Method show_details
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
def show_details(db, options = {})
association = options[:association]
scopes = options[:scopes]
@showtype = "details"
@display = "main"
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Method show_association
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def show_association(action, display_name, method, klass, association = nil, scopes = nil)
params[:display] = klass.name
# Ajax request means in explorer, or if current explorer is one of the explorer controllers
@explorer = true if request.xml_http_request? && explorer_controller?
if @explorer # Save vars for tree history array
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Method show_association
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
def show_association(action, display_name, method, klass, association = nil, scopes = nil)
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Method show_details
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def show_details(db, options = {})
association = options[:association]
scopes = options[:scopes]
@showtype = "details"
@display = "main"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method guest_applications
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def guest_applications
return unless init_show_variables
@lastaction = "guest_applications"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method show_item
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def show_item
@showtype = "item"
if @explorer
@refresh_partial = "layouts/#{@showtype}"
replace_right_cell
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method show_association
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def show_association(action, display_name, method, klass, association = nil, scopes = nil)
params[:display] = klass.name
# Ajax request means in explorer, or if current explorer is one of the explorer controllers
@explorer = true if request.xml_http_request? && explorer_controller?
if @explorer # Save vars for tree history array
- Read upRead up
- Create a ticketCreate a ticket
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method init_show_variables
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def init_show_variables(db = nil)
@explorer = true if request.xml_http_request? # Ajax request means in explorer
@db = db || params[:db] || controller_name
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method hosts
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def hosts
db = params[:db] || controller_name
db = 'switch' if db == 'infra_networking'
return unless init_show_variables(db)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid parameter lists longer than 5 parameters. [6/5] Open
def show_association(action, display_name, method, klass, association = nil, scopes = nil)
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- Exclude checks
Checks for methods with too many parameters.
The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count, as they add less complexity than positional or optional parameters.
Any number of arguments for initialize
method inside a block of
Struct.new
and Data.define
like this is always allowed:
Struct.new(:one, :two, :three, :four, :five, keyword_init: true) do
def initialize(one:, two:, three:, four:, five:)
end
end
This is because checking the number of arguments of the initialize
method
does not make sense.
NOTE: Explicit block argument &block
is not counted to prevent
erroneous change that is avoided by making block argument implicit.
Example: Max: 3
# good
def foo(a, b, c = 1)
end
Example: Max: 2
# bad
def foo(a, b, c = 1)
end
Example: CountKeywordArgs: true (default)
# counts keyword args towards the maximum
# bad (assuming Max is 3)
def foo(a, b, c, d: 1)
end
# good (assuming Max is 3)
def foo(a, b, c: 1)
end
Example: CountKeywordArgs: false
# don't count keyword args towards the maximum
# good (assuming Max is 3)
def foo(a, b, c, d: 1)
end
This cop also checks for the maximum number of optional parameters.
This can be configured using the MaxOptionalParameters
config option.
Example: MaxOptionalParameters: 3 (default)
# good
def foo(a = 1, b = 2, c = 3)
end
Example: MaxOptionalParameters: 2
# bad
def foo(a = 1, b = 2, c = 3)
end
Similar blocks of code found in 2 locations. Consider refactoring. Open
def users
return unless init_show_variables
@lastaction = "users"
id = params[:show] || params[:x_show]
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 62.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def groups
return unless init_show_variables
@lastaction = "groups"
id = params[:show] || params[:x_show]
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 62.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76