Method validate_user
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def validate_user(user, task_id = nil, request = nil, authenticate_options = {})
if task_id.present?
validate_user_collect_task(user, task_id)
else # First time thru, kick off authenticate task
validation = validate_user_kick_off_task(user, request, authenticate_options)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for validate_user is too high. [12/11] Open
def validate_user(user, task_id = nil, request = nil, authenticate_options = {})
if task_id.present?
validate_user_collect_task(user, task_id)
else # First time thru, kick off authenticate task
validation = validate_user_kick_off_task(user, request, authenticate_options)
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method validate_user
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
def validate_user(user, task_id = nil, request = nil, authenticate_options = {})
if task_id.present?
validate_user_collect_task(user, task_id)
else # First time thru, kick off authenticate task
validation = validate_user_kick_off_task(user, request, authenticate_options)
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Avoid too many return
statements within this method. Open
return ValidateResult.new(:fail, _("The user's role is not authorized for any access, please contact the administrator!"))
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Avoid too many return
statements within this method. Open
return validate_user_handle_no_records if db_user.super_admin_user? && no_records?
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Avoid too many return
statements within this method. Open
return validate_user_handle_not_ready(db_user) unless server_ready?
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Method validate_user_pre_auth_checks
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def validate_user_pre_auth_checks(user)
# Pre_authenticate checks
return ValidateResult.new(:fail, _("Error: Name is required")) if user.blank? || user[:name].blank?
return ValidateResult.new(:fail, _("Error: New password and verify password must be the same")) if
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"