Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
Code is considered more complex for each "break in the linear flow of the code"
Code is considered more complex when "flow breaking structures are nested"
An if expression with an else branch is basically not necessary. You can rewrite the
conditions in a way that the else clause is not necessary and the code becomes simpler
to read. To achieve this, use early return statements, though you may
need to split the code it several smaller methods. For very simple assignments
you could also use the ternary operations.
An if expression with an else branch is basically not necessary. You can rewrite the
conditions in a way that the else clause is not necessary and the code becomes simpler
to read. To achieve this, use early return statements, though you may
need to split the code it several smaller methods. For very simple assignments
you could also use the ternary operations.
An if expression with an else branch is basically not necessary. You can rewrite the
conditions in a way that the else clause is not necessary and the code becomes simpler
to read. To achieve this, use early return statements, though you may
need to split the code it several smaller methods. For very simple assignments
you could also use the ternary operations.
An if expression with an else branch is basically not necessary. You can rewrite the
conditions in a way that the else clause is not necessary and the code becomes simpler
to read. To achieve this, use early return statements, though you may
need to split the code it several smaller methods. For very simple assignments
you could also use the ternary operations.
An if expression with an else branch is basically not necessary. You can rewrite the
conditions in a way that the else clause is not necessary and the code becomes simpler
to read. To achieve this, use early return statements, though you may
need to split the code it several smaller methods. For very simple assignments
you could also use the ternary operations.
An if expression with an else branch is basically not necessary. You can rewrite the
conditions in a way that the else clause is not necessary and the code becomes simpler
to read. To achieve this, use early return statements, though you may
need to split the code it several smaller methods. For very simple assignments
you could also use the ternary operations.
An if expression with an else branch is basically not necessary. You can rewrite the
conditions in a way that the else clause is not necessary and the code becomes simpler
to read. To achieve this, use early return statements, though you may
need to split the code it several smaller methods. For very simple assignments
you could also use the ternary operations.
An if expression with an else branch is basically not necessary. You can rewrite the
conditions in a way that the else clause is not necessary and the code becomes simpler
to read. To achieve this, use early return statements, though you may
need to split the code it several smaller methods. For very simple assignments
you could also use the ternary operations.
The NPath complexity of a method is the number of acyclic execution paths through that method.
A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
An if expression with an else branch is basically not necessary. You can rewrite the
conditions in a way that the else clause is not necessary and the code becomes simpler
to read. To achieve this, use early return statements, though you may
need to split the code it several smaller methods. For very simple assignments
you could also use the ternary operations.
Complexity is determined by the number of decision points in a method plus one for the
method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally,
1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity,
and 11+ is very high complexity.
Complexity is determined by the number of decision points in a method plus one for the
method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally,
1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity,
and 11+ is very high complexity.
Complexity is determined by the number of decision points in a method plus one for the
method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally,
1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity,
and 11+ is very high complexity.