tools/game_templates/sfml/assets/scripts/scenes/lua/intro_scene.lua
local entities = {}
function update()
end
function on_key_pressed(evt)
if (evt.keycode == Keyboard.Escape) then
shiva.dispatcher:trigger_change_scene_event("game_scene")
end
end
function on_video_end()
shiva.dispatcher:trigger_change_scene_event("game_scene")
end
function on_key_released(evt)
end
function leave()
print("leave intro scene")
for key, value in pairs(entities) do
shiva.entity_registry:destroy(value)
entities[key] = nil
end
shiva.resource_registry:unload_all_resources("intro_scene")
print("leaving sprite scene, nb entities: " .. shiva.entity_registry:nb_entities())
end
function on_after_load_resources(evt)
local video_id = shiva.video:create_game_object_with_video(video_status.playing, "intro_scene/intro", on_video_end);
shiva.entity_registry:add_layer_8_component(video_id)
entities[#entities + 1] = video_id
end
function enter()
print("enter intro scene")
shiva.resource_registry:load_all_resources("intro_scene")
end
return {
on_key_released = on_key_released,
on_key_pressed = on_key_pressed,
on_after_load_resources = on_after_load_resources,
leave = leave,
enter = enter,
update = update,
scene_active = true
}