MartanLV/koki

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src/Node.php

Summary

Maintainability
A
3 hrs
Test Coverage

The class Node has 13 public methods. Consider refactoring Node to keep number of public methods under 10.
Open

class Node
{
    public $root;
    /**
     * @var Interval
Severity: Minor
Found in src/Node.php by phpmd

TooManyPublicMethods

Since: 0.1

A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.

By default it ignores methods starting with 'get' or 'set'.

Example

Source https://phpmd.org/rules/codesize.html#toomanypublicmethods

The class Node has an overall complexity of 56 which is very high. The configured complexity threshold is 50.
Open

class Node
{
    public $root;
    /**
     * @var Interval
Severity: Minor
Found in src/Node.php by phpmd

Function add has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

    public function add(IntervalInterface $i)
    {
        if ($this->max > $i->getEnd()) {
            if ($this->left) {
                $this->left->add($i);
Severity: Minor
Found in src/Node.php - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function remove has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

    public function remove(IntervalInterface $i)
    {
        if ($this->max > $i->getEnd()) {
            if ($this->left) {
                $this->left->add($i);
Severity: Minor
Found in src/Node.php - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function yieldInterSelectNode has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    public function yieldInterSelectNode(int $low, int $high)
    {
        $edgeR = $high >= $this->interval->getStart() && $high <= $this->interval->getEnd();
        $edgeL = $low >= $this->interval->getStart() && $low <= $this->interval->getEnd();
        $part = $this->interval->getStart() >= $low && $this->interval->getEnd() <= $high;
Severity: Minor
Found in src/Node.php - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function yieldInterSelect has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    public function yieldInterSelect(int $low, int $high)
    {
        $edgeR = $high >= $this->interval->getStart() && $high <= $this->interval->getEnd();
        $edgeL = $low >= $this->interval->getStart() && $low <= $this->interval->getEnd();
        $part = $this->interval->getStart() >= $low && $this->interval->getEnd() <= $high;
Severity: Minor
Found in src/Node.php - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

The method yieldInterSelectNode() has a Cyclomatic Complexity of 13. The configured cyclomatic complexity threshold is 10.
Open

    public function yieldInterSelectNode(int $low, int $high)
    {
        $edgeR = $high >= $this->interval->getStart() && $high <= $this->interval->getEnd();
        $edgeL = $low >= $this->interval->getStart() && $low <= $this->interval->getEnd();
        $part = $this->interval->getStart() >= $low && $this->interval->getEnd() <= $high;
Severity: Minor
Found in src/Node.php by phpmd

CyclomaticComplexity

Since: 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example

// Cyclomatic Complexity = 11
class Foo {
1   public function example() {
2       if ($a == $b) {
3           if ($a1 == $b1) {
                fiddle();
4           } elseif ($a2 == $b2) {
                fiddle();
            } else {
                fiddle();
            }
5       } elseif ($c == $d) {
6           while ($c == $d) {
                fiddle();
            }
7        } elseif ($e == $f) {
8           for ($n = 0; $n < $h; $n++) {
                fiddle();
            }
        } else {
            switch ($z) {
9               case 1:
                    fiddle();
                    break;
10              case 2:
                    fiddle();
                    break;
11              case 3:
                    fiddle();
                    break;
                default:
                    fiddle();
                    break;
            }
        }
    }
}

Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity

The method yieldInterSelect() has a Cyclomatic Complexity of 13. The configured cyclomatic complexity threshold is 10.
Open

    public function yieldInterSelect(int $low, int $high)
    {
        $edgeR = $high >= $this->interval->getStart() && $high <= $this->interval->getEnd();
        $edgeL = $low >= $this->interval->getStart() && $low <= $this->interval->getEnd();
        $part = $this->interval->getStart() >= $low && $this->interval->getEnd() <= $high;
Severity: Minor
Found in src/Node.php by phpmd

CyclomaticComplexity

Since: 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example

// Cyclomatic Complexity = 11
class Foo {
1   public function example() {
2       if ($a == $b) {
3           if ($a1 == $b1) {
                fiddle();
4           } elseif ($a2 == $b2) {
                fiddle();
            } else {
                fiddle();
            }
5       } elseif ($c == $d) {
6           while ($c == $d) {
                fiddle();
            }
7        } elseif ($e == $f) {
8           for ($n = 0; $n < $h; $n++) {
                fiddle();
            }
        } else {
            switch ($z) {
9               case 1:
                    fiddle();
                    break;
10              case 2:
                    fiddle();
                    break;
11              case 3:
                    fiddle();
                    break;
                default:
                    fiddle();
                    break;
            }
        }
    }
}

Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity

The method add uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
Open

        } else {
            $this->max = $i->getEnd();
            if ($this->right) {
                $this->right->add($i);
            } else {
Severity: Minor
Found in src/Node.php by phpmd

ElseExpression

Since: 1.4.0

An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

Example

class Foo
{
    public function bar($flag)
    {
        if ($flag) {
            // one branch
        } else {
            // another branch
        }
    }
}

Source https://phpmd.org/rules/cleancode.html#elseexpression

The method add uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
Open

            } else {
                $this->right = new self($i);
                $this->right->root = &$this;
            }
Severity: Minor
Found in src/Node.php by phpmd

ElseExpression

Since: 1.4.0

An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

Example

class Foo
{
    public function bar($flag)
    {
        if ($flag) {
            // one branch
        } else {
            // another branch
        }
    }
}

Source https://phpmd.org/rules/cleancode.html#elseexpression

The method remove uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
Open

            } else {
                $this->right = new self($i);
            }
Severity: Minor
Found in src/Node.php by phpmd

ElseExpression

Since: 1.4.0

An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

Example

class Foo
{
    public function bar($flag)
    {
        if ($flag) {
            // one branch
        } else {
            // another branch
        }
    }
}

Source https://phpmd.org/rules/cleancode.html#elseexpression

The method remove uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
Open

        } else {
            $this->max = $i->getEnd();
            if ($this->right) {
                $this->right->add($i);
            } else {
Severity: Minor
Found in src/Node.php by phpmd

ElseExpression

Since: 1.4.0

An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

Example

class Foo
{
    public function bar($flag)
    {
        if ($flag) {
            // one branch
        } else {
            // another branch
        }
    }
}

Source https://phpmd.org/rules/cleancode.html#elseexpression

The method add uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
Open

            } else {
                $this->left = new self($i);
                $this->left->root = &$this;
            }
Severity: Minor
Found in src/Node.php by phpmd

ElseExpression

Since: 1.4.0

An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

Example

class Foo
{
    public function bar($flag)
    {
        if ($flag) {
            // one branch
        } else {
            // another branch
        }
    }
}

Source https://phpmd.org/rules/cleancode.html#elseexpression

The method remove uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
Open

            } else {
                $this->left = new self($i);
            }
Severity: Minor
Found in src/Node.php by phpmd

ElseExpression

Since: 1.4.0

An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

Example

class Foo
{
    public function bar($flag)
    {
        if ($flag) {
            // one branch
        } else {
            // another branch
        }
    }
}

Source https://phpmd.org/rules/cleancode.html#elseexpression

Identical blocks of code found in 2 locations. Consider refactoring.
Open

        if ($this->max > $i->getEnd()) {
            if ($this->left) {
                $this->left->add($i);
            } else {
                $this->left = new self($i);
Severity: Major
Found in src/Node.php and 1 other location - About 1 hr to fix
src/Tree.php on lines 177..190

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 103.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Avoid variables with short names like $i. Configured minimum length is 3.
Open

    public function add(IntervalInterface $i)
Severity: Minor
Found in src/Node.php by phpmd

ShortVariable

Since: 0.2

Detects when a field, local, or parameter has a very short name.

Example

class Something {
    private $q = 15; // VIOLATION - Field
    public static function main( array $as ) { // VIOLATION - Formal
        $r = 20 + $this->q; // VIOLATION - Local
        for (int $i = 0; $i < 10; $i++) { // Not a Violation (inside FOR)
            $r += $this->q;
        }
    }
}

Source https://phpmd.org/rules/naming.html#shortvariable

Avoid variables with short names like $i. Configured minimum length is 3.
Open

    public function remove(IntervalInterface $i)
Severity: Minor
Found in src/Node.php by phpmd

ShortVariable

Since: 0.2

Detects when a field, local, or parameter has a very short name.

Example

class Something {
    private $q = 15; // VIOLATION - Field
    public static function main( array $as ) { // VIOLATION - Formal
        $r = 20 + $this->q; // VIOLATION - Local
        for (int $i = 0; $i < 10; $i++) { // Not a Violation (inside FOR)
            $r += $this->q;
        }
    }
}

Source https://phpmd.org/rules/naming.html#shortvariable

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