Class Vm
has 34 methods (exceeds 20 allowed). Consider refactoring. Open
class Vm < Template
self.top_level_strings = [:name, :origin, :type, :description]
self.top_level_booleans = [:stateless]
self.top_level_integers = [:memory]
self.top_level_timestamps = [:creation_time, :start_time]
File vm.rb
has 304 lines of code (exceeds 250 allowed). Consider refactoring. Open
require_relative 'legacy_support/cloud_init_via_floppy_payload'
module Ovirt
class Vm < Template
self.top_level_strings = [:name, :origin, :type, :description]
Method create_disk
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def create_disk(options = {})
create_device("disk") do |xml|
[:name, :interface, :format, :size, :type].each do |key|
next if options[key].blank?
xml.send("#{key}_", options[key])
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_nic
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def create_nic(options = {})
create_device("nic") do |xml|
xml.name options[:name]
xml.interface options[:interface] unless options[:interface].blank?
xml.network(:id => options[:network_id]) unless options[:network_id].blank?
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method start
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def start
if block_given?
operation(:start) { |xml| yield xml }
else
operation(:start)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Use match?
instead of =~
when MatchData
is not used. Open
raise VmNotReadyToBoot, [err.message, err] if err.message =~ /disks .+ are locked/
- Read upRead up
- Exclude checks
In Ruby 2.4, String#match?
, Regexp#match?
and Symbol#match?
have been added. The methods are faster than match
.
Because the methods avoid creating a MatchData
object or saving
backref.
So, when MatchData
is not used, use match?
instead of match
.
Example:
# bad
def foo
if x =~ /re/
do_something
end
end
# bad
def foo
if x.match(/re/)
do_something
end
end
# bad
def foo
if /re/ === x
do_something
end
end
# good
def foo
if x.match?(/re/)
do_something
end
end
# good
def foo
if x =~ /re/
do_something(Regexp.last_match)
end
end
# good
def foo
if x.match(/re/)
do_something($~)
end
end
# good
def foo
if /re/ === x
do_something($~)
end
end
Use match?
instead of =~
when MatchData
is not used. Open
raise VmNotReadyToBoot, [err.message, err] if err.message =~ /disks .+ are locked/
- Read upRead up
- Exclude checks
In Ruby 2.4, String#match?
, Regexp#match?
and Symbol#match?
have been added. The methods are faster than match
.
Because the methods avoid creating a MatchData
object or saving
backref.
So, when MatchData
is not used, use match?
instead of match
.
Example:
# bad
def foo
if x =~ /re/
do_something
end
end
# bad
def foo
if x.match(/re/)
do_something
end
end
# bad
def foo
if /re/ === x
do_something
end
end
# good
def foo
if x.match?(/re/)
do_something
end
end
# good
def foo
if x =~ /re/
do_something(Regexp.last_match)
end
end
# good
def foo
if x.match(/re/)
do_something($~)
end
end
# good
def foo
if /re/ === x
do_something($~)
end
end
Prefer using YAML.safe_load
over YAML.load
. Open
raw_content = YAML.load(content)
- Read upRead up
- Exclude checks
Checks for the use of YAML class methods which have potential security issues leading to remote code execution when loading from an untrusted source.
NOTE: Ruby 3.1+ (Psych 4) uses Psych.load
as Psych.safe_load
by default.
Safety:
The behavior of the code might change depending on what was
in the YAML payload, since YAML.safe_load
is more restrictive.
Example:
# bad
YAML.load("--- !ruby/object:Foo {}") # Psych 3 is unsafe by default
# good
YAML.safe_load("--- !ruby/object:Foo {}", [Foo]) # Ruby 2.5 (Psych 3)
YAML.safe_load("--- !ruby/object:Foo {}", permitted_classes: [Foo]) # Ruby 3.0- (Psych 3)
YAML.load("--- !ruby/object:Foo {}", permitted_classes: [Foo]) # Ruby 3.1+ (Psych 4)
YAML.dump(foo)
Do not suppress exceptions. Open
rescue VmIsNotRunning
- Read upRead up
- Exclude checks
Checks for rescue
blocks with no body.
Example:
# bad
def some_method
do_something
rescue
end
# bad
begin
do_something
rescue
end
# good
def some_method
do_something
rescue
handle_exception
end
# good
begin
do_something
rescue
handle_exception
end
Example: AllowComments: true (default)
# good
def some_method
do_something
rescue
# do nothing
end
# good
begin
do_something
rescue
# do nothing
end
Example: AllowComments: false
# bad
def some_method
do_something
rescue
# do nothing
end
# bad
begin
do_something
rescue
# do nothing
end
Example: AllowNil: true (default)
# good
def some_method
do_something
rescue
nil
end
# good
begin
do_something
rescue
# do nothing
end
# good
do_something rescue nil
Example: AllowNil: false
# bad
def some_method
do_something
rescue
nil
end
# bad
begin
do_something
rescue
nil
end
# bad
do_something rescue nil