ManageIQ/manageiq-ui-classic

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app/controllers/ops_controller/settings/schedules.rb

Summary

Maintainability
F
6 days
Test Coverage
F
46%

File schedules.rb has 694 lines of code (exceeds 400 allowed). Consider refactoring.
Open

module OpsController::Settings::Schedules
  extend ActiveSupport::Concern

  # Show the main Schedules list view
  def schedules_list
Severity: Major
Found in app/controllers/ops_controller/settings/schedules.rb - About 1 day to fix

Method schedule_edit has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring.
Open

  def schedule_edit
    assert_privileges("schedule_edit")
    case params[:button]
    when "cancel"
      @schedule = MiqSchedule.find_by(:id => params[:id])
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method build_search_filter_from_params has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring.
Open

  def build_search_filter_from_params(schedule, filter_type, value, other_value)
    resource_type = schedule.resource_type
    check_compliance = schedule&.sched_action&.dig(:method) == "check_compliance"
    filter_resource_type = if check_compliance
                             if resource_type == "ContainerImage"
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for build_filtered_item_list is too high. [33/11]
Open

  def build_filtered_item_list(action_type, filter_type)
    case filter_type
    when "vm"
      filtered_item_list = find_filtered(Vm).sort_by { |vm| vm.name.downcase }.collect(&:name).uniq
    when "miq_template"

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for build_search_filter_from_params is too high. [32/11]
Open

  def build_search_filter_from_params(schedule, filter_type, value, other_value)
    resource_type = schedule.resource_type
    check_compliance = schedule&.sched_action&.dig(:method) == "check_compliance"
    filter_resource_type = if check_compliance
                             if resource_type == "ContainerImage"

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method build_schedule_options_for_select has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring.
Open

  def build_schedule_options_for_select
    @action_type_options_for_select = [
      [_("VM Analysis"), "vm"],
      [_("Template Analysis"), "miq_template"],
      [_("Host Analysis"), "host"],
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method build_search_filter_from_params has 79 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def build_search_filter_from_params(schedule, filter_type, value, other_value)
    resource_type = schedule.resource_type
    check_compliance = schedule&.sched_action&.dig(:method) == "check_compliance"
    filter_resource_type = if check_compliance
                             if resource_type == "ContainerImage"
Severity: Major
Found in app/controllers/ops_controller/settings/schedules.rb - About 3 hrs to fix

Method build_schedule_options_for_select has 74 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def build_schedule_options_for_select
    @action_type_options_for_select = [
      [_("VM Analysis"), "vm"],
      [_("Template Analysis"), "miq_template"],
      [_("Host Analysis"), "host"],
Severity: Major
Found in app/controllers/ops_controller/settings/schedules.rb - About 2 hrs to fix

Method schedule_edit has 73 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def schedule_edit
    assert_privileges("schedule_edit")
    case params[:button]
    when "cancel"
      @schedule = MiqSchedule.find_by(:id => params[:id])
Severity: Major
Found in app/controllers/ops_controller/settings/schedules.rb - About 2 hrs to fix

Method determine_filter_type_and_value has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

  def determine_filter_type_and_value(schedule)
    if schedule.sched_action && schedule.sched_action[:method] && !schedule_automate(schedule)
      if schedule.miq_search # See if a search filter is attached
        filter_type = schedule.miq_search.search_type == "user" ? "my" : "global"
        filter_value = schedule.miq_search.id
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for schedule_edit is too high. [18/11]
Open

  def schedule_edit
    assert_privileges("schedule_edit")
    case params[:button]
    when "cancel"
      @schedule = MiqSchedule.find_by(:id => params[:id])

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for build_schedule_options_for_select is too high. [16/11]
Open

  def build_schedule_options_for_select
    @action_type_options_for_select = [
      [_("VM Analysis"), "vm"],
      [_("Template Analysis"), "miq_template"],
      [_("Host Analysis"), "host"],

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for determine_filter_type_and_value is too high. [15/11]
Open

  def determine_filter_type_and_value(schedule)
    if schedule.sched_action && schedule.sched_action[:method] && !schedule_automate(schedule)
      if schedule.miq_search # See if a search filter is attached
        filter_type = schedule.miq_search.search_type == "user" ? "my" : "global"
        filter_value = schedule.miq_search.id

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method schedule_form_fields has 49 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def schedule_form_fields
    assert_privileges("schedule_edit")

    schedule = MiqSchedule.find(params[:id])

Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb - About 1 hr to fix

Method schedule_set_record_vars has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
Open

  def schedule_set_record_vars(schedule)
    schedule.resource_type = schedule_resource_type_from_params_action
    schedule.sched_action = {:method => schedule_method_from_params_action}

    if params[:action_typ] == "automation_request"
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method schedule_delete has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

  def schedule_delete
    assert_privileges("schedule_delete")
    schedules = []
    if !params[:id] # showing a list
      schedules = find_checked_items
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method determine_filter_type_and_value has 40 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def determine_filter_type_and_value(schedule)
    if schedule.sched_action && schedule.sched_action[:method] && !schedule_automate(schedule)
      if schedule.miq_search # See if a search filter is attached
        filter_type = schedule.miq_search.search_type == "user" ? "my" : "global"
        filter_value = schedule.miq_search.id
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb - About 1 hr to fix

Method build_filtered_item_list has 36 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def build_filtered_item_list(action_type, filter_type)
    case filter_type
    when "vm"
      filtered_item_list = find_filtered(Vm).sort_by { |vm| vm.name.downcase }.collect(&:name).uniq
    when "miq_template"
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb - About 1 hr to fix

