ManageIQ/manageiq-ui-classic

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app/controllers/ops_controller/diagnostics.rb

Summary

Maintainability
F
6 days
Test Coverage
F
38%

Method diagnostics_set_form_vars has a Cognitive Complexity of 59 (exceeds 5 allowed). Consider refactoring.
Open

  def diagnostics_set_form_vars
    active_node = x_node
    if active_node && active_node.split('-').first == "z"
      @record = @selected_server = Zone.find_by(:id => active_node.split('-').last)
      @sb[:selected_server_id] = @selected_server.id
Severity: Minor
Found in app/controllers/ops_controller/diagnostics.rb - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

File diagnostics.rb has 689 lines of code (exceeds 400 allowed). Consider refactoring.
Open

module OpsController::Diagnostics
  extend ActiveSupport::Concern

  def diagnostics_tree_select
    assert_privileges("ops_diagnostics")
Severity: Major
Found in app/controllers/ops_controller/diagnostics.rb - About 1 day to fix

Method log_depot_edit has a Cognitive Complexity of 32 (exceeds 5 allowed). Consider refactoring.
Open

  def log_depot_edit
    assert_privileges("#{@sb[:selected_typ] == "miq_server" ? "" : "zone_"}log_depot_edit")
    @record = @sb[:selected_typ].classify.constantize.find(@sb[:selected_server_id])
    # @schedule = nil # setting to nil, since we are using same view for both db_back and log_depot edit
    case params[:button]
Severity: Minor
Found in app/controllers/ops_controller/diagnostics.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for diagnostics_set_form_vars is too high. [32/11]
Open

  def diagnostics_set_form_vars
    active_node = x_node
    if active_node && active_node.split('-').first == "z"
      @record = @selected_server = Zone.find_by(:id => active_node.split('-').last)
      @sb[:selected_server_id] = @selected_server.id

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method diagnostics_set_form_vars has 101 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def diagnostics_set_form_vars
    active_node = x_node
    if active_node && active_node.split('-').first == "z"
      @record = @selected_server = Zone.find_by(:id => active_node.split('-').last)
      @sb[:selected_server_id] = @selected_server.id
Severity: Major
Found in app/controllers/ops_controller/diagnostics.rb - About 4 hrs to fix

Method log_depot_edit has 65 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def log_depot_edit
    assert_privileges("#{@sb[:selected_typ] == "miq_server" ? "" : "zone_"}log_depot_edit")
    @record = @sb[:selected_typ].classify.constantize.find(@sb[:selected_server_id])
    # @schedule = nil # setting to nil, since we are using same view for both db_back and log_depot edit
    case params[:button]
Severity: Major
Found in app/controllers/ops_controller/diagnostics.rb - About 2 hrs to fix

Cyclomatic complexity for log_depot_edit is too high. [17/11]
Open

  def log_depot_edit
    assert_privileges("#{@sb[:selected_typ] == "miq_server" ? "" : "zone_"}log_depot_edit")
    @record = @sb[:selected_typ].classify.constantize.find(@sb[:selected_server_id])
    # @schedule = nil # setting to nil, since we are using same view for both db_back and log_depot edit
    case params[:button]

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method refresh_screen has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

  def refresh_screen
    @explorer = true
    if params[:pressed] == "delete_server" || params[:pressed] == "zone_delete_server"
      @sb[:diag_selected_id] = nil
      build_replaced_trees(%i[settings diagnostics], %i[settings diagnostics])
Severity: Minor
Found in app/controllers/ops_controller/diagnostics.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method diagnostics_tree_select has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

  def diagnostics_tree_select
    assert_privileges("ops_diagnostics")

    typ, id = params[:id].split("-")
    case typ
Severity: Minor
Found in app/controllers/ops_controller/diagnostics.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method refresh_screen has 34 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def refresh_screen
    @explorer = true
    if params[:pressed] == "delete_server" || params[:pressed] == "zone_delete_server"
      @sb[:diag_selected_id] = nil
      build_replaced_trees(%i[settings diagnostics], %i[settings diagnostics])
Severity: Minor
Found in app/controllers/ops_controller/diagnostics.rb - About 1 hr to fix

