Method calculate_properties
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def calculate_properties
enabled = !disabled?
# if :enabled is not set, use disabled?
self[:enabled] = enabled if self[:enabled].nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Call super
to initialize state of the parent class. Open
def initialize(view_context, view_binding, instance_data, props)
@view_context = view_context
@view_binding = view_binding
merge!(props)
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- Exclude checks
Checks for the presence of constructors and lifecycle callbacks
without calls to super
.
This cop does not consider method_missing
(and respond_to_missing?
)
because in some cases it makes sense to overtake what is considered a
missing method. In other cases, the theoretical ideal handling could be
challenging or verbose for no actual gain.
Autocorrection is not supported because the position of super
cannot be
determined automatically.
Object
and BasicObject
are allowed by this cop because of their
stateless nature. However, sometimes you might want to allow other parent
classes from this cop, for example in the case of an abstract class that is
not meant to be called with super
. In those cases, you can use the
AllowedParentClasses
option to specify which classes should be allowed
in addition to Object
and BasicObject
.
Example:
# bad
class Employee < Person
def initialize(name, salary)
@salary = salary
end
end
# good
class Employee < Person
def initialize(name, salary)
super(name)
@salary = salary
end
end
# bad
Employee = Class.new(Person) do
def initialize(name, salary)
@salary = salary
end
end
# good
Employee = Class.new(Person) do
def initialize(name, salary)
super(name)
@salary = salary
end
end
# bad
class Parent
def self.inherited(base)
do_something
end
end
# good
class Parent
def self.inherited(base)
super
do_something
end
end
# good
class ClassWithNoParent
def initialize
do_something
end
end
Example: AllowedParentClasses: [MyAbstractClass]
# good
class MyConcreteClass < MyAbstractClass
def initialize
do_something
end
end