Method settings_get_form_vars
has a Cognitive Complexity of 156 (exceeds 5 allowed). Consider refactoring. Open
def settings_get_form_vars
settings_load_edit
return unless @edit
@in_a_form = true
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File common.rb
has 870 lines of code (exceeds 400 allowed). Consider refactoring. Open
module OpsController::Settings::Common
extend ActiveSupport::Concern
include OpsHelper
logo_dir = File.expand_path(File.join(Rails.root, "public/upload"))
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Cyclomatic complexity for settings_get_form_vars is too high. [100/11] Open
def settings_get_form_vars
settings_load_edit
return unless @edit
@in_a_form = true
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method settings_form_field_changed
has a Cognitive Complexity of 72 (exceeds 5 allowed). Consider refactoring. Open
def settings_form_field_changed
assert_privileges("ops_settings")
settings_get_form_vars
return unless @edit
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method settings_get_form_vars
has 149 lines of code (exceeds 25 allowed). Consider refactoring. Open
def settings_get_form_vars
settings_load_edit
return unless @edit
@in_a_form = true
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Method settings_update_save
has a Cognitive Complexity of 38 (exceeds 5 allowed). Consider refactoring. Open
def settings_update_save
settings_get_form_vars
return unless @edit
case @sb[:active_tab]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method settings_form_field_changed
has 114 lines of code (exceeds 25 allowed). Consider refactoring. Open
def settings_form_field_changed
assert_privileges("ops_settings")
settings_get_form_vars
return unless @edit
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Method settings_get_info
has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring. Open
def settings_get_info(nodetype = x_node)
nodes = nodetype.downcase.split("-")
case nodes[0]
when "root"
@right_cell_text = _("%{product} Region \"%{name}\"") %
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for settings_get_info is too high. [31/11] Open
def settings_get_info(nodetype = x_node)
nodes = nodetype.downcase.split("-")
case nodes[0]
when "root"
@right_cell_text = _("%{product} Region \"%{name}\"") %
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method settings_get_info
has 97 lines of code (exceeds 25 allowed). Consider refactoring. Open
def settings_get_info(nodetype = x_node)
nodes = nodetype.downcase.split("-")
case nodes[0]
when "root"
@right_cell_text = _("%{product} Region \"%{name}\"") %
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Cyclomatic complexity for settings_form_field_changed is too high. [28/11] Open
def settings_form_field_changed
assert_privileges("ops_settings")
settings_get_form_vars
return unless @edit
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method settings_update_save
has 89 lines of code (exceeds 25 allowed). Consider refactoring. Open
def settings_update_save
settings_get_form_vars
return unless @edit
case @sb[:active_tab]
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Cyclomatic complexity for settings_update_save is too high. [26/11] Open
def settings_update_save
settings_get_form_vars
return unless @edit
case @sb[:active_tab]
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method settings_set_form_vars
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
def settings_set_form_vars
@right_cell_text = if x_node.split("-").first == "z"
if my_zone_name == @selected_zone.name
_("Settings %{model} \"%{name}\" (current)") % {:name => @selected_zone.description,
:model => ui_lookup(:model => @selected_zone.class.to_s)}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for settings_set_form_vars is too high. [17/11] Open
def settings_set_form_vars
@right_cell_text = if x_node.split("-").first == "z"
if my_zone_name == @selected_zone.name
_("Settings %{model} \"%{name}\" (current)") % {:name => @selected_zone.description,
:model => ui_lookup(:model => @selected_zone.class.to_s)}
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method settings_set_form_vars
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
def settings_set_form_vars
@right_cell_text = if x_node.split("-").first == "z"
if my_zone_name == @selected_zone.name
_("Settings %{model} \"%{name}\" (current)") % {:name => @selected_zone.description,
:model => ui_lookup(:model => @selected_zone.class.to_s)}
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Method smartproxy_affinity_get_form_vars
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def smartproxy_affinity_get_form_vars(id, checked)
# Add/remove affinity based on the node that was checked
server_id, child = id.split('__')
if server_id.include?('svr')
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method settings_load_edit
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def settings_load_edit
if selected?(x_node, "z") && @sb[:active_tab] != "settings_advanced"
# if zone node is selected
return unless load_edit("#{@sb[:active_tab]}_edit__#{@sb[:selected_zone_id]}", "replace_cell__explorer")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method settings_set_form_vars_authentication
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def settings_set_form_vars_authentication
@edit = {}
@edit[:new] = {}
@edit[:current] = {}
@edit[:key] = "#{@sb[:active_tab]}_edit__#{@sb[:selected_server_id]}"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method settings_server_validate
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def settings_server_validate
return unless @sb[:active_tab] == "settings_server" && @edit[:new][:server]
if @edit[:new][:server][:name].blank?
