File VocabularyConfig.php
has 498 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
/**
* VocabularyConfig provides access to the vocabulary configuration defined in config.ttl.
*/
VocabularyConfig
has 48 functions (exceeds 20 allowed). Consider refactoring. Open
class VocabularyConfig extends BaseConfig
{
private $globalPlugins;
private $pluginRegister;
private $pluginParameters = array();
The class VocabularyConfig has an overall complexity of 124 which is very high. The configured complexity threshold is 50. Open
class VocabularyConfig extends BaseConfig
{
private $globalPlugins;
private $pluginRegister;
private $pluginParameters = array();
- Exclude checks
Function getDataURLs
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
public function getDataURLs()
{
$ret = array();
$urls = $this->resource->allResources("void:dataDump");
foreach ($urls as $url) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getPluginArray
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
public function getPluginArray(): array
{
$this->setParameterizedPlugins();
$pluginArray = array();
$vocabularyPlugins = $this->resource->getResource('skosmos:vocabularyPlugins');
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getDataURLs
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function getDataURLs()
{
$ret = array();
$urls = $this->resource->allResources("void:dataDump");
foreach ($urls as $url) {
Method getPluginArray
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function getPluginArray(): array
{
$this->setParameterizedPlugins();
$pluginArray = array();
$vocabularyPlugins = $this->resource->getResource('skosmos:vocabularyPlugins');
Function setParameterizedPlugins
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
private function setParameterizedPlugins(): void
{
$this->pluginParameters = array();
$vocabularyPlugins = $this->resource->getResource('skosmos:vocabularyPlugins');
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getLanguageOrder
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public function getLanguageOrder($clang)
{
if (array_key_exists($clang, $this->languageOrderCache)) {
return $this->languageOrderCache[$clang];
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getPropertyOrder
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public function getPropertyOrder()
{
$order = $this->getResource()->getResource('skosmos:propertyOrder');
if ($order === null) {
return self::DEFAULT_PROPERTY_ORDER;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return self::DEFAULT_PROPERTY_ORDER;
Function getSidebarViews
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public function getSidebarViews()
{
$views = $this->resource->getResource('skosmos:sidebarViews');
if ($views) {
$viewsArray = array();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function setPluginParameters
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private function setPluginParameters(Easyrdf\Resource $pluginResource): void
{
$pluginName = $pluginResource->getLiteral('skosmos:usePlugin')->getValue();
$this->pluginParameters[$pluginName] = array();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getDefaultSidebarView
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public function getDefaultSidebarView()
{
$defview = $this->resource->getLiteral('skosmos:defaultSidebarView');
$sidebarViews = $this->getSidebarViews();
if ($defview) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getDefaultConceptSidebarView
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public function getDefaultConceptSidebarView()
{
$defview = $this->resource->getLiteral('skosmos:defaultConceptSidebarView');
$sidebarViews = $this->getSidebarViews();
if ($defview) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Missing class import via use statement (line '39', column '37'). Open
$this->pluginRegister = new PluginRegister($pluginArray);
- Read upRead up
- Exclude checks
MissingImport
Since: 2.7.0
Importing all external classes in a file through use statements makes them clearly visible.
Example
function make() {
return new \stdClass();
}
Source http://phpmd.org/rules/cleancode.html#MissingImport
Avoid using static access to class 'EasyRdf\RdfNamespace' in method 'getHierarchyProperty'. Open
$prop = EasyRdf\RdfNamespace::shorten($prop);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class 'EasyRdf\RdfNamespace' in method 'hasMultiLingualProperty'. Open
if (EasyRdf\RdfNamespace::shorten($prop) !== null) { // shortening property labels if possible
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
The method getDefaultConceptSidebarView uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
return $sidebarViews[0]; // if no hierarchy, displaying first provided view
}
- Read upRead up
- Exclude checks
ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Avoid using static access to class 'EasyRdf\RdfNamespace' in method 'getHierarchyProperty'. Open
if (EasyRdf\RdfNamespace::shorten($prop) !== null) { // prefixing if possible
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class 'EasyRdf\RdfNamespace' in method 'getPropertyOrder'. Open
$short = EasyRdf\RdfNamespace::shorten($order);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
The method getDefaultConceptSidebarView uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
return $sidebarViews[0]; // if not in sidebarViews, displaying first provided view
}
- Read upRead up
- Exclude checks
ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method getDataURLs uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$format = EasyRdf\Format::guessFormat(null, $url->getURI());
if ($format === null) {
trigger_error("Could not guess format for <$url>.", E_USER_WARNING);
continue;
- Read upRead up
- Exclude checks
ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Avoid using static access to class 'EasyRdf\RdfNamespace' in method 'getAdditionalSearchProperties'. Open
$prop = EasyRdf\RdfNamespace::shorten($prop);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class 'EasyRdf\RdfNamespace' in method 'hasMultiLingualProperty'. Open
$prop = EasyRdf\RdfNamespace::shorten($prop);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
The method getPluginArray uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$pluginArray[] = $plugin->getLiteral('skosmos:usePlugin')->getValue();
}
- Read upRead up
- Exclude checks
ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method getDefaultSidebarView uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
return $sidebarViews[0]; // if no alphabetical index, displaying first provided view
}
- Read upRead up
- Exclude checks
ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method getDataURLs uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$ret[$mimetype] = $url->getURI();
}
- Read upRead up
- Exclude checks
ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method getDefaultSidebarView uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
return $sidebarViews[0]; // if not in sidebarViews, displaying first provided view
}
- Read upRead up
- Exclude checks
ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Avoid using static access to class 'EasyRdf\Format' in method 'getDataURLs'. Open
$format = EasyRdf\Format::guessFormat(null, $url->getURI());
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
The method getDataURLs uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$arr = $ret[$mimetype];
}
- Read upRead up
- Exclude checks
ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Avoid using static access to class 'Punic\Language' in method 'getLanguages'. Open
$langlit = Punic\Language::getName($lang->getValue(), $this->getLang());
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class 'EasyRdf\RdfNamespace' in method 'getAdditionalSearchProperties'. Open
if (EasyRdf\RdfNamespace::shorten($prop) !== null) { // shortening property labels if possible
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Similar blocks of code found in 2 locations. Consider refactoring. Open
public function getDefaultConceptSidebarView()
{
$defview = $this->resource->getLiteral('skosmos:defaultConceptSidebarView');
$sidebarViews = $this->getSidebarViews();
if ($defview) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 103.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public function getDefaultSidebarView()
{
$defview = $this->resource->getLiteral('skosmos:defaultSidebarView');
$sidebarViews = $this->getSidebarViews();
if ($defview) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 103.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
The 'getShowNotationAsProperty()' method which returns a boolean should be named 'is...()' or 'has...()' Open
public function getShowNotationAsProperty()
{
return $this->getBoolean('skosmos:showNotationAsProperty', true);
}
- Read upRead up
- Exclude checks
BooleanGetMethodName
Since: 0.2
Looks for methods named 'getX()' with 'boolean' as the return type. The convention is to name these methods 'isX()' or 'hasX()'.
