Mirroar/hivemind

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src/factory-manager.ts

Summary

Maintainability
C
1 day
Test Coverage

Function isRecipeAvailable has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

    isRecipeAvailable(resourceType: FactoryProductConstant, recipe: Recipe): boolean {
        if (recipe.level && recipe.level !== this.getFactoryLevel()) return false;

        // Compress resource at 95% storage capacity, uncompress under 5%.
        // @todo Turn into setting.
Severity: Minor
Found in src/factory-manager.ts - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function mayCreateCommodities has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

    mayCreateCommodities(product: FactoryProductConstant, recipe: Recipe): boolean {
        const createdAmount = this.room.getCurrentResourceAmount(product) / recipe.amount;

        if (this.isMadeOnlyFromBasicResources(recipe)) {
            for (const resourceType in recipe.components) {
Severity: Minor
Found in src/factory-manager.ts - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid too many return statements within this function.
Open

        return this.mayCreateCommodities(resourceType, recipe);
Severity: Major
Found in src/factory-manager.ts - About 30 mins to fix

    Avoid too many return statements within this function.
    Open

                return (storedProduct < 2000 || storageEmpty || rawMaterialRatio < minRawMaterialRatio) && storedResource > 100 && storedEnergy > 5000;
    Severity: Major
    Found in src/factory-manager.ts - About 30 mins to fix

      Function getMissingComponents has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

          getMissingComponents(): Partial<Record<FactoryComponentConstant, number>> | null {
              const requestedResources = this.getRequestedComponents();
              const result: Partial<Record<FactoryComponentConstant, number>> = {};
              let hasNeed = false;
      
      
      Severity: Minor
      Found in src/factory-manager.ts - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              if (uncompressRecipes[resourceType]) {
                  const rawMaterialRatio = storedResource / Math.max(storedProduct + storedResource, 1);
                  return (storedProduct < 500 || storageFull || rawMaterialRatio > maxRawMaterialRatio) && storedResource > 5000 && storedEnergy > 5000;
              }
      Severity: Major
      Found in src/factory-manager.ts and 1 other location - About 1 hr to fix
      src/factory-manager.ts on lines 141..144

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 63.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              if (compressRecipes[resourceType]) {
                  const rawMaterialRatio = storedProduct / Math.max(storedProduct + storedResource, 1);
                  return (storedProduct < 2000 || storageEmpty || rawMaterialRatio < minRawMaterialRatio) && storedResource > 100 && storedEnergy > 5000;
              }
      Severity: Major
      Found in src/factory-manager.ts and 1 other location - About 1 hr to fix
      src/factory-manager.ts on lines 136..139

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 63.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              if (resourceType === RESOURCE_ENERGY) {
                  const rawMaterialRatio = storedProduct / Math.max(storedProduct + storedResource, 1);
                  return (storedProduct < 10_000 || storageEmpty || rawMaterialRatio < minRawMaterialRatio) && storedResource > 100;
              }
      Severity: Major
      Found in src/factory-manager.ts and 1 other location - About 1 hr to fix
      src/factory-manager.ts on lines 126..129

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 62.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              if (resourceType === RESOURCE_BATTERY) {
                  const rawMaterialRatio = storedResource / Math.max(storedProduct + storedResource, 1);
                  return (storedProduct < 500 || storageFull || rawMaterialRatio > maxRawMaterialRatio) && storedEnergy > 15_000;
              }
      Severity: Major
      Found in src/factory-manager.ts and 1 other location - About 1 hr to fix
      src/factory-manager.ts on lines 131..134

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 62.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              const storageFull = this.room.getFreeStorage() - this.room.factory.store.getUsedCapacity() < this.room.getStorageLimit() * 0.05;
      Severity: Major
      Found in src/factory-manager.ts and 1 other location - About 1 hr to fix
      src/factory-manager.ts on lines 118..118

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 59.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              const storageEmpty = this.room.getFreeStorage() - this.room.factory.store.getUsedCapacity() > this.room.getStorageLimit() * 0.95;
      Severity: Major
      Found in src/factory-manager.ts and 1 other location - About 1 hr to fix
      src/factory-manager.ts on lines 117..117

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 59.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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