ManageIQ/manageiq-ui-classic

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app/controllers/ops_controller/settings/cap_and_u.rb

Summary

Maintainability
C
1 day
Test Coverage
F
38%

Cyclomatic complexity for cu_build_edit_screen is too high. [16/11]
Open

  def cu_build_edit_screen
    @edit = {}
    @edit[:new] = {}
    @edit[:current] = {}
    @edit[:key] = "cu_edit__collection"

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method cu_collection_field_changed has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
Open

  def cu_collection_field_changed
    assert_privileges("region_edit")

    return unless load_edit("cu_edit__collection", "replace_cell__explorer")

Severity: Minor
Found in app/controllers/ops_controller/settings/cap_and_u.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method cu_build_edit_screen has 52 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def cu_build_edit_screen
    @edit = {}
    @edit[:new] = {}
    @edit[:current] = {}
    @edit[:key] = "cu_edit__collection"
Severity: Major
Found in app/controllers/ops_controller/settings/cap_and_u.rb - About 2 hrs to fix

Method cu_collection_update has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
Open

  def cu_collection_update
    assert_privileges("region_edit")

    return unless load_edit("cu_edit__collection", "replace_cell__explorer")

Severity: Minor
Found in app/controllers/ops_controller/settings/cap_and_u.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method cu_build_edit_screen has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

  def cu_build_edit_screen
    @edit = {}
    @edit[:new] = {}
    @edit[:current] = {}
    @edit[:key] = "cu_edit__collection"
Severity: Minor
Found in app/controllers/ops_controller/settings/cap_and_u.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method cu_collection_update has 35 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def cu_collection_update
    assert_privileges("region_edit")

    return unless load_edit("cu_edit__collection", "replace_cell__explorer")

Severity: Minor
Found in app/controllers/ops_controller/settings/cap_and_u.rb - About 1 hr to fix

Method cluster_tree_settings has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  def cluster_tree_settings(model, id)
    if id == "NonCluster" # Clicked on all non-clustered hosts
      @edit[:new][:non_cl_hosts].each { |c| c[:capture] = params[:check] == "1" }
    elsif model == "EmsCluster" # Clicked on a cluster
      @edit[:new][id.to_i].each { |h| h[:capture] = params[:check] == "1" }
Severity: Minor
Found in app/controllers/ops_controller/settings/cap_and_u.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method cu_collection_get_form_vars has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def cu_collection_get_form_vars
    @edit[:new][:all_clusters] = params[:all_clusters] == 'true' if params[:all_clusters]
    @edit[:new][:all_storages] = params[:all_storages] == 'true' if params[:all_storages]

    if params[:id]
Severity: Minor
Found in app/controllers/ops_controller/settings/cap_and_u.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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