Method schedule_get_form_vars
has a Cognitive Complexity of 53 (exceeds 5 allowed). Consider refactoring. Open
def schedule_get_form_vars
@schedule = @edit[:sched_id] ? MiqSchedule.find(@edit[:sched_id]) : MiqSchedule.new(:userid => session[:userid])
copy_params_if_present(@edit[:new], params, %i[name description])
@edit[:new][:enabled] = (params[:enabled] == "1") if params[:enabled]
@edit[:new][:filter] = params[:filter_typ] if params[:filter_typ]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for schedule_get_form_vars is too high. [44/11] Open
def schedule_get_form_vars
@schedule = @edit[:sched_id] ? MiqSchedule.find(@edit[:sched_id]) : MiqSchedule.new(:userid => session[:userid])
copy_params_if_present(@edit[:new], params, %i[name description])
@edit[:new][:enabled] = (params[:enabled] == "1") if params[:enabled]
@edit[:new][:filter] = params[:filter_typ] if params[:filter_typ]
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method schedule_edit
has a Cognitive Complexity of 36 (exceeds 5 allowed). Consider refactoring. Open
def schedule_edit
assert_privileges("miq_report_schedule_edit")
case params[:button]
when "cancel"
@schedule = MiqSchedule.find(session[:edit][:sched_id]) if session[:edit] && session[:edit][:sched_id]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method schedule_set_form_vars
has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring. Open
def schedule_set_form_vars
@timezone_abbr = get_timezone_abbr
@edit = {}
@folders = []
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for schedule_set_form_vars is too high. [25/11] Open
def schedule_set_form_vars
@timezone_abbr = get_timezone_abbr
@edit = {}
@folders = []
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method schedule_form_field_changed
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def schedule_form_field_changed
assert_privileges(@edit && @edit[:rpt_id] ? "miq_report_schedule_edit" : "miq_report_schedule_add")
return unless load_edit("schedule_edit__#{params[:id]}", "replace_cell__explorer")
schedule_get_form_vars
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for schedule_edit is too high. [23/11] Open
def schedule_edit
assert_privileges("miq_report_schedule_edit")
case params[:button]
when "cancel"
@schedule = MiqSchedule.find(session[:edit][:sched_id]) if session[:edit] && session[:edit][:sched_id]
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method schedule_get_form_vars
has 61 lines of code (exceeds 25 allowed). Consider refactoring. Open
def schedule_get_form_vars
@schedule = @edit[:sched_id] ? MiqSchedule.find(@edit[:sched_id]) : MiqSchedule.new(:userid => session[:userid])
copy_params_if_present(@edit[:new], params, %i[name description])
@edit[:new][:enabled] = (params[:enabled] == "1") if params[:enabled]
@edit[:new][:filter] = params[:filter_typ] if params[:filter_typ]
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Method schedule_edit
has 58 lines of code (exceeds 25 allowed). Consider refactoring. Open
def schedule_edit
assert_privileges("miq_report_schedule_edit")
case params[:button]
when "cancel"
@schedule = MiqSchedule.find(session[:edit][:sched_id]) if session[:edit] && session[:edit][:sched_id]
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File schedules.rb
has 405 lines of code (exceeds 400 allowed). Consider refactoring. Open
module ReportController::Schedules
extend ActiveSupport::Concern
def show_schedule
if @schedule.nil?
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Cyclomatic complexity for schedule_form_field_changed is too high. [14/11] Open
def schedule_form_field_changed
assert_privileges(@edit && @edit[:rpt_id] ? "miq_report_schedule_edit" : "miq_report_schedule_add")
return unless load_edit("schedule_edit__#{params[:id]}", "replace_cell__explorer")
schedule_get_form_vars
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method schedule_set_form_vars
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
def schedule_set_form_vars
@timezone_abbr = get_timezone_abbr
@edit = {}
@folders = []
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Method schedule_form_field_changed
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
def schedule_form_field_changed
assert_privileges(@edit && @edit[:rpt_id] ? "miq_report_schedule_edit" : "miq_report_schedule_add")
return unless load_edit("schedule_edit__#{params[:id]}", "replace_cell__explorer")
schedule_get_form_vars
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Cyclomatic complexity for schedule_valid? is too high. [13/11] Open
def schedule_valid?(sched)
valid = true
if sched.sched_action[:options] &&
sched.sched_action[:options][:send_email] &&
sched.sched_action[:options][:email]
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method show_schedule
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def show_schedule
if @schedule.nil?
flash_to_session
redirect_to(:action => 'schedules')
return
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method schedule_valid?
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def schedule_valid?(sched)
valid = true
if sched.sched_action[:options] &&
sched.sched_action[:options][:send_email] &&
sched.sched_action[:options][:email]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method schedule_get_all
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def schedule_get_all
@schedules = true
@force_no_grid_xml = true
if params[:ppsetting] # User selected new per page value
@items_per_page = params[:ppsetting].to_i # Set the new per page value
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method miq_report_schedule_delete
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def miq_report_schedule_delete
assert_privileges("miq_report_schedule_delete")
scheds = find_records_with_rbac(MiqSchedule, checked_or_params)
single_name = scheds.first.name if scheds.length == 1
process_schedules(scheds, "destroy") unless scheds.empty?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method schedule_set_record_vars
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def schedule_set_record_vars(schedule)
schedule.name = @edit[:new][:name]
schedule.description = @edit[:new][:description]
schedule.enabled = @edit[:new][:enabled]
schedule.resource_type = "MiqReport" # Default schedules apply to MiqReport model for now
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
if params[:time_zone]
page << "ManageIQ.calendar.calDateFrom = new Date(#{(Time.zone.now - 1.month).in_time_zone(@edit[:tz]).strftime("%Y,%m,%d")});"
page << "miqBuildCalendar();"
page << "$('#miq_date_1').val('#{@edit[:new][:timer].start_date}');"
page << "$('#start_hour').val('#{@edit[:new][:timer].start_hour.to_i}');"
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 64.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if params[:button] == "add_email"
@edit[:new][:email][:to] ||= []
@edit[:new][:email][:to].push(@edit[:email]) unless @edit[:email].blank? || @edit[:new][:email][:to].include?(@edit[:email])
@edit[:new][:email][:to].sort!
@edit[:email] = nil
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 56.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if params[:user_email]
@edit[:new][:email][:to] ||= []
@edit[:new][:email][:to].push(params[:user_email])
@edit[:new][:email][:to].sort!
@edit[:user_emails].delete(params[:user_email])
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 40.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if sched.run_at[:interval][:unit] == "once" &&
sched.run_at[:start_time].to_time.utc < Time.now.utc &&
sched.enabled == true
add_flash(_("Warning: This 'Run Once' timer is in the past and will never run as currently configured"), :warning)
end
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 31.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
@schedule.sched_action[:options][:email][:to].each_with_index do |e, _e_idx|
u = User.find_by(:email => e)
@email_to.push(u ? "#{u.name} (#{e})" : e)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 31.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76