ManageIQ/manageiq-ui-classic

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app/controllers/report_controller/dashboards.rb

Summary

Maintainability
F
4 days
Test Coverage
F
34%

Method db_edit has a Cognitive Complexity of 43 (exceeds 5 allowed). Consider refactoring.
Open

  def db_edit
    assert_privileges("db_edit")

    case params[:button]
    when "cancel"
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb - About 6 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

File dashboards.rb has 487 lines of code (exceeds 400 allowed). Consider refactoring.
Open

module ReportController::Dashboards
  extend ActiveSupport::Concern
  include DashboardHelper

  def db_seq_edit
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb - About 4 hrs to fix

Cyclomatic complexity for db_edit is too high. [20/11]
Open

  def db_edit
    assert_privileges("db_edit")

    case params[:button]
    when "cancel"

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for db_get_node_info is too high. [19/11]
Open

  def db_get_node_info
    model, rec_id, _ = TreeBuilder.extract_node_model_and_id(x_node)
    @sb[:nodes] = x_node.split('-')
    if @sb[:nodes].length == 1
      @default_ws = MiqWidgetSet.where_unique_on("default").where(:read_only => true).first

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method db_get_node_info has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

  def db_get_node_info
    model, rec_id, _ = TreeBuilder.extract_node_model_and_id(x_node)
    @sb[:nodes] = x_node.split('-')
    if @sb[:nodes].length == 1
      @default_ws = MiqWidgetSet.where_unique_on("default").where(:read_only => true).first
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method db_form_field_changed has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

  def db_form_field_changed
    assert_privileges(session.fetch_path(:edit, :db_id) ? "db_edit" : "db_new")

    return unless load_edit("db_edit__#{params[:id]}", "replace_cell__explorer")
    db_get_form_vars
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method db_get_form_vars has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
Open

  def db_get_form_vars
    @in_a_form = true
    @dashboard = @edit[:db_id] ? MiqWidgetSet.find(@edit[:db_id]) : MiqWidgetSet.new
    if %w[up down].include?(params[:button])
      db_move_cols_up if params[:button] == "up"
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method db_edit has 51 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def db_edit
    assert_privileges("db_edit")

    case params[:button]
    when "cancel"
Severity: Major
Found in app/controllers/report_controller/dashboards.rb - About 2 hrs to fix

Method db_get_node_info has 50 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def db_get_node_info
    model, rec_id, _ = TreeBuilder.extract_node_model_and_id(x_node)
    @sb[:nodes] = x_node.split('-')
    if @sb[:nodes].length == 1
      @default_ws = MiqWidgetSet.where_unique_on("default").where(:read_only => true).first
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb - About 2 hrs to fix

Cyclomatic complexity for db_seq_edit is too high. [12/11]
Open

  def db_seq_edit
    assert_privileges("db_seq_edit")
    case params[:button]
    when "cancel"
      @edit = session[:edit] = nil # clean out the saved info

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method db_seq_edit has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

  def db_seq_edit
    assert_privileges("db_seq_edit")
    case params[:button]
    when "cancel"
      @edit = session[:edit] = nil # clean out the saved info
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method db_seq_edit has 42 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def db_seq_edit
    assert_privileges("db_seq_edit")
    case params[:button]
    when "cancel"
      @edit = session[:edit] = nil # clean out the saved info
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb - About 1 hr to fix

Method db_available_widgets_options has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

  def db_available_widgets_options
    # Build the available widgets for the pulldown
    col_widgets = @edit[:new][:col1] +
                  @edit[:new][:col2]
    if @sb[:nodes].length == 2 && @sb[:nodes][1] != "g"
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method db_move_cols_down has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

  def db_move_cols_down
    return unless load_edit("db_edit__seq", "replace_cell__explorer")
    if params[:seq_fields].blank? || params[:seq_fields][0] == ""
      add_flash(_("No fields were selected to move down"), :error)
      @refresh_div = "column_lists"
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method db_available_widgets_options has 27 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def db_available_widgets_options
    # Build the available widgets for the pulldown
    col_widgets = @edit[:new][:col1] +
                  @edit[:new][:col2]
    if @sb[:nodes].length == 2 && @sb[:nodes][1] != "g"
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb - About 1 hr to fix

Method db_set_form_vars has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  def db_set_form_vars
    @timezone_abbr = get_timezone_abbr
    @edit = {}
    @edit[:db_id] = @dashboard.id
    @edit[:read_only] = !!@dashboard.read_only
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method db_move_cols_up has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  def db_move_cols_up
    return unless load_edit("db_edit__seq", "replace_cell__explorer")
    if params[:seq_fields].blank? || params[:seq_fields][0] == ""
      add_flash(_("No fields were selected to move up"), :error)
      @refresh_div = "column_lists"
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method db_fields_validation has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  def db_fields_validation
    if @edit[:new][:name] && @edit[:new][:name].index('|')
      add_flash(_("Name cannot contain \"|\""), :error)
      return
    end
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method db_widget_remove has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  def db_widget_remove
    assert_privileges("db_delete")