add_flash(_("Appliance name must be entered."), :error)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method settings_set_form_vars_server
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def settings_set_form_vars_server
@edit = {
:new => {},
:current => MiqServer.find(@sb[:selected_server_id]).settings,
:key => "#{@sb[:active_tab]}_edit__#{@sb[:selected_server_id]}",
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid more than 3 levels of block nesting. Open
@cats[c.description] = c.name unless c.read_only? # Show the non-read_only categories
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- Exclude checks
Checks for excessive nesting of conditional and looping constructs.
You can configure if blocks are considered using the CountBlocks
option. When set to false
(the default) blocks are not counted
towards the nesting level. Set to true
to count blocks as well.
The maximum level of nesting allowed is configurable.
Avoid more than 3 levels of block nesting. Open
@sb[:good] = nil unless @sb[:show_button]
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- Exclude checks
Checks for excessive nesting of conditional and looping constructs.
You can configure if blocks are considered using the CountBlocks
option. When set to false
(the default) blocks are not counted
towards the nesting level. Set to true
to count blocks as well.
The maximum level of nesting allowed is configurable.
Avoid more than 3 levels of block nesting. Open
page << (@edit[:new][:authentication][:ldap_role] ? javascript_checked('ldap_role') : javascript_unchecked('ldap_role'))
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- Exclude checks
Checks for excessive nesting of conditional and looping constructs.
You can configure if blocks are considered using the CountBlocks
option. When set to false
(the default) blocks are not counted
towards the nesting level. Set to true
to count blocks as well.
The maximum level of nesting allowed is configurable.
Similar blocks of code found in 2 locations. Consider refactoring. Open
elsif my_server.id == @sb[:selected_server_id]
_("Settings %{model} \"%{name}\" (current)") % {:name => "#{@selected_server.name} [#{@selected_server.id}]",
:model => ui_lookup(:model => @selected_server.class.to_s)}
else
_("Settings %{model} \"%{name}\"") % {:name => "#{@selected_server.name} [#{@selected_server.id}]",
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 49.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if @reset_amazon_verify_button
if !@edit[:new][:authentication][:amazon_key].nil? && !@edit[:new][:authentication][:amazon_secret].nil?
page << javascript_hide("amazon_verify_button_off")
page << javascript_show("amazon_verify_button_on")
else
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 40.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if @reset_verify_button
if !@edit[:new][:authentication][:ldaphost].empty? && !@edit[:new][:authentication][:ldapport].nil?
page << javascript_hide("verify_button_off")
page << javascript_show("verify_button_on")
else
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 40.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
@right_cell_text = if my_zone_name == @selected_zone.name
_("Settings %{model} \"%{name}\" (current)") % {:name => @selected_zone.description,
:model => ui_lookup(:model => @selected_zone.class.to_s)}
else
_("Settings %{model} \"%{name}\"") % {:name => @selected_zone.description,
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 34.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Avoid rescuing the Exception
class. Perhaps you meant to rescue StandardError
? Open
rescue Exception => err
add_flash(_("Error during sending test email: %{class_name}, %{error_message}") %
{:class_name => err.class.name, :error_message => err.to_s}, :error)
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- Exclude checks
Checks for rescue
blocks targeting the Exception class.
Example:
# bad
begin
do_something
rescue Exception
handle_exception
end
Example:
# good
begin
do_something
rescue ArgumentError
handle_exception
end
Use atomic file operation method FileUtils.mkdir_p
. Open
Dir.mkdir(logo_dir) unless File.exist?(logo_dir)
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- Exclude checks
Checks for non-atomic file operation. And then replace it with a nearly equivalent and atomic method.
These can cause problems that are difficult to reproduce, especially in cases of frequent file operations in parallel, such as test runs with parallel_rspec.
For examples: creating a directory if there is none, has the following problems
An exception occurs when the directory didn't exist at the time of exist?
