Mirroar/hivemind

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src/reclaim-manager.ts

Summary

Maintainability
A
3 hrs
Test Coverage

Function updateReclaimTimer has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

    private updateReclaimTimer(room: Room) {
        if (!room.memory.isReclaimableSince) room.memory.isReclaimableSince = Game.time;

        // Reset reclaim timer if we have no defense in the room.
        if ((room.myStructuresByType[STRUCTURE_TOWER] || []).length > 0) return;
Severity: Minor
Found in src/reclaim-manager.ts - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function cleanReclaimMemory has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    public cleanReclaimMemory() {
        if (!hivemind.hasIntervalPassed(1000, lastReclaimCleanup)) return;
        lastReclaimCleanup = Game.time;

        for (const roomName in Memory.rooms || {}) {
Severity: Minor
Found in src/reclaim-manager.ts - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid too many return statements within this function.
Open

        return true;
Severity: Major
Found in src/reclaim-manager.ts - About 30 mins to fix

    Avoid too many return statements within this function.
    Open

                return false;
    Severity: Major
    Found in src/reclaim-manager.ts - About 30 mins to fix

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