Showing 18,390 of 18,390 total issues
Method action_handle_selection_buttons
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def action_handle_selection_buttons(members,
members_chosen = :members_chosen,
choices = :choices,
choices_chosen = :choices_chosen)
if params[:button].ends_with?("_left")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method edit
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def edit
case params[:button]
when 'reset', nil # Reset or first time in
@_params[:id] ||= find_checked_items[0]
alert_profile_edit_reset
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_selection_buttons_left
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def handle_selection_buttons_left(members, members_chosen, choices, _choices_chosen)
if params[members_chosen].nil?
add_flash(_("No %{members} were selected to move left") % {:members => members.to_s.split("_").first.titleize},
:error)
return
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def update
assert_privileges("cloud_network_edit")
@network = find_record_with_rbac(CloudNetwork, params[:id])
options = edit_form_params
case params[:button]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_ownership
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def set_ownership
assert_privileges(params[:pressed])
# check to see if coming from show_list or drilled into vms from another CI
controller = if request.parameters[:controller] == "vm" || %w[all_vms vms instances].include?(params[:display])
"vm"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method template_get_node_info
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def template_get_node_info(treenodeid)
if treenodeid == "root"
@folders = PxeImageType.all.sort
@right_cell_text = _("All Customization Templates - System Image Types")
@right_cell_div = "template_list"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method show_record
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def show_record(id = nil)
@display = params[:display] || "main" unless pagination_or_gtl_request?
@lastaction = "show"
@showtype = "config"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method fetch_form_vars_ansible_or_ct
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def fetch_form_vars_ansible_or_ct
if params[:manager_id]
if params[:manager_id] == ""
@edit[:new][:available_templates] = []
@edit[:new][:template_id] = nil
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_node_info
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def get_node_info(treenodeid, _show_list = true)
@explorer ||= true
@nodetype, id = parse_nodetype_and_id(valid_active_node(treenodeid))
# saving this so it can be used while adding buttons/groups in buttons editor
@sb[:applies_to_id] = id
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method rearrange_groups_array
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def rearrange_groups_array
# keep count of how many groups are deleted
g_idx = 0
# flag to check whether an empty group was deleted so next group elements can be moved up
arr_delete = false
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dialog_button_operation
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def dialog_button_operation(method, display_name)
dialogs = []
# Either a list or coming from a different controller (eg from host screen, go to its vms)
if !params[:id]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_resource_action
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def set_resource_action(st)
d = @edit[:new][:dialog_id].nil? ? nil : Dialog.where(:id => @edit[:new][:dialog_id]).first
entry_point_keys.each do |action|
ra = st.resource_actions
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method process_saved_reports
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def process_saved_reports(saved_reports, task)
success_count = 0
failure_count = 0
params[:miq_grid_checks] = params[:miq_grid_checks]&.split(",")
MiqReportResult.for_user(current_user).where(:id => saved_reports).order(MiqReportResult.arel_table[:name].lower).each do |rep|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method miq_report_add_edit
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def miq_report_add_edit
add_flash(_("All changes have been reset"), :warning) if params[:button] == "reset"
@in_a_form = true
@report = nil # Clear any saved report object
if params[:tab] # Came in to change the tab
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method log_privileges
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def log_privileges(pass, details = nil)
# This is called with or without a current user and possibly a fake request such as in test.
username = current_userid rescue nil
role_name = current_user.miq_user_role.name rescue nil
http_method = request.respond_to?(:request_method) ? request.request_method : nil
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method saved_report_delete
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def saved_report_delete
assert_privileges("saved_report_delete")
savedreports = find_checked_items
if savedreports.blank?
report_result = x_node.split('_').last
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def create
assert_privileges("floating_ip_new")
case params[:button]
when "add"
options = form_params
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method show_list
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def show_list
@breadcrumbs = []
bc_name = _("Requests")
@request_tab = params[:typ] if params[:typ] # set this to be used to identify which Requests subtab was clicked
@layout = layout_from_tab_name(@request_tab)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method x_get_tree_st_kids
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def x_get_tree_st_kids(object, count_only)
@resolve ||= {}
items = object.custom_button_sets + object.custom_buttons
objects = []
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
show_search = %w[
auth_key_pair_cloud
availability_zone
automation_manager_configured_system
cloud_database
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 65.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76