README.md
# threejs-position-util
> measuring geometry positions for three.js
[![MIT License](http://img.shields.io/badge/license-MIT-blue.svg?style=flat)](LICENSE)
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## Demo
View [Demo Page](https://masatomakino.github.io/threejs-position-util/demo/) and open console.
```
Vector3
x: 960
y: 540
z: 0
```
threejs-position-util output a geometry position on screen.
## Getting Started
### Install
```bash
npm install @masatomakino/threejs-position-util --save-dev
```
### Import
At first, import a class.
```js
import { PositionUtil } from "@masatomakino/threejs-position-util";
```
### Functions
[API documentation](https://masatomakino.github.io/threejs-position-util/api/index.html)
Call static functions in PositionUtil class.
```js
PositionUtil.getGeometryCenterInWorld(mesh);
PositionUtil.getGeometryCenterInLocal(mesh);
PositionUtil.get2DPositionWithMesh(mesh, camera, W, H);
```
Functions return a position as THREE.Vector3.
see also [demo page](https://masatomakino.github.io/threejs-position-util/demo/).
## License
[MIT licensed](LICENSE).