docs/commands/timers.md
# Timers commands
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## boss
**Syntax:** `boss <name>`
Shows the remaining cooldown time for a specific boss.
??? Summary "Examples"
**/boss lloyd**
![image](../assets/images/commands/timers/boss.png)
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### boss bosslist
Shows a list of supported boss cooldowns.
??? Summary "Examples"
**/boss bosslist**
![image](../assets/images/commands/timers/boss_bosslist.png)
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### boss list
Shows a list of all your active cooldowns.
For privacy reasons, only characters matching the tracked world of the current server will be shown.
To see all your characters, try it on a private message.
??? Summary "Examples"
**/boss list**
![image](../assets/images/commands/timers/boss_list.png)
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### boss set
**Syntax:** `boss set <boss>,<character>[,time_ago]`
Sets the cooldown for a boss.
The cooldown is set as if you had just killed the boss.
You will receive a private message when the cooldown is over.
You can also specify how long ago the boss was killed, so the time is considered in the cooldown.
??? Summary "Examples"
**/boss set kroazur,galarzaa fidera**
![image](../assets/images/commands/timers/boss_set.png)
*When the cooldown is over*
![image](../assets/images/commands/timers/boss_timer.png)
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### boss remove
**Syntax:** `boss remove <boss>,<character>`
**Other aliases:** `boss clear`, `boss unset`
Removes an active boss cooldown.
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## events
**Other aliases:** `event`
Shows a list of upcoming and recent events.
??? Summary "Examples"
**/event**
![image](../assets/images/commands/timers/event.png)
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### events add
**Syntax:** `events add <starts in> <name>[,description]`
Creates a new event.
`starts in` is in how much time the event will start from the moment of creation.
This is done to avoid dealing with different timezones.
Just say in how many days/hours/minutes the event is starting.
The time can be set using units such as 'd' for days, 'h' for hours, 'm' for minutes and 'd' for seconds.
Examples: 1d20h5m, 1d30m, 1h40m, 40m
The event description is optional, you can also use links like: `[link title](link url)`.
Once the event is created, the id of the event will be returned. This is used for further edits.
??? Summary "Example"
**/event add 5h Inquisition Quest,Remember to bring holy water!**
**`[TibiaWiki link](http://tibia.fandom.com/wiki/Inquisition_quest)`**
![image](../assets/images/commands/timers/event_add.png)
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### event addplayer
**Syntax:** `event addplayer <id> <character>`
**Other aliases:** `event addchar`
Adds a character to an event.
Only the creator can add characters to an event.
If the event is joinable, anyone can join an event using `event join`
??? Summary "Examples"
**/event addplayer 136 Nezune**
![image](../assets/images/commands/timers/event_addchar.png)
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### event edit
Use the subcommands to edit the event's properties.
Only the creator of the event and mods can edit an event.
Past events can't be edited.
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#### event edit description
**Syntax:** `event edit description <id> [new description]`
**Other aliases:** `event edit desc`, `event edit details`
Edits an event's description.
If no new description is provided initially, the bot will ask for one.
To remove the description, say `blank`.
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#### event edit joinable
**Syntax:** `event edit joinable <id> [yes/no]`
**Other aliases:** `event edit open`
Changes whether anyone can join an event or only the owner may add people.
If an event is joinable, anyone can join using `event join` .
Otherwise, the event creator has to add people with `event addplayer`.
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#### event edit name
**Syntax:** `event edit name <id> [new name]`
**Other aliases:** `event edit title`
Edit's an event's name.
If no new name is provided initially, the bot will ask for one.
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#### event edit slots
**Syntax:** `event edit slots <id> [new slots]`
**Other aliases:** `event edit size`
Edits an event's number of slots
Slots is the number of characters an event can have. By default this is 0, which means no limit.
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#### event edit time
**Syntax:** `event edit time <id> [new start time]`
Edit's an event's start time.
If no new time is provided initially, the bot will ask for one.
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### events info
**Syntax:** `events info <id>`
Displays an event's info.
The start time shown in the footer is always displayed in your device's timezone.
??? Summary "Examples"
**/event info 136**
![image](../assets/images/commands/timers/event_info.png)
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### event join
**Syntax:** `event join <id> <char>`
Join an event with a specific character
You can only join an event with a character at a time.
Some events may not be joinable and require the creator to add characters themselves.
??? Summary "Examples"
**/event join 136 Galarzaa Fidera**
![image](../assets/images/commands/timers/event_join.png)
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### event leave
**Syntax:** `event leave <id>`
Leave an event you were participating in.
??? Summary "Examples"
**/event leave 136**
![image](../assets/images/commands/timers/event_leave.png)
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### event make
Creates an event guiding you step by step
Instead of using confusing parameters, commas and spaces, this commands has the bot ask you step by step.
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### event participants
**Syntax:** `event participants <id>`
Shows the list of characters participating in this event.
??? Summary "Examples"
**/event participants 190**
![image](../assets/images/commands/timers/event_participants.png)
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### event remove
**Syntax:** `event <id>`
**Other aliases:** `event delete`, `event cancel`
Deletes or cancels an event.
??? Summary "Examples"
**/event delete 136**
![image](../assets/images/commands/timers/event_remove.png)
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### event removeplayer
**Syntax:** `event removeplayer <id> <character>`
**Other aliases:** `event removechar`
Removes a player from an event.
Players can remove themselves using `event leave`
??? Summary "Examples"
**/event addplayer 136 Nezune**
![image](../assets/images/commands/timers/event_removechar.png)
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### event subscribe
**Syntax:** `event subscribe <id>`
**Other aliases:** `event sub`
Subscribe to receive a PM when an event is happening.
??? Summary "Examples"
**/event sub 136**
![image](../assets/images/commands/timers/event_sub.png)
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### event unsubscribe
**Syntax:** `event unsubscribe id`
**Other aliases:** `event unsub`
Unsubscribes you from an event.
??? Summary "Examples"
**/event unsub 136**
![image](../assets/images/commands/timers/event_unsub.png)
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## remindme
**Syntax:** `remindme <when> <what>`
Creates a personal reminder.
You will be notified in the same channel when the time is over.
??? Summary "Examples"
**/event remindme 2h check old fortress**
![image](../assets/images/commands/timers/remindme.png)
*Once the time has passed*
![image](../assets/images/commands/timers/remindme_response.png)