ManageIQ/manageiq-ui-classic

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Method miq_policy_edit_conditions has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

  def miq_policy_edit_conditions
    assert_privileges('miq_policy_conditions_assignment')
    case params[:button]
    when "cancel"
      @sb[:action] = @edit = nil
Severity: Minor
Found in app/controllers/miq_policy_controller/policies.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method rbac_group_user_lookup has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

  def rbac_group_user_lookup
    assert_privileges(params[:id] == "new" ? "rbac_group_add" : "rbac_group_edit")


    rbac_group_user_lookup_field_changed
Severity: Minor
Found in app/controllers/ops_controller/ops_rbac.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method live_migrate_vm has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

        def live_migrate_vm
          assert_privileges("instance_live_migrate")
          case params[:button]
          when "cancel"
            add_flash(_("Live migration of Instances was cancelled by the user"))
Severity: Minor
Found in app/controllers/mixins/actions/vm_actions/live_migrate.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method set_rate_details has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

  def set_rate_details
    @edit[:new][:details] = []
    tiers = []
    @rate ||= ChargebackRate.new
    rate_details = @rate.chargeback_rate_details
Severity: Minor
Found in app/controllers/chargeback_rate_controller.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method validate_snmp_options has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

    def validate_snmp_options(options)
      if options[:host].nil? || options[:host] == ""
        add_flash(_("Host is required"), :error)
      end

Severity: Minor
Found in app/controllers/mixins/policy_mixin.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method set_record_vars_ovf_template has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

  def set_record_vars_ovf_template
    options = {}
    options[:name] = @edit[:new][:name]
    options[:description] = @edit[:new][:description]
    options[:long_description] = @edit[:new][:display] ? @edit[:new][:long_description] : nil
Severity: Minor
Found in app/controllers/catalog_controller.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method set_form_vars has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

  def set_form_vars
    @edit[:new][:name] = @record.name
    @edit[:new][:description] = @record.description
    @edit[:new][:long_description] = @record.long_description
    @edit[:new][:provision_cost] = @record.provision_cost
Severity: Minor
Found in app/controllers/catalog_controller.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method gfv_charts has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

  def gfv_charts
    if params[:chosen_graph] && params[:chosen_graph] != @edit[:new][:graph_type]
      if params[:chosen_graph] == "<No chart>"
        @edit[:new][:graph_type] = nil
        # Reset other setting to initial settings if choosing <No chart>
Severity: Minor
Found in app/controllers/report_controller/reports/editor.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method menu_repname_update has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

  def menu_repname_update(old_name, new_name)
    # @param old_name [String] old name for the report
    # @param new_name [String, Nil] new name for the report. nil if it was deleted

    all_roles = MiqGroup.non_tenant_groups_in_my_region
Severity: Minor
Found in app/controllers/report_controller/reports.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method edit_folder has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

  def edit_folder
    if params[:button] == "reset" || params[:button] == "default" # resetting node in case reset button is pressed
      session[:node_selected] = "xx-b__Report Menus for #{session[:role_choice]}"
    end

Severity: Minor
Found in app/controllers/report_controller/menus.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method show has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

  def show
    super
    @alert = @record
    @email_to = []
    if @alert.responds_to_events == "_hourly_timer_"
Severity: Minor
Found in app/controllers/miq_alert_controller.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    API.get(`/api/cloud_subnets?expand=resources&attributes=name,ems_ref&filter[]=cloud_network_id=${value}`).then((data) => {
      let subnets = data.resources;
      subnets = subnets.map(({ id, name }) => ({ label: name, value: id }));
      setState((state) => ({
        ...state,
Severity: Major
Found in app/javascript/components/routers-form/index.jsx and 1 other location - About 2 hrs to fix
app/javascript/components/routers-form/index.jsx on lines 101..110

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 80.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  it('renders just fine', () => {
    const table = mount(<MultilinkTable
      title={multilinkTableData.title}
      items={multilinkTableData.items}
      onClick={() => null}
app/javascript/spec/textual_summary/tests/generic_group.test.js on lines 17..24

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 80.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  it('renders just fine', () => {
    const group = mount(<GenericGroup
      items={genericGroupData.items}
      title={genericGroupData.title}
      onClick={() => null}
app/javascript/spec/textual_summary/tests/multilink_table.test.js on lines 8..15

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 80.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

          API.get(
            `/api/cloud_subnets?expand=resources&attributes=name,ems_ref&filter[]=cloud_network_id=${data.cloud_network_id}`
          ).then((data) => {
            let subnets = data.resources;
            subnets = subnets.map(({ id, name }) => ({ label: name, value: id }));
Severity: Major
Found in app/javascript/components/routers-form/index.jsx and 1 other location - About 2 hrs to fix
app/javascript/components/routers-form/index.jsx on lines 56..63

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 80.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        } else if (attrs.timeType === 'hour') {
          if (allHoursUnchecked(attrs.minTimeCheck)) {
            scope.vm.timeProfileModel.some_hours_checked = false;
          } else {
            scope.vm.timeProfileModel.some_hours_checked = true;
app/javascript/oldjs/directives/configuration/min_time_check.js on lines 16..30

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 80.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        if (attrs.timeType === 'day') {
          if (allDaysUnchecked(attrs.minTimeCheck)) {
            scope.vm.timeProfileModel.some_days_checked = false;
          } else {
            scope.vm.timeProfileModel.some_days_checked = true;
app/javascript/oldjs/directives/configuration/min_time_check.js on lines 23..30

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 80.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Cyclomatic complexity for build_resolve_screen is too high. [16/11]
Open

  def build_resolve_screen
    @resolve ||= {}
    @resolve[:new] ||= {}
    @resolve[:new][:starting_object] ||= "SYSTEM/PROCESS"
    @resolve[:new][:readonly] = false unless @resolve[:new][:readonly]

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for edit_record is too high. [16/11]
Open

  def edit_record
    assert_privileges(params[:pressed])
    obj = find_checked_items
    db = params[:db] if params[:db]

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for build_download_rpt is too high. [16/11]
Open

  def build_download_rpt(cols, csv, typ)
    if typ.nil? || typ == "all"
      if csv # If generating CSV, remove * from data
        cols.each_with_index do |c, i|
          if c.to_s.starts_with?("* ")

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6
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