognitive Complexity of 69 (exceeds 5 allowed). Consider refactoring. Open
def data_for_breadcrumbs(controller_options = {})
options = breadcrumbs_options || {}
options[:record_info] ||= (@record || {})
options[:record_title] ||= :name
options[:not_tree] ||= false
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for data_for_breadcrumbs is too high. [51/11] Open
def data_for_breadcrumbs(controller_options = {})
options = breadcrumbs_options || {}
options[:record_info] ||= (@record || {})
options[:record_title] ||= :name
options[:not_tree] ||= false
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method data_for_breadcrumbs
has 55 lines of code (exceeds 25 allowed). Consider refactoring. Open
def data_for_breadcrumbs(controller_options = {})
options = breadcrumbs_options || {}
options[:record_info] ||= (@record || {})
options[:record_title] ||= :name
options[:not_tree] ||= false
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Consider simplifying this complex logical expression. Open
if @tagitems || @politems || @ownershipitems || @retireitems
breadcrumbs.push(special_page_breadcrumb(@tagitems || @politems || @ownershipitems || @retireitems, true, options[:x_node]))
breadcrumbs.push(:title => right_cell_text)
else
# Ancestry parents breadcrumbs (only in services)
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Method special_page_breadcrumb
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def special_page_breadcrumb(variable, explorer = false, x_node = nil)
# breadcrumb_url = url(controller_url, notshow, variable.first[:id])
# EMS has key instead of name
return if !variable || variable.count != 1
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
model, model_id, _ = TreeBuilder.extract_node_model_and_id(options[:x_node]) if options[:x_node]
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Avoid deeply nested control flow statements. Open
node = TreeNode.new(record) if record
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Consider simplifying this complex logical expression. Open
if !features? || options[:not_tree]
# Append breadcrumb from @record item (eg "Openstack") when on some action page (not show, display)
breadcrumbs.push(build_breadcrumbs_no_explorer(options[:record_info], options[:record_title])) if not_show_page? || options[:include_record]
# Append tag and policy breadcrumb if they exist
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Method current_tree_item
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def current_tree_item(tree)
return {:title => tree[:text], :key => tree[:key]} if tree[:key] == x_node
if tree.include?(:nodes)
tree[:nodes].each do |node|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid more than 3 levels of block nesting. Open
if options[:include_record] && options[:record_info].present?
# Include items (for trees, which does not have final nodes: VMs etc.)
node = TreeNode.new(options[:record_info])
else
# Try to create treenode from the x_node
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- Exclude checks
Checks for excessive nesting of conditional and looping constructs.
You can configure if blocks are considered using the CountBlocks
option. When set to false
(the default) blocks are not counted
towards the nesting level. Set to true
to count blocks as well.
The maximum level of nesting allowed is configurable.
Redundant safe navigation detected. Open
(variable&.respond_to?(:has_attribute?) && variable&.has_attribute?(:address)) || controller_name == 'floating_ips'
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- Exclude checks
Checks for redundant safe navigation calls.
instance_of?
, kind_of?
, is_a?
, eql?
, respond_to?
, and equal?
methods
are checked by default. These are customizable with AllowedMethods
option.
The AllowedMethods
option specifies nil-safe methods,
in other words, it is a method that is allowed to skip safe navigation.
Note that the AllowedMethod
option is not an option that specifies methods
for which to suppress (allow) this cop's check.
In the example below, the safe navigation operator (&.
) is unnecessary
because NilClass
has methods like respond_to?
and is_a?
.
Safety:
This cop is unsafe, because autocorrection can change the return type of
the expression. An offending expression that previously could return nil
will be autocorrected to never return nil
.
Example:
# bad
do_something if attrs&.respond_to?(:[])
# good
do_something if attrs.respond_to?(:[])
# bad
while node&.is_a?(BeginNode)
node = node.parent
end
# good
while node.is_a?(BeginNode)
node = node.parent
end
# good - without `&.` this will always return `true`
foo&.respond_to?(:to_a)
Example: AllowedMethods: [nilsafemethod]
# bad
do_something if attrs&.nil_safe_method(:[])
# good
do_something if attrs.nil_safe_method(:[])
do_something if attrs&.not_nil_safe_method(:[])