File application_helper.rb
has 1058 lines of code (exceeds 250 allowed). Consider refactoring. Open
module ApplicationHelper
include PermissionNameHelper
include UrlHelper
Method display_category_item
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def display_category_item(block, categories, root = true)
categories.map do |category|
category_path = { controller: "search", action: "category_index", category_path: category.explode_path }
if category.display_in_menu?
content_tag(:li) do
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method page_title
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def page_title
CGI.escapeHTML(
(@page ? @page.title + " - " : "") +
(@topic ? @topic.title + " - " : "") +
(@section ? @section.title + " - " : "") +
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method optional_field
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def optional_field(profile, name, field_html = nil, only_required = false, &block)
result = ""
is_required = false
if profile.required_fields.include?(name)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method report_depending_component
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def report_depending_component(profile, type, content, url, text, klass, already_reported_message, report_profile_message)
if type == :button
if user.already_reported?(profile)
button(:alert, text, url, class: klass + " disabled", disabled: true, title: already_reported_message)
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method radio_group
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
def radio_group(object_name, method, values, options = {})
line_size = options[:size] || 0
line_item = 0
html = "\n"
values.each { |val, h_val|
Method optional_field
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def optional_field(profile, name, field_html = nil, only_required = false, &block)
result = ""
is_required = false
if profile.required_fields.include?(name)
Method report_depending_component
has 8 arguments (exceeds 4 allowed). Consider refactoring. Open
def report_depending_component(profile, type, content, url, text, klass, already_reported_message, report_profile_message)
Consider simplifying this complex logical expression. Open
if controller.action_name == "signup" || controller.action_name == "new_community" || (controller.controller_name == "enterprise_registration" && controller.action_name == "index") || (controller.controller_name == "home" && controller.action_name == "index" && user.nil?)
if profile.signup_fields.include?(name)
result = field_html
end
else
Method help
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def help(content = nil, link_name = nil, options = {}, &block)
link_name ||= font_awesome(:help, _("Help"))
@help_message_id ||= 1
help_id = "help_message_#{@help_message_id}"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method limited_text_area
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def limited_text_area(object_name, method, limit, text_area_id, options = {})
Method expirable_content_reference
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def expirable_content_reference(content, action, text, url, options = {})
Method expirable_comment_link
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def expirable_comment_link(content, action, text, url, options = {})
Method optional_field
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def optional_field(profile, name, field_html = nil, only_required = false, &block)
Method file_field_or_thumbnail
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def file_field_or_thumbnail(label, image, for_attr, type = "default", removable = true)
Method expirable_button
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def expirable_button(content, action, text, url, options = {})
Method radio_group
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def radio_group(object_name, method, values, options = {})
line_size = options[:size] || 0
line_item = 0
html = "\n"
values.each { |val, h_val|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method theme_favicon
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def theme_favicon
return "/designs/themes/" + current_theme + "/favicon.ico" if profile.nil? || profile.theme.nil?
if File.exists?(File.join(Rails.root, "public", theme_path, "favicon.ico"))
"/designs/themes/" + profile.theme + "/favicon.ico"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method display_source_info
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def display_source_info(page)
if !page.source.blank?
source_url = link_to(page.source_name.blank? ? page.source : page.source_name, page.source)
elsif page.reference_article
source_url = link_to(page.reference_article.profile.name, page.reference_article.url)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method theme_opt_menu_search
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def theme_opt_menu_search
opt = theme_option(:menu_search)
if opt == "none"
""
elsif opt == "simple_search"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method display_short_format
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def display_short_format(article, options = {})
options[:comments_link] ||= true
options[:read_more_link] ||= true
lead_links = (options[:comments_link] ? link_to_comments(article) : "") + (options[:read_more_link] ? reference_to_article(_("Read more"), article) : "")
html = content_tag("div",
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method task_information
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def task_information(task, params = {})
values = {}
values.merge!(task.information[:variables]) if task.information[:variables]
values.merge!(requestor: link_to(task.requestor.name, task.requestor.url)) if task.requestor
if (task.target && task.target.respond_to?(:url))
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method profile_suggestion_tag_connections
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def profile_suggestion_tag_connections(suggestion)
tags = suggestion.tag_connections.first(4).map do |tag|
tag.name + ", "
end
last_tag = tags.pop
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method current_editor
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def current_editor(mode = "")
editor = @article.editor || Article::Editor::TINY_MCE unless @article.nil?
editor ||= (current_person.nil? || current_person.editor.nil?) ? Article::Editor::TINY_MCE : current_person.editor
editor += "_" + mode unless mode.blank?
editor
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def search_community_options
host = environment.default_hostname
[
(link_to s_("communities|More recent"), controller: "search", action: "communities", order: "more_recent"),
(link_to s_("communities|More active"), controller: "search", action: "communities", order: "more_active"),
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 36.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def search_people_options
host = environment.default_hostname
[
(link_to s_("people|More recent"), controller: "search", action: "people", order: "more_recent"),
(link_to s_("people|More active"), controller: "search", action: "people", order: "more_active"),
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 36.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
item[:html_options] ||= {}
item[:html_options][:title] ||= item[:title]
title = font_awesome(item[:icon], item[:title])
actions << link_to(title, item[:url], item[:html_options])
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 33.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76