File schedules.rb
has 694 lines of code (exceeds 400 allowed). Consider refactoring. Open
module OpsController::Settings::Schedules
extend ActiveSupport::Concern
# Show the main Schedules list view
def schedules_list
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Method schedule_edit
has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring. Open
def schedule_edit
assert_privileges("schedule_edit")
case params[:button]
when "cancel"
@schedule = MiqSchedule.find_by(:id => params[:id])
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method build_search_filter_from_params
has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring. Open
def build_search_filter_from_params(schedule, filter_type, value, other_value)
resource_type = schedule.resource_type
check_compliance = schedule&.sched_action&.dig(:method) == "check_compliance"
filter_resource_type = if check_compliance
if resource_type == "ContainerImage"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for build_filtered_item_list is too high. [33/11] Open
def build_filtered_item_list(action_type, filter_type)
case filter_type
when "vm"
filtered_item_list = find_filtered(Vm).sort_by { |vm| vm.name.downcase }.collect(&:name).uniq
when "miq_template"
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for build_search_filter_from_params is too high. [32/11] Open
def build_search_filter_from_params(schedule, filter_type, value, other_value)
resource_type = schedule.resource_type
check_compliance = schedule&.sched_action&.dig(:method) == "check_compliance"
filter_resource_type = if check_compliance
if resource_type == "ContainerImage"
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method build_schedule_options_for_select
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
def build_schedule_options_for_select
@action_type_options_for_select = [
[_("VM Analysis"), "vm"],
[_("Template Analysis"), "miq_template"],
[_("Host Analysis"), "host"],
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method build_search_filter_from_params
has 79 lines of code (exceeds 25 allowed). Consider refactoring. Open
def build_search_filter_from_params(schedule, filter_type, value, other_value)
resource_type = schedule.resource_type
check_compliance = schedule&.sched_action&.dig(:method) == "check_compliance"
filter_resource_type = if check_compliance
if resource_type == "ContainerImage"
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Method build_schedule_options_for_select
has 74 lines of code (exceeds 25 allowed). Consider refactoring. Open
def build_schedule_options_for_select
@action_type_options_for_select = [
[_("VM Analysis"), "vm"],
[_("Template Analysis"), "miq_template"],
[_("Host Analysis"), "host"],
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Method schedule_edit
has 73 lines of code (exceeds 25 allowed). Consider refactoring. Open
def schedule_edit
assert_privileges("schedule_edit")
case params[:button]
when "cancel"
@schedule = MiqSchedule.find_by(:id => params[:id])
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Method determine_filter_type_and_value
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
def determine_filter_type_and_value(schedule)
if schedule.sched_action && schedule.sched_action[:method] && !schedule_automate(schedule)
if schedule.miq_search # See if a search filter is attached
filter_type = schedule.miq_search.search_type == "user" ? "my" : "global"
filter_value = schedule.miq_search.id
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for schedule_edit is too high. [18/11] Open
def schedule_edit
assert_privileges("schedule_edit")
case params[:button]
when "cancel"
@schedule = MiqSchedule.find_by(:id => params[:id])
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for build_schedule_options_for_select is too high. [16/11] Open
def build_schedule_options_for_select
@action_type_options_for_select = [
[_("VM Analysis"), "vm"],
[_("Template Analysis"), "miq_template"],
[_("Host Analysis"), "host"],
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for determine_filter_type_and_value is too high. [15/11] Open
def determine_filter_type_and_value(schedule)
if schedule.sched_action && schedule.sched_action[:method] && !schedule_automate(schedule)
if schedule.miq_search # See if a search filter is attached
filter_type = schedule.miq_search.search_type == "user" ? "my" : "global"
filter_value = schedule.miq_search.id
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method schedule_form_fields
has 49 lines of code (exceeds 25 allowed). Consider refactoring. Open
def schedule_form_fields
assert_privileges("schedule_edit")
schedule = MiqSchedule.find(params[:id])
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Method schedule_set_record_vars
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def schedule_set_record_vars(schedule)
schedule.resource_type = schedule_resource_type_from_params_action
schedule.sched_action = {:method => schedule_method_from_params_action}
if params[:action_typ] == "automation_request"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method schedule_delete
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def schedule_delete
assert_privileges("schedule_delete")
schedules = []
if !params[:id] # showing a list
schedules = find_checked_items
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method determine_filter_type_and_value
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
def determine_filter_type_and_value(schedule)
if schedule.sched_action && schedule.sched_action[:method] && !schedule_automate(schedule)
if schedule.miq_search # See if a search filter is attached
filter_type = schedule.miq_search.search_type == "user" ? "my" : "global"
filter_value = schedule.miq_search.id
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Method build_filtered_item_list
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
def build_filtered_item_list(action_type, filter_type)
case filter_type
when "vm"
filtered_item_list = find_filtered(Vm).sort_by { |vm| vm.name.downcase }.collect(&:name).uniq
when "miq_template"
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Method schedule_set_record_vars
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
def schedule_set_record_vars(schedule)
schedule.resource_type = schedule_resource_type_from_params_action
schedule.sched_action = {:method => schedule_method_from_params_action}
if params[:action_typ] == "automation_request"
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Method build_filtered_item_list
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def build_filtered_item_list(action_type, filter_type)
case filter_type
when "vm"
filtered_item_list = find_filtered(Vm).sort_by { |vm| vm.name.downcase }.collect(&:name).uniq
when "miq_template"
- Read upRead up
- Create a ticketCreate a ticket
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method schedule_form_fields
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def schedule_form_fields
assert_privileges("schedule_edit")
schedule = MiqSchedule.find(params[:id])
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method schedule_validate?