Example
class Foo {
/**
* @return boolean
*/
public function getFoo() {} // bad
/**
* @return bool
*/
public function isFoo(); // ok
/**
* @return boolean
*/
public function getFoo($bar); // ok, unless checkParameterizedMethods=true
}
Source https://phpmd.org/rules/naming.html#booleangetmethodname
The 'getShowTopConcepts()' method which returns a boolean should be named 'is...()' or 'has...()' Open
public function getShowTopConcepts()
{
return $this->getBoolean('skosmos:showTopConcepts');
}
- Read upRead up
- Exclude checks
BooleanGetMethodName
Since: 0.2
Looks for methods named 'getX()' with 'boolean' as the return type. The convention is to name these methods 'isX()' or 'hasX()'.
Example
class Foo {
/**
* @return boolean
*/
public function getFoo() {} // bad
/**
* @return bool
*/
public function isFoo(); // ok
/**
* @return boolean
*/
public function getFoo($bar); // ok, unless checkParameterizedMethods=true
}
Source https://phpmd.org/rules/naming.html#booleangetmethodname
The 'getShowLangCodes()' method which returns a boolean should be named 'is...()' or 'has...()' Open
public function getShowLangCodes()
{
return $this->getBoolean('skosmos:explicitLanguageTags');
}
- Read upRead up
- Exclude checks
BooleanGetMethodName
Since: 0.2
Looks for methods named 'getX()' with 'boolean' as the return type. The convention is to name these methods 'isX()' or 'hasX()'.
Example
class Foo {
/**
* @return boolean
*/
public function getFoo() {} // bad
/**
* @return bool
*/
public function isFoo(); // ok
/**
* @return boolean
*/
public function getFoo($bar); // ok, unless checkParameterizedMethods=true
}
Source https://phpmd.org/rules/naming.html#booleangetmethodname
The 'getExternalResourcesLoading()' method which returns a boolean should be named 'is...()' or 'has...()' Open
public function getExternalResourcesLoading()
{
return $this->getBoolean('skosmos:loadExternalResources', true);
}
- Read upRead up
- Exclude checks
BooleanGetMethodName
Since: 0.2
Looks for methods named 'getX()' with 'boolean' as the return type. The convention is to name these methods 'isX()' or 'hasX()'.
Example
class Foo {
/**
* @return boolean
*/
public function getFoo() {} // bad
/**
* @return bool
*/
public function isFoo(); // ok
/**
* @return boolean
*/
public function getFoo($bar); // ok, unless checkParameterizedMethods=true
}
Source https://phpmd.org/rules/naming.html#booleangetmethodname
The 'getShowDeprecated()' method which returns a boolean should be named 'is...()' or 'has...()' Open
public function getShowDeprecated()
{
return $this->getBoolean('skosmos:showDeprecated', false);
}
- Read upRead up
- Exclude checks
BooleanGetMethodName
Since: 0.2
Looks for methods named 'getX()' with 'boolean' as the return type. The convention is to name these methods 'isX()' or 'hasX()'.
Example
class Foo {
/**
* @return boolean
*/
public function getFoo() {} // bad
/**
* @return bool
*/
public function isFoo(); // ok
/**
* @return boolean
*/
public function getFoo($bar); // ok, unless checkParameterizedMethods=true
}
Source https://phpmd.org/rules/naming.html#booleangetmethodname
The 'getShowDeprecatedChanges()' method which returns a boolean should be named 'is...()' or 'has...()' Open
public function getShowDeprecatedChanges()
{
return $this->getBoolean('skosmos:showDeprecatedChanges', false);
}
- Read upRead up
- Exclude checks
BooleanGetMethodName
Since: 0.2
Looks for methods named 'getX()' with 'boolean' as the return type. The convention is to name these methods 'isX()' or 'hasX()'.
Example
class Foo {
/**
* @return boolean
*/
public function getFoo() {} // bad
/**
* @return bool
*/
public function isFoo(); // ok
/**
* @return boolean
*/
public function getFoo($bar); // ok, unless checkParameterizedMethods=true
}