Method logs_collect has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

  def logs_collect(options = {})
    options[:support_case] = params[:support_case] if params[:support_case]
    obj, id = x_node.split("-")
    assert_privileges("#{obj == "z" ? "zone_" : ""}collect_logs")
    klass = obj == "svr" ? MiqServer : Zone
Severity: Minor
Found in app/controllers/ops_controller/diagnostics.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method demote_server has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  def demote_server
    assert_privileges("demote_server")
    if @sb[:diag_selected_model] != "AssignedServerRole"
      add_flash(_("Setting priority is not allowed for the selected item"), :error)
    else
Severity: Minor
Found in app/controllers/ops_controller/diagnostics.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method build_server_tree has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  def build_server_tree(parent)
    @server_tree = if @sb[:diag_tree_type] == "roles"
                     TreeBuilderRolesByServer.new(:roles_by_server_tree, @sb, true, :root => parent)
                   else
                     TreeBuilderServersByRole.new(:servers_by_role_tree, @sb, true, :root => parent)
Severity: Minor
Found in app/controllers/ops_controller/diagnostics.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method promote_server has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  def promote_server
    assert_privileges("promote_server")
    if @sb[:diag_selected_model] != "AssignedServerRole"
      add_flash(_("Setting priority is not allowed for the selected item"), :error)
    else
Severity: Minor
Found in app/controllers/ops_controller/diagnostics.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method cu_repair_field_changed has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  def cu_repair_field_changed
    assert_privileges("ops_diagnostics")

    return unless load_edit("curepair_edit__new", "replace_cell__explorer")

Severity: Minor
Found in app/controllers/ops_controller/diagnostics.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid deeply nested control flow statements.
Open

        if @sb[:active_tab] == "diagnostics_evm_log"
          @log = fetch_local_log("evm")
          add_flash(_("Logs for this %{product} Server are not available for viewing") % {:product => Vmdb::Appliance.PRODUCT_NAME}, :warning) if @log.blank?
          @msg_title = _("ManageIQ")
          @refresh_action = "refresh_log"
Severity: Major
Found in app/controllers/ops_controller/diagnostics.rb - About 45 mins to fix

Avoid deeply nested control flow statements.
Open

      elsif @sb[:selected_server_id] == my_server.id || @selected_server.started?
        if @sb[:active_tab] == "diagnostics_workers"
          pm_get_workers
          @record = @selected_server
        else
Severity: Major
Found in app/controllers/ops_controller/diagnostics.rb - About 45 mins to fix

Method fetch_journal_log has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def fetch_journal_log(service_name = nil, max_count = 1_000, filter_params = {})
    return unless MiqEnvironment::Command.supports_systemd?

    filter_params[:syslog_identifier] = service_name if service_name.present?

Severity: Minor
Found in app/controllers/ops_controller/diagnostics.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method cu_repair_get_form_vars has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def cu_repair_get_form_vars
    @edit[:new][:timezone] = params[:cu_repair_tz] if params[:cu_repair_tz]
    @edit[:new][:start_date] = params[:miq_date_1] if params[:miq_date_1]
    @edit[:new][:end_date] = params[:miq_date_2] if params[:miq_date_2]
    if @edit[:new][:start_date] != "" && (@edit[:new][:end_date] == "" || @edit[:new][:end_date].to_time < @edit[:new][:start_date].to_time)
Severity: Minor
Found in app/controllers/ops_controller/diagnostics.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid more than 3 levels of block nesting.
Open

          add_flash(_("Logs for this %{product} Server are not available for viewing") % {:product => Vmdb::Appliance.PRODUCT_NAME}, :warning) if @log.blank?

Checks for excessive nesting of conditional and looping constructs.