,
but someone else created it before mkdir
was executed.
Subsequent processes are executed without the directory that should be there
when the directory existed at the time of exist?
,
but someone else deleted it shortly afterwards.
Safety:
This cop is unsafe, because autocorrection change to atomic processing. The atomic processing of the replacement destination is not guaranteed to be strictly equivalent to that before the replacement.
Example:
# bad - race condition with another process may result in an error in `mkdir`
unless Dir.exist?(path)
FileUtils.mkdir(path)
end
# good - atomic and idempotent creation
FileUtils.mkdir_p(path)
# bad - race condition with another process may result in an error in `remove`
if File.exist?(path)
FileUtils.remove(path)
end
# good - atomic and idempotent removal
FileUtils.rm_f(path)
Wrap expressions with varying precedence with parentheses to avoid ambiguity. Open
agent[:heartbeat_frequency] = @sb[:form_vars][:agent_heartbeat_frequency_mins].to_i * 60 + @sb[:form_vars][:agent_heartbeat_frequency_secs].to_i if params[:agent_heartbeat_frequency_mins] || params[:agent_heartbeat_frequency_secs]
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- Exclude checks
Looks for expressions containing multiple binary operators
where precedence is ambiguous due to lack of parentheses. For example,
in 1 + 2 * 3
, the multiplication will happen before the addition, but
lexically it appears that the addition will happen first.
The cop does not consider unary operators (ie. !a
or -b
) or comparison
operators (ie. a =~ b
) because those are not ambiguous.
NOTE: Ranges are handled by Lint/AmbiguousRange
.
Example:
# bad
a + b * c
a || b && c
a ** b + c
# good (different precedence)
a + (b * c)
a || (b && c)
(a ** b) + c
# good (same precedence)
a + b + c
a * b / c % d
Wrap expressions with varying precedence with parentheses to avoid ambiguity. Open
agent_log[:wrap_time] = @sb[:form_vars][:agent_log_wraptime_days].to_i * 3600 * 24 + @sb[:form_vars][:agent_log_wraptime_hours].to_i * 3600 if params[:agent_log_wraptime_days] || params[:agent_log_wraptime_hours]
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Looks for expressions containing multiple binary operators
where precedence is ambiguous due to lack of parentheses. For example,
in 1 + 2 * 3
, the multiplication will happen before the addition, but
lexically it appears that the addition will happen first.
The cop does not consider unary operators (ie. !a
or -b
) or comparison
operators (ie. a =~ b
) because those are not ambiguous.
NOTE: Ranges are handled by Lint/AmbiguousRange
.
Example:
# bad
a + b * c
a || b && c
a ** b + c
# good (different precedence)
a + (b * c)
a || (b && c)
(a ** b) + c
# good (same precedence)
a + b + c
a * b / c % d
Wrap expressions with varying precedence with parentheses to avoid ambiguity. Open
if @edit[:new][:server][:custom_support_url].present? && @edit[:new][:server][:custom_support_url_description].blank? ||
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- Exclude checks
Looks for expressions containing multiple binary operators
where precedence is ambiguous due to lack of parentheses. For example,
in 1 + 2 * 3
, the multiplication will happen before the addition, but
lexically it appears that the addition will happen first.
The cop does not consider unary operators (ie. !a
or -b
) or comparison
operators (ie. a =~ b
) because those are not ambiguous.
NOTE: Ranges are handled by Lint/AmbiguousRange
.
Example:
# bad
a + b * c
a || b && c
a ** b + c
# good (different precedence)
a + (b * c)
a || (b && c)
(a ** b) + c
# good (same precedence)
a + b + c
a * b / c % d
Wrap expressions with varying precedence with parentheses to avoid ambiguity. Open
agent_log[:wrap_time] = @sb[:form_vars][:agent_log_wraptime_days].to_i * 3600 * 24 + @sb[:form_vars][:agent_log_wraptime_hours].to_i * 3600 if params[:agent_log_wraptime_days] || params[:agent_log_wraptime_hours]
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- Exclude checks
Looks for expressions containing multiple binary operators
where precedence is ambiguous due to lack of parentheses. For example,
in 1 + 2 * 3
, the multiplication will happen before the addition, but
lexically it appears that the addition will happen first.
