Showing 137 of 137 total issues
Cyclomatic complexity for for is too high. [9/7] Open
def for(location: nil, uid: nil, node: nil)
unless node
node = Node.find_by_location_on_network(location) if location
node = Node.find_by_uid(uid) if uid && !node
end
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method for
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def for(location: nil, uid: nil, node: nil)
unless node
node = Node.find_by_location_on_network(location) if location
node = Node.find_by_uid(uid) if uid && !node
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Block has too many lines. [31/25] Open
Gem::Specification.new do |s|
s.name = 'meshchat'
s.version = Meshchat::VERSION
s.platform = Gem::Platform::RUBY
s.license = 'MIT'
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- Exclude checks
This cop checks if the length of a block exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable. The cop can be configured to ignore blocks passed to certain methods.
Method update_sender_info
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def update_sender_info(json)
sender = json['sender']
# Note that sender['location'] should always reference
# the sender's local network address
network_location = sender['location']
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method errors
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def errors
messages = []
messages << 'must have an alias' unless self['alias'].present?
messages << 'must have ip set' unless self['ip'].present?
messages << 'must have port set' unless self['port'].present?
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def handle
if command_valid?
msg = _message_factory.create(Network::Message::PING)
field, value = parse_ping_command
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method check_or_create
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def check_or_create(overwrite = false, auto_confirm = false)
# if setup is complete, we don't need to do anything.
# it's likely the user already went through the setup process
return if setup_is_completed? && !overwrite
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid parameter lists longer than 5 parameters. [6/5] (https://github.com/bbatsov/ruby-style-guide#too-many-params) Open
def initialize(
message: nil,
sender: {},
payload: {},
to: '',
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- Exclude checks
This cop checks for methods with too many parameters. The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count.
Method handle
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def handle
if command_valid?
node = Node.import_from_file(filename)
if node.valid? && node.persisted?
Display.success "#{node.alias_name} successfully imported"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
message_parts_for(msg) do |time, name, message, _|
colored_time = (time.to_s + ' ').colorize(:magenta)
colored_name = (name + ' ').colorize(:light_black)
colored_message = message.colorize(:light_black)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 28.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
message_parts_for(msg) do |time, name, message, _|
colored_time = (time.to_s + ' ').colorize(:magenta)
colored_name = (name + ' ').colorize(:light_black)
colored_message = message.colorize(:light_black)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 28.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Prefer annotated tokens (like %<foo>s</foo>
) over unannotated tokens (like %s
). Open
last_seen = node.updated_at&.strftime('%B %e, %Y %H:%M:%S') || 'never'
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- Exclude checks
Use a consistent style for named format string tokens.
Note:
unannotated
style cop only works for strings
which are passed as arguments to those methods:
sprintf
, format
, %
.
The reason is that unannotated format is very similar
to encoded URLs or Date/Time formatting strings.
Example: EnforcedStyle: annotated (default)
# bad
format('%{greeting}', greeting: 'Hello')
format('%s', 'Hello')
# good
format('%<greeting>s', greeting: 'Hello')</greeting>
Example: EnforcedStyle: template
# bad
format('%<greeting>s', greeting: 'Hello')
format('%s', 'Hello')
# good
format('%{greeting}', greeting: 'Hello')</greeting>
Example: EnforcedStyle: unannotated
# bad
format('%<greeting>s', greeting: 'Hello')
format('%{greeting}', 'Hello')
# good
format('%s', 'Hello')</greeting>
Prefer annotated tokens (like %<foo>s</foo>
) over unannotated tokens (like %s
). Open
line = '/%-18s %s' % [key, klass.description]
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- Exclude checks
Use a consistent style for named format string tokens.
Note:
unannotated
style cop only works for strings
which are passed as arguments to those methods:
sprintf
, format
, %
.
The reason is that unannotated format is very similar
to encoded URLs or Date/Time formatting strings.