You can configure if blocks are considered using the CountBlocks option. When set to false (the default) blocks are not counted towards the nesting level. Set to true to count blocks as well.

The maximum level of nesting allowed is configurable.

Avoid more than 3 levels of block nesting.
Open

          add_flash(_("Logs for this %{product} Server are not available for viewing") % {:product => Vmdb::Appliance.PRODUCT_NAME}, :warning) if @log.blank?

Checks for excessive nesting of conditional and looping constructs.

You can configure if blocks are considered using the CountBlocks option. When set to false (the default) blocks are not counted towards the nesting level. Set to true to count blocks as well.

The maximum level of nesting allowed is configurable.

Avoid more than 3 levels of block nesting.
Open

          add_flash(_("Logs for this %{product} Server are not available for viewing") % {:product => Vmdb::Appliance.PRODUCT_NAME}, :warning) if @log.blank?

Checks for excessive nesting of conditional and looping constructs.

You can configure if blocks are considered using the CountBlocks option. When set to false (the default) blocks are not counted towards the nesting level. Set to true to count blocks as well.

The maximum level of nesting allowed is configurable.

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  def demote_server
    assert_privileges("demote_server")
    if @sb[:diag_selected_model] != "AssignedServerRole"
      add_flash(_("Setting priority is not allowed for the selected item"), :error)
    else
Severity: Major
Found in app/controllers/ops_controller/diagnostics.rb and 1 other location - About 1 hr to fix
app/controllers/ops_controller/diagnostics.rb on lines 519..540

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 70.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  def promote_server
    assert_privileges("promote_server")
    if @sb[:diag_selected_model] != "AssignedServerRole"
      add_flash(_("Setting priority is not allowed for the selected item"), :error)
    else
Severity: Major
Found in app/controllers/ops_controller/diagnostics.rb and 1 other location - About 1 hr to fix
app/controllers/ops_controller/diagnostics.rb on lines 543..564

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 70.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      @right_cell_text = if my_server.id == @sb[:selected_server_id]
                           _("Diagnostics %{model} \"%{name}\" (current)") %
                             {:name  => "#{@selected_server.name} [#{@selected_server.id}]",
                              :model => ui_lookup(:model => @selected_server.class.to_s)}
                         else
Severity: Minor
Found in app/controllers/ops_controller/diagnostics.rb and 1 other location - About 55 mins to fix
app/controllers/ops_controller/settings/common.rb on lines 822..827

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 49.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

  def refresh_audit_log
    assert_privileges("refresh_audit_log")
    @log = Vmdb::Loggers.contents($audit_log)
    @selected_server = MiqServer.find(x_node.split("-").last.to_i)
    add_flash(_("Logs for this %{product} Server are not available for viewing") % Vmdb::Appliance.PRODUCT_NAME, :warning) if @log.blank?
Severity: Major
Found in app/controllers/ops_controller/diagnostics.rb and 2 other locations - About 45 mins to fix
app/controllers/ops_controller/diagnostics.rb on lines 179..187
app/controllers/ops_controller/diagnostics.rb on lines 203..211

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

  def refresh_production_log
    assert_privileges("refresh_production_log")
    @log = Vmdb::Loggers.contents($rails_log)
    @selected_server = MiqServer.find(x_node.split("-").last.to_i)
    add_flash(_("Logs for this %{product} Server are not available for viewing") % Vmdb::Appliance.PRODUCT_NAME, :warning) if @log.blank?
Severity: Major
Found in app/controllers/ops_controller/diagnostics.rb and 2 other locations - About 45 mins to fix
app/controllers/ops_controller/diagnostics.rb on lines 179..187
app/controllers/ops_controller/diagnostics.rb on lines 191..199

