ManageIQ/manageiq-ui-classic

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app/services/container_dashboard_service.rb

Summary

Maintainability
C
1 day
Test Coverage
D
67%

Method status has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

  def status
    routes_count = if @ems.present?
                     @ems.respond_to?(:container_routes) ? @ems.container_routes.count : 0 # ems might not have routes
                   else
                     ContainerRoute.count
Severity: Minor
Found in app/services/container_dashboard_service.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Class ContainerDashboardService has 23 methods (exceeds 20 allowed). Consider refactoring.
Open

class ContainerDashboardService < DashboardService
  include ContainerServiceMixin
  include Mixins::CheckedIdMixin
  include TextualMixins::TextualRefreshStatus

Severity: Minor
Found in app/services/container_dashboard_service.rb - About 2 hrs to fix

Method heatmaps_data has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
Open

  def heatmaps_data(metrics)
    node_cpu_usage = []
    node_memory_usage = []

    metrics.each do |m|
Severity: Minor
Found in app/services/container_dashboard_service.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method status has 55 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def status
    routes_count = if @ems.present?
                     @ems.respond_to?(:container_routes) ? @ems.container_routes.count : 0 # ems might not have routes
                   else
                     ContainerRoute.count
Severity: Major
Found in app/services/container_dashboard_service.rb - About 2 hrs to fix

Method heatmaps_data has 27 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def heatmaps_data(metrics)
    node_cpu_usage = []
    node_memory_usage = []

    metrics.each do |m|
Severity: Minor
Found in app/services/container_dashboard_service.rb - About 1 hr to fix

Similar blocks of code found in 4 locations. Consider refactoring.
Open

  def hourly_image_metrics
    hourly_image_metrics = Hash.new(0)
    hourly_metrics.each do |m|
      hour = m.timestamp.beginning_of_hour.utc
      if m.stat_container_image_registration_rate.present?
Severity: Major
Found in app/services/container_dashboard_service.rb and 3 other locations - About 35 mins to fix
app/services/container_dashboard_service.rb on lines 238..249
app/services/container_service_mixin.rb on lines 98..109
app/services/container_service_mixin.rb on lines 130..141

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 39.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

  def daily_image_metrics
    daily_image_metrics = Hash.new(0)
    daily_metrics.each do |m|
      day = m.timestamp.beginning_of_day.utc
      daily_image_metrics[day] += m.stat_container_image_registration_rate if m.stat_container_image_registration_rate.present?
Severity: Major
Found in app/services/container_dashboard_service.rb and 3 other locations - About 35 mins to fix
app/services/container_dashboard_service.rb on lines 220..233
app/services/container_service_mixin.rb on lines 98..109
app/services/container_service_mixin.rb on lines 130..141

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 39.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Call super to initialize state of the parent class.
Open

  def initialize(provider_id, controller)
    @provider_id = provider_id
    @ems = find_record_with_rbac(ManageIQ::Providers::ContainerManager, @provider_id) if @provider_id.present?
    @resource = @ems || ManageIQ::Providers::ContainerManager.all
    @controller = controller

Checks for the presence of constructors and lifecycle callbacks without calls to super.

This cop does not consider method_missing (and respond_to_missing?) because in some cases it makes sense to overtake what is considered a missing method. In other cases, the theoretical ideal handling could be challenging or verbose for no actual gain.

Autocorrection is not supported because the position of super cannot be determined automatically.

Object and BasicObject are allowed by this cop because of their stateless nature. However, sometimes you might want to allow other parent classes from this cop, for example in the case of an abstract class that is not meant to be called with super. In those cases, you can use the AllowedParentClasses option to specify which classes should be allowed in addition to Object and BasicObject.

Example:

# bad
class Employee < Person
  def initialize(name, salary)
    @salary = salary
  end
end

# good
class Employee < Person
  def initialize(name, salary)
    super(name)
    @salary = salary
  end
end

# bad
Employee = Class.new(Person) do
  def initialize(name, salary)
    @salary = salary
  end
end

# good
Employee = Class.new(Person) do
  def initialize(name, salary)
    super(name)
    @salary = salary
  end
end

# bad
class Parent
  def self.inherited(base)
    do_something
  end
end

# good
class Parent
  def self.inherited(base)
    super
    do_something
  end
end

# good
class ClassWithNoParent
  def initialize
    do_something
  end
end

Example: AllowedParentClasses: [MyAbstractClass]

# good
class MyConcreteClass < MyAbstractClass
  def initialize
    do_something
  end
end

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