src/events/commands/HeroShipShoot.java
package events.commands;
import actors.HeroShip;
import actors.HeroProjectile;
import game.Game;
import resources.SoundEffectTracks;
import utilities.Command;
import utilities.SoundEffectPlayer;
import java.awt.*;
public class HeroShipShoot implements Command {
private final Point heroShipLocation;
public HeroShipShoot(Point heroShipLocation) {
this.heroShipLocation = heroShipLocation;
}
@Override
public void Apply(Game game) {
Point projectileLocation = new Point(
(int)(heroShipLocation.getX() + HeroShip.WIDTH / 2 * HeroShip.DRAWING_SCALE),
(int)(heroShipLocation.getY()));
game.allHeroProjectiles.add(new HeroProjectile(projectileLocation));
SoundEffectPlayer.Play(SoundEffectTracks.GetTrackPath(SoundEffectTracks.Track.HeroShoot));
}
}