src/utilities/InputHandler.java
package utilities;
import game.Game;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class InputHandler implements KeyListener {
public InputHandler(Game game){
game.addKeyListener(this);
}
public class Key{
private boolean isKeyDown = false;
public void toggle(boolean isKeyDown){
this.isKeyDown = isKeyDown;
}
public boolean isKeyDown(){
return isKeyDown;
}
}
public Key left = new Key();
public Key right = new Key();
public Key space = new Key();
public void keyTyped(KeyEvent e) {
}
public void keyPressed(KeyEvent e) {
toggleKey(e.getKeyCode(), true);
}
public void keyReleased(KeyEvent e) {
toggleKey(e.getKeyCode(), false);
}
public void toggleKey(int keyCode, boolean isPressed){
if(keyCode == KeyEvent.VK_D)
right.toggle(isPressed);
if(keyCode == KeyEvent.VK_A)
left.toggle(isPressed);
if(keyCode == KeyEvent.VK_SPACE)
space.toggle(isPressed);
}
}