File RoomActivityParticipantsFragment.java
has 423 lines of code (exceeds 250 allowed). Consider refactoring. Open
package io.github.polysmee.room.fragments;
import android.Manifest;
import android.app.Activity;
import android.app.AlertDialog;
Method generateParticipantsView
has 94 lines of code (exceeds 25 allowed). Consider refactoring. Invalid
private void generateParticipantsView() {
LinearLayout layout = rootView.findViewById(R.id.roomActivityParticipantsLayout);
StringSetValueListener participantListener = p -> {
if(p.contains(mainUser.getId())) {
Method setUserOnline
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Wontfix
public void setUserOnline(boolean online, @NonNull String id) {
ConstraintLayout participantsLayout = participantsViews.get(id);
View muteButton = participantsLayout.findViewById(R.id.roomActivityParticipantElementMuteButton);
View videoButton = participantsLayout.findViewById(R.id.roomActivityParticipantElementVideoButton);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
RoomActivityParticipantsFragment
has 24 methods (exceeds 20 allowed). Consider refactoring. Invalid
public class RoomActivityParticipantsFragment extends Fragment implements VoiceTunerChoiceDialogFragment.VoiceTunerChoiceDialogFragmentListener {
private User mainUser;
private ViewGroup rootView;
private Appointment appointment;
Method setUserOnline
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void setUserOnline(boolean online, @NonNull String id) {
ConstraintLayout participantsLayout = participantsViews.get(id);
View muteButton = participantsLayout.findViewById(R.id.roomActivityParticipantElementMuteButton);
View videoButton = participantsLayout.findViewById(R.id.roomActivityParticipantElementVideoButton);
Method generateParticipantsView
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
private void generateParticipantsView() {
LinearLayout layout = rootView.findViewById(R.id.roomActivityParticipantsLayout);
StringSetValueListener participantListener = p -> {
if(p.contains(mainUser.getId())) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method joinChannel
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
private void joinChannel() {
if(InternetConnection.isOn()) {
if(!(ContextCompat.checkSelfPermission(getContext(), Manifest.permission.RECORD_AUDIO) == PackageManager.PERMISSION_GRANTED)) {
requestPermissionLauncher.launch(Manifest.permission.RECORD_AUDIO);
return;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method joinChannel
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void joinChannel() {
if(InternetConnection.isOn()) {
if(!(ContextCompat.checkSelfPermission(getContext(), Manifest.permission.RECORD_AUDIO) == PackageManager.PERMISSION_GRANTED)) {
requestPermissionLauncher.launch(Manifest.permission.RECORD_AUDIO);
return;
Method setMutedUser
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Wontfix
public void setMutedUser(boolean muted, @NonNull String id) {
ConstraintLayout participantsLayout = participantsViews.get(id);
ImageView muteButton = participantsLayout.findViewById(R.id.roomActivityParticipantElementMuteButton);
if (muted) {
muteButton.setImageResource(R.drawable.baseline_mic_off);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method refreshViews
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
private void refreshViews() {
LinearLayout layout = rootView.findViewById(R.id.roomActivityParticipantsLayout);
layout.removeAllViews();
String userId = mainUser.getId();
//add current user for it to appear first
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 3 locations. Consider refactoring. Invalid
if(!(ContextCompat.checkSelfPermission(getContext(), Manifest.permission.RECORD_AUDIO) == PackageManager.PERMISSION_GRANTED)) {
requestPermissionLauncher.launch(Manifest.permission.RECORD_AUDIO);
return;
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 40.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Invalid
if(!(ContextCompat.checkSelfPermission(getContext(), Manifest.permission.BLUETOOTH) == PackageManager.PERMISSION_GRANTED)) {
requestPermissionLauncher.launch(Manifest.permission.BLUETOOTH);
return;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 40.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76