Showing 25 of 25 total issues
OS Command Injection in Rake Open
rake (10.5.0)
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Advisory: CVE-2020-8130
Criticality: High
URL: https://github.com/advisories/GHSA-jppv-gw3r-w3q8
Solution: upgrade to >= 12.3.3
json Gem for Ruby Unsafe Object Creation Vulnerability (additional fix) Open
json (1.8.3)
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Advisory: CVE-2020-10663
Criticality: High
URL: https://www.ruby-lang.org/en/news/2020/03/19/json-dos-cve-2020-10663/
Solution: upgrade to >= 2.3.0
Method add_plugin_config
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def add_plugin_config(plugin_cfg)
config_section = plugin_cfg['config']
group_name = plugin_cfg['plugin-config']['name']
if $debug
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for add_plugin_config is too high. [9/6] Open
def add_plugin_config(plugin_cfg)
config_section = plugin_cfg['config']
group_name = plugin_cfg['plugin-config']['name']
if $debug
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This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Cyclomatic complexity for load is too high. [7/6] Open
def load(data)
reset
@config = data['config'] unless data['config'].nil?
@plugin_config = data['plugin-config'] unless data['plugin-config'].nil?
@valid_domains = data['valid_domains'] unless data['valid_domains'].nil?
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This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Cyclomatic complexity for load_global_config is too high. [7/6] Open
def load_global_config(config)
throw 'Invalid global config!' if config.nil?
reset
@default_backend_groups = config['default_backend_groups'] unless config['default_backend_groups'].nil?
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This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Cyclomatic complexity for generate_merged_partials is too high. [7/6] Open
def generate_merged_partials
partials = retrieve_hash_path @global_config, %w(partials _general _general default)
partials = {} if partials.nil?
# general specific layout
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This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method load
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def load(data)
reset
@config = data['config'] unless data['config'].nil?
@plugin_config = data['plugin-config'] unless data['plugin-config'].nil?
@valid_domains = data['valid_domains'] unless data['valid_domains'].nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method generate_merged_partials
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def generate_merged_partials
partials = retrieve_hash_path @global_config, %w(partials _general _general default)
partials = {} if partials.nil?
# general specific layout
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def add(data, group_name=nil)
duplicates = super(data, group_name)
self.config = data['config'] unless data['config'].nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method load_global_config
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def load_global_config(config)
throw 'Invalid global config!' if config.nil?
reset
@default_backend_groups = config['default_backend_groups'] unless config['default_backend_groups'].nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_plugin_config
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def add_plugin_config(plugin_cfg)
config_section = plugin_cfg['config']
group_name = plugin_cfg['plugin-config']['name']
if $debug
Method load_from_consul
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def load_from_consul
Odania.plugin.get_all.each_pair do |plugin_name, instances|
$logger.info "PLUGIN NAME #{plugin_name} - #{instances.count}" if $debug
instances.each do |instance|
add_backend(instance)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
ruby-ffi DDL loading issue on Windows OS Open
ffi (1.9.10)
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Advisory: CVE-2018-1000201
Criticality: High
URL: https://github.com/ffi/ffi/releases/tag/1.9.24
Solution: upgrade to >= 1.9.24
Method dump
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def dump
result = {}
result['group_name'] = self.group_name unless self.group_name.nil?
result['plugin_url'] = self.plugin_url unless self.plugin_url.nil?
result['cacheable'] = self.cacheable unless self.cacheable.nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method load
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def load(data, group_name=nil)
self.group_name = data['group_name'] unless data['group_name'].nil?
self.group_name = group_name unless group_name.nil?
self.plugin_url = data['plugin_url']
self.cacheable = data['cacheable'] unless data['cacheable'].nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_layout_name
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def get_layout_name
# subdomain specific layouts
result = retrieve_hash_path @global_config, ['domains', @domain, @subdomain, 'config', 'layout']
return result unless result.nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method build_config
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def build_config(plugin_name, plugin_instance_name, ip, tags=[], port=80)
Method get_layout_config
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def get_layout_config(layout)
# subdomain specific layouts
result = retrieve_hash_path @global_config, ['domains', @domain, @subdomain, 'layouts', layout]
return result unless result.nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Do not suppress exceptions. Open
rescue LoadError
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This cop checks for rescue blocks with no body.
Example:
# bad
def some_method
do_something
rescue
# do nothing
end
Example:
# bad
begin
do_something
rescue
# do nothing
end
Example:
# good
def some_method
do_something
rescue
handle_exception
end
Example:
# good
begin
do_something
rescue
handle_exception
end