OdinsHat/hexo-deezer-playlist-helper

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Unexpected require().
Open

    var deezerpl = require('../lib/deezerpl');
Severity: Minor
Found in test/index.js by eslint

Enforce require() on the top-level module scope (global-require)

In Node.js, module dependencies are included using the require() function, such as:

var fs = require("fs");

While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

function foo() {

    if (condition) {
        var fs = require("fs");
    }
}

Since require() does a synchronous load, it can cause performance problems when used in other locations.

Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

Rule Details

This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

Examples of incorrect code for this rule:

/*eslint global-require: "error"*/
/*eslint-env es6*/

// calling require() inside of a function is not allowed
function readFile(filename, callback) {
    var fs = require('fs');
    fs.readFile(filename, callback)
}

// conditional requires like this are also not allowed
if (DEBUG) { require('debug'); }

// a require() in a switch statement is also flagged
switch(x) { case '1': require('1'); break; }

// you may not require() inside an arrow function body
var getModule = (name) => require(name);

// you may not require() inside of a function body as well
function getModule(name) { return require(name); }

// you may not require() inside of a try/catch block
try {
    require(unsafeModule);
} catch(e) {
    console.log(e);
}

Examples of correct code for this rule:

/*eslint global-require: "error"*/

// all these variations of require() are ok
require('x');
var y = require('y');
var z;
z = require('z').initialize();

// requiring a module and using it in a function is ok
var fs = require('fs');
function readFile(filename, callback) {
    fs.readFile(filename, callback)
}

// you can use a ternary to determine which module to require
var logger = DEBUG ? require('dev-logger') : require('logger');

// if you want you can require() at the end of your module
function doSomethingA() {}
function doSomethingB() {}
var x = require("x"),
    z = require("z");

When Not To Use It

If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

'id' is already defined.
Open

    var id = id;
Severity: Minor
Found in lib/deezerpl.js by eslint

disallow variable redeclaration (no-redeclare)

In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

Rule Details

This rule is aimed at eliminating variables that have multiple declarations in the same scope.

Examples of incorrect code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
var a = 10;

Examples of correct code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
// ...
a = 10;

Options

This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

builtinGlobals

Examples of incorrect code for the { "builtinGlobals": true } option:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/

var Object = 0;

Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
/*eslint-env browser*/

var top = 0;

The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

Unexpected 'debugger' statement.
Open

    debugger;
Severity: Minor
Found in test/index.js by eslint

disallow the use of debugger (no-debugger)

The debugger statement is used to tell the executing JavaScript environment to stop execution and start up a debugger at the current point in the code. This has fallen out of favor as a good practice with the advent of modern debugging and development tools. Production code should definitely not contain debugger, as it will cause the browser to stop executing code and open an appropriate debugger.

Rule Details

This rule disallows debugger statements.

Example of incorrect code for this rule:

/*eslint no-debugger: "error"*/

function isTruthy(x) {
    debugger;
    return Boolean(x);
}

Example of correct code for this rule:

/*eslint no-debugger: "error"*/

function isTruthy(x) {
    return Boolean(x); // set a breakpoint at this line
}

When Not To Use It

If your code is still very much in development and don't want to worry about stripping debugger statements, then turn this rule off. You'll generally want to turn it back on when testing code prior to deployment.

Further Reading

Related Rules

Unexpected 'debugger' statement.
Open

    debugger;
Severity: Minor
Found in lib/deezerpl.js by eslint

disallow the use of debugger (no-debugger)

The debugger statement is used to tell the executing JavaScript environment to stop execution and start up a debugger at the current point in the code. This has fallen out of favor as a good practice with the advent of modern debugging and development tools. Production code should definitely not contain debugger, as it will cause the browser to stop executing code and open an appropriate debugger.

Rule Details

This rule disallows debugger statements.

Example of incorrect code for this rule:

/*eslint no-debugger: "error"*/

function isTruthy(x) {
    debugger;
    return Boolean(x);
}

Example of correct code for this rule:

/*eslint no-debugger: "error"*/

function isTruthy(x) {
    return Boolean(x); // set a breakpoint at this line
}

When Not To Use It

If your code is still very much in development and don't want to worry about stripping debugger statements, then turn this rule off. You'll generally want to turn it back on when testing code prior to deployment.

Further Reading

Related Rules

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