ManageIQ/manageiq-ui-classic

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app/controllers/report_controller/widgets.rb

Summary

Maintainability
F
1 wk
Test Coverage
F
49%

Method widget_set_form_vars has a Cognitive Complexity of 65 (exceeds 5 allowed). Consider refactoring.
Open

  def widget_set_form_vars
    @timezone_abbr = get_timezone_abbr
    @edit = {}
    @edit[:widget_id] = @widget.id
    @edit[:read_only] = !!@widget.read_only
Severity: Minor
Found in app/controllers/report_controller/widgets.rb - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method widget_get_form_vars has a Cognitive Complexity of 42 (exceeds 5 allowed). Consider refactoring.
Open

  def widget_get_form_vars
    @widget = @edit[:widget_id] ? MiqWidget.find(@edit[:widget_id]) : MiqWidget.new

    copy_params_if_set(@edit[:new], params, %i[title description])
    @edit[:new][:filter]  = params[:filter_typ]       if params[:filter_typ]
Severity: Minor
Found in app/controllers/report_controller/widgets.rb - About 6 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for widget_set_form_vars is too high. [51/11]
Open

  def widget_set_form_vars
    @timezone_abbr = get_timezone_abbr
    @edit = {}
    @edit[:widget_id] = @widget.id
    @edit[:read_only] = !!@widget.read_only

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method widget_get_node_info has a Cognitive Complexity of 38 (exceeds 5 allowed). Consider refactoring.
Open

  def widget_get_node_info
    @sb[:nodes] = x_node.split('-')
    if @sb[:nodes].length == 1
      get_all_widgets
      @right_cell_text = _("All Widgets")
Severity: Minor
Found in app/controllers/report_controller/widgets.rb - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

File widgets.rb has 551 lines of code (exceeds 400 allowed). Consider refactoring.
Open

module ReportController::Widgets
  extend ActiveSupport::Concern

  RIGHT_CELL_TEXTS = {
    "r"  => [N_('Report Widgets'),   N_('Report Widget "%{name}"')],
Severity: Major
Found in app/controllers/report_controller/widgets.rb - About 5 hrs to fix

Cyclomatic complexity for widget_get_form_vars is too high. [34/11]
Open

  def widget_get_form_vars
    @widget = @edit[:widget_id] ? MiqWidget.find(@edit[:widget_id]) : MiqWidget.new

    copy_params_if_set(@edit[:new], params, %i[title description])
    @edit[:new][:filter]  = params[:filter_typ]       if params[:filter_typ]

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method widget_set_form_vars has 105 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def widget_set_form_vars
    @timezone_abbr = get_timezone_abbr
    @edit = {}
    @edit[:widget_id] = @widget.id
    @edit[:read_only] = !!@widget.read_only
Severity: Major
Found in app/controllers/report_controller/widgets.rb - About 4 hrs to fix

Method widget_set_record_vars has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring.
Open

  def widget_set_record_vars(widget)
    widget.title       = @edit[:new][:title]
    widget.description = @edit[:new][:description]
    widget.enabled     = @edit[:new][:enabled]
    widget.options ||= {}
Severity: Minor
Found in app/controllers/report_controller/widgets.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method widget_edit has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring.
Open

  def widget_edit
    assert_privileges("widget_edit")

    case params[:button]
    when "cancel"
Severity: Minor
Found in app/controllers/report_controller/widgets.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method widget_validate_entries has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring.
Open

  def widget_validate_entries
    if %w[r c].include?(@sb[:wtype]) && (!@edit[:new][:repfilter] || @edit[:new][:repfilter] == "")
      add_flash(_("A Report must be selected"), :error)
    end
    if %w[role group].include?(@edit[:new][:visibility_typ])
Severity: Minor
Found in app/controllers/report_controller/widgets.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for widget_get_node_info is too high. [23/11]
Open

  def widget_get_node_info
    @sb[:nodes] = x_node.split('-')
    if @sb[:nodes].length == 1
      get_all_widgets
      @right_cell_text = _("All Widgets")

