ManageIQ/manageiq-ui-classic

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Method center_toolbar_filename_automate_customization has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

  def center_toolbar_filename_automate_customization
    if x_active_tree == :old_dialogs_tree
      return @dialog ? "miq_dialog_center_tb" : "miq_dialogs_center_tb"
    elsif x_active_tree == :dialogs_tree
      if x_node == "root"
Severity: Minor
Found in app/helpers/application_helper/toolbar_chooser.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method exp_add_not has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

  def exp_add_not(exp, token)
    if exp[:token] && exp[:token] == token            # If the token matches
      exp.keys.each do |key|                          # Find the key
        next if key == :token                         # Skip the :token key
        next if exp[key].nil?                         # Check for the key already gone
Severity: Minor
Found in app/controllers/application_controller/filter.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method group_reorder_set_form_vars has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

  def group_reorder_set_form_vars
    @edit = {}
    @edit[:new] = {}
    @edit[:current] = {}
    @edit[:key] = "group_reorder"
Severity: Minor
Found in app/controllers/application_controller/buttons.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method group_reorder_field_changed has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

  def group_reorder_field_changed
    assert_privileges("ab_group_reorder")
    if params['selected_fields']
      return unless load_edit("group_reorder", "replace_cell__explorer")

Severity: Minor
Found in app/controllers/application_controller/buttons.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method fields_form_field_changed has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

  def fields_form_field_changed
    assert_privileges('miq_ae_field_edit')
    return unless load_edit("aefields_edit__#{params[:id]}", "replace_cell__explorer")

    fields_get_form_vars
Severity: Minor
Found in app/controllers/miq_ae_class_controller.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method ap_show has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

  def ap_show
    # identify_scanitemset
    if @selected_scan.nil?
      flash_to_session(_("Error: Record no longer exists in the database"), :error)
      redirect_to(:action => 'show_list_set')
Severity: Minor
Found in app/controllers/ops_controller/settings/analysis_profiles.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method show has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

    def show
      return if perfmenu_click?
      return unless init_show

      @center_toolbar = self.class.toolbar_singular if self.class.toolbar_singular
Severity: Minor
Found in app/controllers/mixins/generic_show_mixin.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method old_dialogs_button_operation has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

  def old_dialogs_button_operation(method, display_name)
    dialogs = []

    # Either a list or coming from a different controller (eg from host screen, go to its vms)
    if !params[:id]
Severity: Minor
Found in app/controllers/miq_ae_customization_controller/old_dialogs.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method fetch_playbook_details has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

  def fetch_playbook_details
    playbook_details = {}
    provision = @record.config_info[:provision]
    provisioning_details = {}
    provisioning_details[:repository] = fetch_name_from_object(ManageIQ::Providers::EmbeddedAnsible::AutomationManager::ConfigurationScriptSource, provision[:repository_id])
Severity: Minor
Found in app/controllers/catalog_controller.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method open_parent_nodes has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

  def open_parent_nodes(record)
    existing_node = nil # Init var

    if record.kind_of?(OrchestrationTemplate)
      parents = [:id => template_to_node_name(record)]
Severity: Minor
Found in app/controllers/catalog_controller.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method gfv_chargeback has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

  def gfv_chargeback
    # Chargeback options
    if params.key?(:cb_show_typ)
      @edit[:new][:cb_show_typ] = params[:cb_show_typ].presence
      @refresh_div = "filter_div"
Severity: Minor
Found in app/controllers/report_controller/reports/editor.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method alert_build_exp_options_info has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

  def alert_build_exp_options_info
    MiqAlert.expression_options(@edit[:new][:expression][:eval_method]).each do |eo|
      case eo[:name]

      when :ems_id
Severity: Minor
Found in app/controllers/miq_alert_controller.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method alert_set_record_vars has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

  def alert_set_record_vars(alert)
    alert.description = @edit[:new][:description]
    alert.enabled = @edit[:new][:enabled]
    alert.severity = @edit[:new][:severity]
    alert.db = @edit[:new][:db]
Severity: Minor
Found in app/controllers/miq_alert_controller.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method heatmaps has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

  def heatmaps
    # Get latest hourly rollup for each node.
    cluster_ids = @ems.ems_clusters if @ems.present?
    metrics = MetricRollup.latest_rollups(EmsCluster.name, cluster_ids)
    metrics = metrics.where('timestamp > ?', 30.days.ago.utc).includes(:resource)
Severity: Minor
Found in app/services/ems_infra_dashboard_service.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

                "ManageIQ::Providers::AnsibleTower::AutomationManager::RhvCredential": {
                    "label": "Red Hat Virtualization",
                    "type": "cloud",
                    "attributes": {
                        "userid": {
Severity: Major
Found in app/javascript/spec/ansible-edit-catalog-form/mockdata.js and 1 other location - About 2 hrs to fix
app/javascript/spec/ansible-edit-catalog-form/mockdata.js on lines 3171..3192

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 90.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

                "ManageIQ::Providers::Awx::AutomationManager::RhvCredential": {
                    "label": "Red Hat Virtualization",
                    "type": "cloud",
                    "attributes": {
                        "userid": {
Severity: Major
Found in app/javascript/spec/ansible-edit-catalog-form/mockdata.js and 1 other location - About 2 hrs to fix
app/javascript/spec/ansible-edit-catalog-form/mockdata.js on lines 3495..3516

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 90.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method show_adv_search? has 68 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def show_adv_search?
    show_search = %w[
      auth_key_pair_cloud
      availability_zone
      automation_manager_configured_system
Severity: Major
Found in app/helpers/application_helper/page_layouts.rb - About 2 hrs to fix

Cyclomatic complexity for x_button is too high. [20/11]
Open

  def x_button
    model, action = pressed2model_action(params[:pressed])
    allowed_models = %w[common image instance vm miq_template provider automation storage infra_networking]
    raise ActionController::RoutingError, 'Invalid button action' unless
      allowed_models.include?(model)

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for button is too high. [20/11]
Open

  def button
    @edit = session[:edit] # Restore @edit for adv search box
    params[:display] = @display if display_methods.include?(@display) # Were we displaying nested list

    # Handle Toolbar Policy Tag Button

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for rate_save_add is too high. [20/11]
Open

  def rate_save_add
    # TODO: rename chargeback_rates_edit and chargeback_rates_new to chargeback_rate_edit and chargeback_rate_new
    assert_privileges(params[:id] ? 'chargeback_rates_edit' : 'chargeback_rates_new')
    id = params[:button] == "save" ? params[:id] : "new"
    return unless load_edit("cbrate_edit__#{id}")

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6
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