Method schedule_set_record_vars has 34 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def schedule_set_record_vars(schedule)
    schedule.resource_type = schedule_resource_type_from_params_action
    schedule.sched_action = {:method => schedule_method_from_params_action}

    if params[:action_typ] == "automation_request"
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb - About 1 hr to fix

Method build_filtered_item_list has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

  def build_filtered_item_list(action_type, filter_type)
    case filter_type
    when "vm"
      filtered_item_list = find_filtered(Vm).sort_by { |vm| vm.name.downcase }.collect(&:name).uniq
    when "miq_template"
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method schedule_form_fields has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  def schedule_form_fields
    assert_privileges("schedule_edit")

    schedule = MiqSchedule.find(params[:id])

Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method schedule_validate? has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  def schedule_validate?(sched)
    valid = true
    unless %w[automation_request].include?(params[:action_typ])
      if %w[global my].include?(params[:filter_typ])
        if params[:filter_value].blank? # Check for search filter chosen
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method schedule_show has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  def schedule_show
    assert_privileges("schedule")

    @display = "main"
    return if record_no_longer_exists?(@selected_schedule)
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid deeply nested control flow statements.
Open

          case schedule.filter.exp[key]["field"]
          when "Vm.ext_management_system-name",
               "MiqTemplate.ext_management_system-name",
               "Storage.ext_management_systems-name",
               "Host.ext_management_system-name",
Severity: Major
Found in app/controllers/ops_controller/settings/schedules.rb - About 45 mins to fix

Method schedule_toggle has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  def schedule_toggle(enable)
    msg = if enable
            _("The selected Schedules were enabled")
          else
            _("The selected Schedules were disabled")
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method schedule_build_list has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  def schedule_build_list
    @lastaction = "schedules_list"
    @force_no_grid_xml = true
    if params[:ppsetting]                                             # User selected new per page value
      @items_per_page = params[:ppsetting].to_i                       # Set the new per page value
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid more than 3 levels of block nesting.
Open

          case schedule.filter.exp[key]["field"]
          when "Vm.ext_management_system-name",
               "MiqTemplate.ext_management_system-name",
               "Storage.ext_management_systems-name",
               "Host.ext_management_system-name",

Checks for excessive nesting of conditional and looping constructs.

You can configure if blocks are considered using the CountBlocks option. When set to false (the default) blocks are not counted towards the nesting level. Set to true to count blocks as well.

The maximum level of nesting allowed is configurable.

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    @vm_options_for_select = [
      [_("All VMs"), "all"],
      [_("All VMs for Providers"), "ems"],
      [_("All VMs for Clusters"), "cluster"],
      [_("All VMs for Host"), "host"],
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb and 1 other location - About 40 mins to fix
app/controllers/ops_controller/settings/schedules.rb on lines 673..681

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 42.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    @template_options_for_select = [
      [_("All Templates"), "all"],
      [_("All Templates for Providers"), "ems"],
      [_("All Templates for Clusters"), "cluster"],
      [_("All Templates for Host"), "host"],
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb and 1 other location - About 40 mins to fix
app/controllers/ops_controller/settings/schedules.rb on lines 663..671

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 42.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    @host_options_for_select = [
      [_("All Hosts"), "all"],
      [_("All Hosts for Infrastructure Provider"), "ems"],
      [_("All Hosts for Clusters"), "cluster"],
      [_("A single Host"), "host"]
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb and 1 other location - About 30 mins to fix
app/controllers/ops_controller/settings/schedules.rb on lines 707..714

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 38.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    @storage_options_for_select = [
      [_("All Datastores"), "all"],
      [_("All Datastores for Host"), "host"],
      [_("All Datastores for Infrastructure Provider"), "ems"],
      [_("A single Datastore"), "storage"]
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb and 1 other location - About 30 mins to fix
app/controllers/ops_controller/settings/schedules.rb on lines 683..690

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 38.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

      if sched.run_at[:interval][:unit] == "once" &&
         sched.run_at[:start_time].to_time.utc < Time.now.utc &&
         sched.enabled == true
        add_flash(_("Warning: This 'Run Once' timer is in the past and will never run as currently configured"), :warning)
      end
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb and 1 other location - About 15 mins to fix
app/controllers/report_controller/schedules.rb on lines 286..290

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 31.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Duplicate branch body detected.
Open

    elsif schedule.resource_type.nil?
      action_type = "vm"
    else
      action_type ||= schedule.resource_type == "EmsCluster" ? "emscluster" : schedule.resource_type.underscore

Checks that there are no repeated bodies within if/unless, case-when, case-in and rescue constructs.

With IgnoreLiteralBranches: true, branches are not registered as offenses if they return a basic literal value (string, symbol, integer, float, rational, complex, true, false, or nil), or return an array, hash, regexp or range that only contains one of the above basic literal values.

With IgnoreConstantBranches: true, branches are not registered as offenses if they return a constant value.

Example:

# bad
if foo
  do_foo
  do_something_else
elsif bar
  do_foo
  do_something_else
end

# good
if foo || bar
  do_foo
  do_something_else
end

# bad
case x
when foo
  do_foo
when bar
  do_foo
else
  do_something_else
end

# good
case x
when foo, bar
  do_foo
else
  do_something_else
end

# bad
begin
  do_something
rescue FooError
  handle_error
rescue BarError
  handle_error
end

# good
begin
  do_something
rescue FooError, BarError
  handle_error
end

Example: IgnoreLiteralBranches: true

# good
case size
when "small" then 100
when "medium" then 250
when "large" then 1000
else 250
end

Example: IgnoreConstantBranches: true

# good
case size
when "small" then SMALL_SIZE
when "medium" then MEDIUM_SIZE
when "large" then LARGE_SIZE
else MEDIUM_SIZE
end

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