Method show_adv_search?
has 68 lines of code (exceeds 25 allowed). Consider refactoring. Open
def show_adv_search?
show_search = %w[
auth_key_pair_cloud
availability_zone
automation_manager_configured_system
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Method layout_uses_listnav?
has 50 lines of code (exceeds 25 allowed). Consider refactoring. Open
def layout_uses_listnav?
return false if action_name == "show"
return false if show_list_with_no_provider?
return false if show_list_ansible?
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Cyclomatic complexity for layout_uses_listnav? is too high. [12/11] Open
def layout_uses_listnav?
return false if action_name == "show"
return false if show_list_with_no_provider?
return false if show_list_ansible?
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method layout_uses_listnav?
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def layout_uses_listnav?
return false if action_name == "show"
return false if show_list_with_no_provider?
return false if show_list_ansible?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method layout_uses_tabs?
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def layout_uses_tabs?
return false if %w[login authenticate auth_error].include?(controller.action_name)
layout = case @layout
when 'container_dashboard', 'dashboard', 'ems_infra_dashboard', 'exception', 'physical_infra_overview'
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return false if controller.action_name.end_with?("tagging_edit")
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Avoid too many return
statements within this method. Open
return false if controller.kind_of?(GenericObjectDefinitionController) && x_node != "root"
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Avoid too many return
statements within this method. Open
return false if %w[
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Avoid too many return
statements within this method. Open
return false if %w[
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Avoid too many return
statements within this method. Open
return false if @layout.starts_with?("miq_request")
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Avoid too many return
statements within this method. Open
return false if dashboard_no_listnav?
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Similar blocks of code found in 2 locations. Consider refactoring. Open
show_search = %w[
auth_key_pair_cloud
availability_zone
automation_manager_configured_system
cloud_database
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 65.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76