    return unless load_edit("db_edit__#{params[:id]}", "replace_cell__explorer")
    @dashboard = @edit[:db_id] ? MiqWidgetSet.find(@edit[:db_id]) : MiqWidgetSet.new
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method db_selected_consecutive? has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  def db_selected_consecutive?
    first_idx = last_idx = 0
    @edit[:new][:dashboard_order].each_with_index do |nf, idx|
      first_idx = idx if nf == params[:seq_fields].first
      if nf == params[:seq_fields].last
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method set_edit_new_cols has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def set_edit_new_cols
    if params[:col1] || params[:col2]
      if params[:col1] && params[:col1] != [""]
        @edit[:new][:col1] = params[:col1].collect { |w| w.split("_").last.to_i }
        @edit[:new][:col2].delete_if { |w| @edit[:new][:col1].include?(w) }
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid more than 3 levels of block nesting.
Open

          settings[:dashboard_order] = settings[:dashboard_order] ? settings[:dashboard_order] : []

Checks for excessive nesting of conditional and looping constructs.

You can configure if blocks are considered using the CountBlocks option. When set to false (the default) blocks are not counted towards the nesting level. Set to true to count blocks as well.

The maximum level of nesting allowed is configurable.

Avoid more than 3 levels of block nesting.
Open

          settings[:dashboard_order].push(widgetset.id) unless settings[:dashboard_order].include?(widgetset.id)

Checks for excessive nesting of conditional and looping constructs.

You can configure if blocks are considered using the CountBlocks option. When set to false (the default) blocks are not counted towards the nesting level. Set to true to count blocks as well.

The maximum level of nesting allowed is configurable.

Avoid more than 3 levels of block nesting.
Open

          settings = g.settings ? g.settings : {}

Checks for excessive nesting of conditional and looping constructs.

You can configure if blocks are considered using the CountBlocks option. When set to false (the default) blocks are not counted towards the nesting level. Set to true to count blocks as well.

The maximum level of nesting allowed is configurable.

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    if !consecutive
      add_flash(_("Select only one or consecutive fields to move down"), :error)
    else
      if last_idx < @edit[:new][:dashboard_order].length - 1
        insert_idx = last_idx + 1 # Insert before the element after the last one
Severity: Major
Found in app/controllers/report_controller/dashboards.rb and 2 other locations - About 1 hr to fix
app/controllers/application_controller/buttons.rb on lines 1091..1103
app/controllers/ops_controller/ops_rbac.rb on lines 424..436

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 70.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    if !consecutive
      add_flash(_("Select only one or consecutive fields to move up"), :error)
    else
      if first_idx.positive?
        @edit[:new][:dashboard_order][first_idx..last_idx].reverse_each do |field|
Severity: Major
Found in app/controllers/report_controller/dashboards.rb and 2 other locations - About 45 mins to fix
app/controllers/application_controller/buttons.rb on lines 1070..1080
app/controllers/ops_controller/ops_rbac.rb on lines 401..411

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    render :update do |page|
      page << javascript_prologue
      changed = (@edit[:new] != @edit[:current])
      if params[:widget]
        page.replace("form_div", :partial => "db_form")
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb and 1 other location - About 35 mins to fix
app/controllers/report_controller/dashboards.rb on lines 240..250

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 40.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    render :update do |page|
      page << javascript_prologue
      changed = (@edit[:new] != @edit[:current])
      if params[:widget]
        page.replace("form_div", :partial => "db_form")
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb and 1 other location - About 35 mins to fix
app/controllers/report_controller/dashboards.rb on lines 216..226

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 40.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      add_flash(_("All changes have been reset"), :warning) if params[:button] == "reset"
      @dashboard = params[:id] && params[:id] != "new" ? find_record_with_rbac(MiqWidgetSet, params[:id]) : MiqWidgetSet.new
      db_set_form_vars
      session[:changed] = false
      @in_a_form = true
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb and 1 other location - About 30 mins to fix
app/controllers/report_controller/widgets.rb on lines 95..101

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 37.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        @edit[:new][:col1] = params[:col1].collect { |w| w.split("_").last.to_i }
        @edit[:new][:col2].delete_if { |w| @edit[:new][:col1].include?(w) }
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb and 1 other location - About 20 mins to fix
app/controllers/report_controller/dashboards.rb on lines 262..263

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 32.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        @edit[:new][:col2] = params[:col2].collect { |w| w.split("_").last.to_i }
        @edit[:new][:col1].delete_if { |w| @edit[:new][:col2].include?(w) }
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb and 1 other location - About 20 mins to fix
app/controllers/report_controller/dashboards.rb on lines 259..260

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 32.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        @dashboard.errors.each do |error|
          add_flash("#{error.attribute.to_s.capitalize} #{error.message}", :error)
        end
        @changed = session[:changed] = (@edit[:new] != @edit[:current])
        javascript_flash
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb and 1 other location - About 15 mins to fix
app/controllers/catalog_controller.rb on lines 479..483

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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