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for widget_set_record_vars is too high. [23/11]
Open

  def widget_set_record_vars(widget)
    widget.title       = @edit[:new][:title]
    widget.description = @edit[:new][:description]
    widget.enabled     = @edit[:new][:enabled]
    widget.options ||= {}

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method widget_get_form_vars has 63 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def widget_get_form_vars
    @widget = @edit[:widget_id] ? MiqWidget.find(@edit[:widget_id]) : MiqWidget.new

    copy_params_if_set(@edit[:new], params, %i[title description])
    @edit[:new][:filter]  = params[:filter_typ]       if params[:filter_typ]
Severity: Major
Found in app/controllers/report_controller/widgets.rb - About 2 hrs to fix

Cyclomatic complexity for widget_edit is too high. [16/11]
Open

  def widget_edit
    assert_privileges("widget_edit")

    case params[:button]
    when "cancel"

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for widget_validate_entries is too high. [16/11]
Open

  def widget_validate_entries
    if %w[r c].include?(@sb[:wtype]) && (!@edit[:new][:repfilter] || @edit[:new][:repfilter] == "")
      add_flash(_("A Report must be selected"), :error)
    end
    if %w[role group].include?(@edit[:new][:visibility_typ])

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for widget_form_field_changed is too high. [14/11]
Open

  def widget_form_field_changed
    assert_privileges(feature_for_widget_action)

    return unless load_edit("widget_edit__#{params[:id]}", "replace_cell__explorer")
    widget_get_form_vars

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method widget_set_record_vars has 44 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def widget_set_record_vars(widget)
    widget.title       = @edit[:new][:title]
    widget.description = @edit[:new][:description]
    widget.enabled     = @edit[:new][:enabled]
    widget.options ||= {}
Severity: Minor
Found in app/controllers/report_controller/widgets.rb - About 1 hr to fix

Method widget_edit has 44 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def widget_edit
    assert_privileges("widget_edit")

    case params[:button]
    when "cancel"
Severity: Minor
Found in app/controllers/report_controller/widgets.rb - About 1 hr to fix

Method widget_graph_menus has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

  def widget_graph_menus
    @menu.each do |r|
      r[1].each do |subfolder, reps|
        subfolder.each_line do |s|
          @reps ||= []
Severity: Minor
Found in app/controllers/report_controller/widgets.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method get_all_widgets has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

  def get_all_widgets(nodeid = nil, rep_id = nil)
    @force_no_grid_xml   = true
    @no_checkboxes = @showlinks = true if x_active_tree != "report"
    #   @embedded = true
    if params[:ppsetting]                                             # User selected new per page value
Severity: Minor
Found in app/controllers/report_controller/widgets.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method widget_get_node_info has 41 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def widget_get_node_info
    @sb[:nodes] = x_node.split('-')
    if @sb[:nodes].length == 1
      get_all_widgets
      @right_cell_text = _("All Widgets")
Severity: Minor
Found in app/controllers/report_controller/widgets.rb - About 1 hr to fix

Method widget_form_field_changed has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

  def widget_form_field_changed
    assert_privileges(feature_for_widget_action)

    return unless load_edit("widget_edit__#{params[:id]}", "replace_cell__explorer")
    widget_get_form_vars
Severity: Minor
Found in app/controllers/report_controller/widgets.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method widget_form_field_changed has 36 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def widget_form_field_changed
    assert_privileges(feature_for_widget_action)

    return unless load_edit("widget_edit__#{params[:id]}", "replace_cell__explorer")
    widget_get_form_vars
Severity: Minor
Found in app/controllers/report_controller/widgets.rb - About 1 hr to fix

Method widget_validate_entries has 31 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def widget_validate_entries
    if %w[r c].include?(@sb[:wtype]) && (!@edit[:new][:repfilter] || @edit[:new][:repfilter] == "")
      add_flash(_("A Report must be selected"), :error)
    end
    if %w[role group].include?(@edit[:new][:visibility_typ])
Severity: Minor
Found in app/controllers/report_controller/widgets.rb - About 1 hr to fix

Avoid more than 3 levels of block nesting.
Open

              @sb[:col_order].push(rep.headers[idx]) unless @sb[:col_order].include?(rep.headers[idx])

Checks for excessive nesting of conditional and looping constructs.