The cop does not consider unary operators (ie. !a
or -b
) or comparison
operators (ie. a =~ b
) because those are not ambiguous.
NOTE: Ranges are handled by Lint/AmbiguousRange
.
Example:
# bad
a + b * c
a || b && c
a ** b + c
# good (different precedence)
a + (b * c)
a || (b && c)
(a ** b) + c
# good (same precedence)
a + b + c
a * b / c % d
Remove unnecessary existence check File.exist?
. Open
Dir.mkdir(logo_dir) unless File.exist?(logo_dir)
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Checks for non-atomic file operation. And then replace it with a nearly equivalent and atomic method.
These can cause problems that are difficult to reproduce, especially in cases of frequent file operations in parallel, such as test runs with parallel_rspec.
For examples: creating a directory if there is none, has the following problems
An exception occurs when the directory didn't exist at the time of exist?
,
but someone else created it before mkdir
was executed.
Subsequent processes are executed without the directory that should be there
when the directory existed at the time of exist?
,
but someone else deleted it shortly afterwards.
Safety:
This cop is unsafe, because autocorrection change to atomic processing. The atomic processing of the replacement destination is not guaranteed to be strictly equivalent to that before the replacement.
Example:
# bad - race condition with another process may result in an error in `mkdir`
unless Dir.exist?(path)
FileUtils.mkdir(path)
end
# good - atomic and idempotent creation
FileUtils.mkdir_p(path)
# bad - race condition with another process may result in an error in `remove`
if File.exist?(path)
FileUtils.remove(path)
end
# good - atomic and idempotent removal
FileUtils.rm_f(path)
Wrap expressions with varying precedence with parentheses to avoid ambiguity. Open
@edit[:new][:server][:custom_support_url].blank? && @edit[:new][:server][:custom_support_url_description].present?
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- Exclude checks
Looks for expressions containing multiple binary operators
where precedence is ambiguous due to lack of parentheses. For example,
in 1 + 2 * 3
, the multiplication will happen before the addition, but
lexically it appears that the addition will happen first.
The cop does not consider unary operators (ie. !a
or -b
) or comparison
operators (ie. a =~ b
) because those are not ambiguous.
NOTE: Ranges are handled by Lint/AmbiguousRange
.
Example:
# bad
a + b * c
a || b && c
a ** b + c
# good (different precedence)
a + (b * c)
a || (b && c)
(a ** b) + c
# good (same precedence)
a + b + c
a * b / c % d
Wrap expressions with varying precedence with parentheses to avoid ambiguity. Open
new[:session][:timeout] = @sb[:form_vars][:session_timeout_hours].to_i * 3600 + @sb[:form_vars][:session_timeout_mins].to_i * 60 if params[:session_timeout_hours] || params[:session_timeout_mins]
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- Exclude checks
Looks for expressions containing multiple binary operators
where precedence is ambiguous due to lack of parentheses. For example,
in 1 + 2 * 3
, the multiplication will happen before the addition, but
lexically it appears that the addition will happen first.
The cop does not consider unary operators (ie. !a
or -b
) or comparison
operators (ie. a =~ b
) because those are not ambiguous.
NOTE: Ranges are handled by Lint/AmbiguousRange
.
Example:
# bad
a + b * c
a || b && c
a ** b + c
# good (different precedence)
a + (b * c)
a || (b && c)
(a ** b) + c
# good (same precedence)
a + b + c
a * b / c % d
Wrap expressions with varying precedence with parentheses to avoid ambiguity. Open
new[:session][:timeout] = @sb[:form_vars][:session_timeout_hours].to_i * 3600 + @sb[:form_vars][:session_timeout_mins].to_i * 60 if params[:session_timeout_hours] || params[:session_timeout_mins]
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Looks for expressions containing multiple binary operators
where precedence is ambiguous due to lack of parentheses. For example,
in 1 + 2 * 3
, the multiplication will happen before the addition, but
lexically it appears that the addition will happen first.
The cop does not consider unary operators (ie. !a
or -b
) or comparison
operators (ie. a =~ b
) because those are not ambiguous.
NOTE: Ranges are handled by Lint/AmbiguousRange
.
Example:
# bad
a + b * c
a || b && c
a ** b + c
# good (different precedence)
a + (b * c)
a || (b && c)
(a ** b) + c
# good (same precedence)
a + b + c
a * b / c % d