Example: EnforcedStyle: annotated (default)
# bad
format('%{greeting}', greeting: 'Hello')
format('%s', 'Hello')
# good
format('%<greeting>s', greeting: 'Hello')</greeting>
Example: EnforcedStyle: template
# bad
format('%<greeting>s', greeting: 'Hello')
format('%s', 'Hello')
# good
format('%{greeting}', greeting: 'Hello')</greeting>
Example: EnforcedStyle: unannotated
# bad
format('%<greeting>s', greeting: 'Hello')
format('%{greeting}', 'Hello')
# good
format('%s', 'Hello')</greeting>
Add an empty line after magic comments. (https://github.com/bbatsov/ruby-style-guide#separate-magic-comments-from-code) Open
module Meshchat
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- Exclude checks
Checks for a newline after the final magic comment.
Example:
# good
# frozen_string_literal: true
# Some documentation for Person
class Person
# Some code
end
# bad
# frozen_string_literal: true
# Some documentation for Person
class Person
# Some code
end
Add an empty line after magic comments. (https://github.com/bbatsov/ruby-style-guide#separate-magic-comments-from-code) Open
module Meshchat
- Read upRead up
- Exclude checks
Checks for a newline after the final magic comment.
Example:
# good
# frozen_string_literal: true
# Some documentation for Person
class Person
# Some code
end
# bad
# frozen_string_literal: true
# Some documentation for Person
class Person
# Some code
end
Add an empty line after magic comments. (https://github.com/bbatsov/ruby-style-guide#separate-magic-comments-from-code) Open
module Meshchat
- Read upRead up
- Exclude checks
Checks for a newline after the final magic comment.
Example:
# good
# frozen_string_literal: true
# Some documentation for Person
class Person
# Some code
end
# bad
# frozen_string_literal: true
# Some documentation for Person
class Person
# Some code
end
Add an empty line after magic comments. (https://github.com/bbatsov/ruby-style-guide#separate-magic-comments-from-code) Open
module Meshchat
- Read upRead up
- Exclude checks
Checks for a newline after the final magic comment.
Example:
# good
# frozen_string_literal: true
# Some documentation for Person
class Person
# Some code
end
# bad
# frozen_string_literal: true
# Some documentation for Person
class Person
# Some code
end
Add an empty line after magic comments. (https://github.com/bbatsov/ruby-style-guide#separate-magic-comments-from-code) Open
module Meshchat
- Read upRead up
- Exclude checks
Checks for a newline after the final magic comment.
Example:
# good
# frozen_string_literal: true
# Some documentation for Person
class Person
# Some code
end
# bad
# frozen_string_literal: true
# Some documentation for Person
class Person
# Some code
end
Add an empty line after magic comments. (https://github.com/bbatsov/ruby-style-guide#separate-magic-comments-from-code) Open
module Meshchat
- Read upRead up
- Exclude checks
Checks for a newline after the final magic comment.
Example:
# good
# frozen_string_literal: true
# Some documentation for Person
class Person
# Some code
end
# bad
# frozen_string_literal: true
# Some documentation for Person
class Person
# Some code
end
Avoid rescuing without specifying an error class. Open
rescue => e
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- Exclude checks
This cop checks for rescuing StandardError
. There are two supported
styles implicit
and explicit
. This cop will not register an offense
if any error other than StandardError
is specified.
Example: EnforcedStyle: implicit
# `implicit` will enforce using `rescue` instead of
# `rescue StandardError`.
# bad
begin
foo
rescue StandardError
bar
end
# good
begin
foo
rescue
bar
end
# good
begin
foo
rescue OtherError
bar
end
# good
begin
foo
rescue StandardError, SecurityError
bar
end
Example: EnforcedStyle: explicit (default)
# `explicit` will enforce using `rescue StandardError`
# instead of `rescue`.
# bad
begin
foo
rescue
bar
end
# good
begin
foo
rescue StandardError
bar
end
# good
begin
foo
rescue OtherError
bar
end
# good
begin
foo
rescue StandardError, SecurityError
bar
end