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def schedule_validate?(sched)
valid = true
unless %w[automation_request].include?(params[:action_typ])
if %w[global my].include?(params[:filter_typ])
if params[:filter_value].blank? # Check for search filter chosen
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method schedule_show
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def schedule_show
assert_privileges("schedule")
@display = "main"
return if record_no_longer_exists?(@selected_schedule)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
case schedule.filter.exp[key]["field"]
when "Vm.ext_management_system-name",
"MiqTemplate.ext_management_system-name",
"Storage.ext_management_systems-name",
"Host.ext_management_system-name",
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Method schedule_toggle
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def schedule_toggle(enable)
msg = if enable
_("The selected Schedules were enabled")
else
_("The selected Schedules were disabled")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method schedule_build_list
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def schedule_build_list
@lastaction = "schedules_list"
@force_no_grid_xml = true
if params[:ppsetting] # User selected new per page value
@items_per_page = params[:ppsetting].to_i # Set the new per page value
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid more than 3 levels of block nesting. Open
case schedule.filter.exp[key]["field"]
when "Vm.ext_management_system-name",
"MiqTemplate.ext_management_system-name",
"Storage.ext_management_systems-name",
"Host.ext_management_system-name",
- Read upRead up
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- Exclude checks
Checks for excessive nesting of conditional and looping constructs.
You can configure if blocks are considered using the CountBlocks
option. When set to false
(the default) blocks are not counted
towards the nesting level. Set to true
to count blocks as well.
The maximum level of nesting allowed is configurable.
Similar blocks of code found in 2 locations. Consider refactoring. Open
@vm_options_for_select = [
[_("All VMs"), "all"],
[_("All VMs for Providers"), "ems"],
[_("All VMs for Clusters"), "cluster"],
[_("All VMs for Host"), "host"],
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
@template_options_for_select = [
[_("All Templates"), "all"],
[_("All Templates for Providers"), "ems"],
[_("All Templates for Clusters"), "cluster"],
[_("All Templates for Host"), "host"],
- Read upRead up
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
@host_options_for_select = [
[_("All Hosts"), "all"],
[_("All Hosts for Infrastructure Provider"), "ems"],
[_("All Hosts for Clusters"), "cluster"],
[_("A single Host"), "host"]
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 38.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
@storage_options_for_select = [
[_("All Datastores"), "all"],
[_("All Datastores for Host"), "host"],
[_("All Datastores for Infrastructure Provider"), "ems"],
[_("A single Datastore"), "storage"]
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 38.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if sched.run_at[:interval][:unit] == "once" &&
sched.run_at[:start_time].to_time.utc < Time.now.utc &&
sched.enabled == true
add_flash(_("Warning: This 'Run Once' timer is in the past and will never run as currently configured"), :warning)
end
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 31.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Duplicate branch body detected. Open
elsif schedule.resource_type.nil?
action_type = "vm"
else
action_type ||= schedule.resource_type == "EmsCluster" ? "emscluster" : schedule.resource_type.underscore
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no repeated bodies
within if/unless
, case-when
, case-in
and rescue
constructs.
With IgnoreLiteralBranches: true
, branches are not registered
as offenses if they return a basic literal value (string, symbol,
integer, float, rational, complex, true
, false
, or nil
), or
return an array, hash, regexp or range that only contains one of
the above basic literal values.
With IgnoreConstantBranches: true
, branches are not registered
as offenses if they return a constant value.
Example:
# bad
if foo
do_foo
do_something_else
elsif bar
do_foo
do_something_else
end
# good
if foo || bar
do_foo
do_something_else
end
# bad
case x
when foo
do_foo
when bar
do_foo
else
do_something_else
end
# good
case x
when foo, bar
do_foo
else
do_something_else
end
# bad
begin
do_something
rescue FooError
handle_error
rescue BarError
handle_error
end
# good
begin
do_something
rescue FooError, BarError
handle_error
end
Example: IgnoreLiteralBranches: true
# good
case size
when "small" then 100
when "medium" then 250
when "large" then 1000
else 250
end
Example: IgnoreConstantBranches: true
# good
case size
when "small" then SMALL_SIZE
when "medium" then MEDIUM_SIZE
when "large" then LARGE_SIZE
else MEDIUM_SIZE
end