Method button
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
def button
@edit = session[:edit] # Restore @edit for adv search box
params[:display] = @display if ["instances"].include?(@display) # Were we displaying vms/hosts/storages
params[:page] = @current_page if @current_page.nil? # Save current page for list refresh
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for button is too high. [25/11] Open
def button
@edit = session[:edit] # Restore @edit for adv search box
params[:display] = @display if ["instances"].include?(@display) # Were we displaying vms/hosts/storages
params[:page] = @current_page if @current_page.nil? # Save current page for list refresh
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Class OrchestrationStackController
has 24 methods (exceeds 20 allowed). Consider refactoring. Open
class OrchestrationStackController < ApplicationController
before_action :check_privileges
before_action :get_session_data
after_action :cleanup_action
after_action :set_session_data
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Method button
has 61 lines of code (exceeds 25 allowed). Consider refactoring. Open
def button
@edit = session[:edit] # Restore @edit for adv search box
params[:display] = @display if ["instances"].include?(@display) # Were we displaying vms/hosts/storages
params[:page] = @current_page if @current_page.nil? # Save current page for list refresh
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Method stacks_ot_copy_submit
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def stacks_ot_copy_submit
assert_privileges('orchestration_template_copy')
original_template = find_record_with_rbac(OrchestrationTemplate, params[:templateId])
if params[:templateContent] == original_template.content
add_flash(_("Unable to create a new template copy \"%{name}\": old and new template content have to differ.") %
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Method stacks_ot_copy_submit
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def stacks_ot_copy_submit
assert_privileges('orchestration_template_copy')
original_template = find_record_with_rbac(OrchestrationTemplate, params[:templateId])
if params[:templateContent] == original_template.content
add_flash(_("Unable to create a new template copy \"%{name}\": old and new template content have to differ.") %
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return if %w[orchestration_stack_retire orchestration_stack_tag].include?(params[:pressed]) &&
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