ManageIQ/manageiq-ui-classic

View on GitHub
app/controllers/ops_controller/settings.rb

Summary

Maintainability
B
7 hrs
Test Coverage
F
45%

Method forest_accept has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring.
Open

  def forest_accept
    assert_privileges("ops_settings")

    forest_get_form_vars
    no_changes = true
Severity: Minor
Found in app/controllers/ops_controller/settings.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for forest_accept is too high. [13/11]
Open

  def forest_accept
    assert_privileges("ops_settings")

    forest_get_form_vars
    no_changes = true

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for forest_get_form_vars is too high. [13/11]
Open

  def forest_get_form_vars
    @edit = session[:edit]
    @ldap_info = {}
    @ldap_info[:mode] = params[:user_proxies_mode] if params[:user_proxies] && params[:user_proxies_mode]
    @ldap_info[:ldaphost] = params[:user_proxies][:ldaphost] if params[:user_proxies] && params[:user_proxies][:ldaphost]

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method forest_accept has 33 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def forest_accept
    assert_privileges("ops_settings")

    forest_get_form_vars
    no_changes = true
Severity: Minor
Found in app/controllers/ops_controller/settings.rb - About 1 hr to fix

Method forest_select has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

  def forest_select
    assert_privileges("ops_settings")

    forest_get_form_vars
    if params[:ldaphost_id] == "new"
Severity: Minor
Found in app/controllers/ops_controller/settings.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method forest_get_form_vars has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  def forest_get_form_vars
    @edit = session[:edit]
    @ldap_info = {}
    @ldap_info[:mode] = params[:user_proxies_mode] if params[:user_proxies] && params[:user_proxies_mode]
    @ldap_info[:ldaphost] = params[:user_proxies][:ldaphost] if params[:user_proxies] && params[:user_proxies][:ldaphost]
Severity: Minor
Found in app/controllers/ops_controller/settings.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method forest_delete has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def forest_delete
    assert_privileges("ops_settings")

    forest_get_form_vars
    idx = nil
Severity: Minor
Found in app/controllers/ops_controller/settings.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

There are no issues that match your filters.

Category
Status