Mirroar/hivemind

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src/manager.source.ts

Summary

Maintainability
D
2 days
Test Coverage

Function getNearbyContainer has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
Open

const getNearbyContainer = function (this: Source | Mineral) {
    const containerId = cache.inHeap('container:' + this.id, 150, () => {
        // Check if there is a container nearby.
        // @todo Could use old data and just check if object still exits.
        const structures = _.filter(this.room.structuresByType[STRUCTURE_CONTAINER], s => {
Severity: Minor
Found in src/manager.source.ts - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function getNumberHarvestSpots has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

const getNumberHarvestSpots = function (this: Source | Mineral) {
    return cache.inHeap('numFreeSquares:' + this.id, 5000, () => {
        const terrain = this.room.lookForAtArea(LOOK_TERRAIN, this.pos.y - 1, this.pos.x - 1, this.pos.y + 1, this.pos.x + 1, true);
        const adjacentTerrain = [];
        for (const tile of terrain) {
Severity: Minor
Found in src/manager.source.ts - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

Object.defineProperty(Mineral.prototype, 'harvesters', {
    /**
     * Gets a mineral's assigned harvesters.
     *
     * @return {Creep[]}
Severity: Major
Found in src/manager.source.ts and 1 other location - About 5 hrs to fix
src/manager.source.ts on lines 24..45

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 152.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

Object.defineProperty(Source.prototype, 'harvesters', {
    /**
     * Gets a source's assigned harvesters.
     *
     * @return {Creep[]}
Severity: Major
Found in src/manager.source.ts and 1 other location - About 5 hrs to fix
src/manager.source.ts on lines 48..69

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 152.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    const linkId = cache.inHeap('link:' + this.id, 1000, () => {
        // @todo Could use old data and just check if object still exits.
        // Check if there is a link nearby.
        const structures = this.pos.findInRange(FIND_STRUCTURES, 3, {
            filter: structure => structure.structureType === STRUCTURE_LINK,
Severity: Major
Found in src/manager.source.ts and 1 other location - About 4 hrs to fix
src/manager.source.ts on lines 203..215

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 116.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    const lairId = cache.inHeap('lair:' + this.id, 150_000, () => {
        // @todo Could use old data and just check if object still exits.
        // Check if there is a lair nearby.
        const structures = this.pos.findInRange(FIND_STRUCTURES, 10, {
            filter: structure => structure.structureType === STRUCTURE_KEEPER_LAIR,
Severity: Major
Found in src/manager.source.ts and 1 other location - About 4 hrs to fix
src/manager.source.ts on lines 175..187

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 116.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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