You can configure if blocks are considered using the CountBlocks option. When set to false (the default) blocks are not counted towards the nesting level. Set to true to count blocks as well.

The maximum level of nesting allowed is configurable.

Avoid more than 3 levels of block nesting.
Open

            @sb[:user_roles].push(r.name) if @widget.visibility[:roles].include?(r.name)

Checks for excessive nesting of conditional and looping constructs.

You can configure if blocks are considered using the CountBlocks option. When set to false (the default) blocks are not counted towards the nesting level. Set to true to count blocks as well.

The maximum level of nesting allowed is configurable.

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      if params[:time_zone]
        page << "ManageIQ.calendar.calDateFrom = new Date(#{(Time.zone.now - 1.month).in_time_zone(@edit[:tz]).strftime("%Y, %m, %d")});"
        page << "miqBuildCalendar();"
        page << "$('#miq_date_1').val('#{@edit[:new][:timer].start_date}');"
        page << "$('#start_hour').val('#{@edit[:new][:timer].start_hour.to_i}');"
Severity: Major
Found in app/controllers/report_controller/widgets.rb and 1 other location - About 1 hr to fix
app/controllers/report_controller/schedules.rb on lines 155..161

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 64.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      add_flash(_("All changes have been reset"), :warning) if params[:button] == "reset"
      # Get existing or new record
      @widget = params[:id] && params[:id] != "new" ? MiqWidget.find(params[:id]) : MiqWidget.new
      widget_set_form_vars
      session[:changed] = false
Severity: Minor
Found in app/controllers/report_controller/widgets.rb and 1 other location - About 30 mins to fix
app/controllers/report_controller/dashboards.rb on lines 162..167

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 37.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    render :update do |page|
      page << javascript_prologue
      page.replace("form_filter_div", :partial => "widget_form_filter")
      page << "miqInitDashboardCols();"
      changed = (@edit[:new] != @edit[:current])
Severity: Minor
Found in app/controllers/report_controller/widgets.rb and 1 other location - About 20 mins to fix
app/controllers/report_controller/widgets.rb on lines 217..223

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 32.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    render :update do |page|
      page << javascript_prologue
      page.replace("form_filter_div", :partial => "widget_form_filter")
      page << "miqInitDashboardCols();"
      changed = (@edit[:new] != @edit[:current])
Severity: Minor
Found in app/controllers/report_controller/widgets.rb and 1 other location - About 20 mins to fix
app/controllers/report_controller/widgets.rb on lines 200..206

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 32.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Avoid if branches without a body.
Open

    if @sb[:wtype] == "rf"
    else
      widget.resource = @edit[:rpt]
    end

Checks for the presence of if, elsif and unless branches without a body.

NOTE: empty else branches are handled by Style/EmptyElse.

Safety:

Autocorrection for this cop is not safe. The conditions for empty branches that the autocorrection removes may have side effects, or the logic in subsequent branches may change due to the removal of a previous condition.

Example:

# bad
if condition
end

# bad
unless condition
end

# bad
if condition
  do_something
elsif other_condition
end

# good
if condition
  do_something
end

# good
unless condition
  do_something
end

# good
if condition
  do_something
elsif other_condition
  do_something_else
end

Example: AllowComments: true (default)

# good
if condition
  do_something
elsif other_condition
  # noop
end

Example: AllowComments: false

# bad
if condition
  do_something
elsif other_condition
  # noop
end

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