MarshallAsch/veil-droid

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app/src/main/java/ca/marshallasch/veil/controllers/RightMeshController.java

Summary

Maintainability
C
1 day
Test Coverage

Method handleDataReceived has 78 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    private void handleDataReceived(MeshManager.RightMeshEvent e) {
        final MeshManager.DataReceivedEvent event = (MeshManager.DataReceivedEvent) e;

        Sync.Message message;
        try {

    Method handleDataReceived has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring.
    Open

        private void handleDataReceived(MeshManager.RightMeshEvent e) {
            final MeshManager.DataReceivedEvent event = (MeshManager.DataReceivedEvent) e;
    
            Sync.Message message;
            try {

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    File RightMeshController.java has 283 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    package ca.marshallasch.veil.controllers;
    
    import android.app.Notification;
    import android.app.NotificationManager;
    import android.app.PendingIntent;

      Method handlePeerChanged has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
      Open

          private void handlePeerChanged(MeshManager.RightMeshEvent e) {
      
              // Update peer list.
              MeshManager.PeerChangedEvent event = (MeshManager.PeerChangedEvent) e;
      
      

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

                  case REQUEST_DATA_V1:
      
                      Log.d("REQUEST_DATA_V1", "received request for data");
                      // if someone sent a message asking for data send a response with everything
      
      
      app/src/main/java/ca/marshallasch/veil/controllers/RightMeshController.java on lines 199..219

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 94.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

                  case REQUEST_DATA_V2:
      
                      Log.d("REQUEST_DATA_V2", "received request for data");
                      // if someone sent a message asking for data send a response with everything
      
      
      app/src/main/java/ca/marshallasch/veil/controllers/RightMeshController.java on lines 177..198

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 94.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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