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

  def refresh_log
    assert_privileges("refresh_log")
    @log = Vmdb::Loggers.contents($log)
    @selected_server = MiqServer.find(x_node.split("-").last.to_i)
    add_flash(_("Logs for this %{product} Server are not available for viewing") % Vmdb::Appliance.PRODUCT_NAME, :warning) if @log.blank?
Severity: Major
Found in app/controllers/ops_controller/diagnostics.rb and 2 other locations - About 45 mins to fix
app/controllers/ops_controller/diagnostics.rb on lines 191..199
app/controllers/ops_controller/diagnostics.rb on lines 203..211

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  def role_start
    assert_privileges("role_start")
    if @sb[:diag_selected_model] != "AssignedServerRole"
      add_flash(_("Start is not allowed for the selected item"), :error)
    else
Severity: Minor
Found in app/controllers/ops_controller/diagnostics.rb and 1 other location - About 25 mins to fix
app/controllers/ops_controller/diagnostics.rb on lines 473..487

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 35.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  def role_suspend
    assert_privileges("role_suspend")
    if @sb[:diag_selected_model] != "AssignedServerRole"
      add_flash(_("Suspend is not allowed for the selected item"), :error)
    else
Severity: Minor
Found in app/controllers/ops_controller/diagnostics.rb and 1 other location - About 25 mins to fix
app/controllers/ops_controller/diagnostics.rb on lines 456..470

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 35.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      @right_cell_text = if my_zone_name == @selected_server.name
                           _("Diagnostics %{model} \"%{name}\" (current)") %
                             {:name  => @selected_server.description,
                              :model => ui_lookup(:model => @selected_server.class.to_s)}
                         else
Severity: Minor
Found in app/controllers/ops_controller/diagnostics.rb and 1 other location - About 25 mins to fix
app/controllers/ops_controller/settings/common.rb on lines 944..949

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 34.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Wrap expressions with varying precedence with parentheses to avoid ambiguity.
Open

    add_flash(_("Server \"%{name}\": Error during 'destroy': ") % {:name => server.name} << bang.message,

Looks for expressions containing multiple binary operators where precedence is ambiguous due to lack of parentheses. For example, in 1 + 2 * 3, the multiplication will happen before the addition, but lexically it appears that the addition will happen first.

The cop does not consider unary operators (ie. !a or -b) or comparison operators (ie. a =~ b) because those are not ambiguous.

NOTE: Ranges are handled by Lint/AmbiguousRange.

Example:

# bad
a + b * c
a || b && c
a ** b + c

# good (different precedence)
a + (b * c)
a || (b && c)
(a ** b) + c

# good (same precedence)
a + b + c
a * b / c % d

Duplicate branch body detected.
Open

    when "z"
      @sb[:diag_tree_type] ||= "roles"
      @sb[:diag_selected_id] = nil
      diagnostics_set_form_vars

Checks that there are no repeated bodies within if/unless, case-when, case-in and rescue constructs.

With IgnoreLiteralBranches: true, branches are not registered as offenses if they return a basic literal value (string, symbol, integer, float, rational, complex, true, false, or nil), or return an array, hash, regexp or range that only contains one of the above basic literal values.

With IgnoreConstantBranches: true, branches are not registered as offenses if they return a constant value.

Example:

# bad
if foo
  do_foo
  do_something_else
elsif bar
  do_foo
  do_something_else
end

# good
if foo || bar
  do_foo
  do_something_else
end

# bad
case x
when foo
  do_foo
when bar
  do_foo
else
  do_something_else
end

# good
case x
when foo, bar
  do_foo
else
  do_something_else
end

# bad
begin
  do_something
rescue FooError
  handle_error
rescue BarError
  handle_error
end

# good
begin
  do_something
rescue FooError, BarError
  handle_error
end

Example: IgnoreLiteralBranches: true

# good
case size
when "small" then 100
when "medium" then 250
when "large" then 1000
else 250
end

Example: IgnoreConstantBranches: true

# good
case size
when "small" then SMALL_SIZE
when "medium" then MEDIUM_SIZE
when "large" then LARGE_SIZE
else MEDIUM_SIZE
end

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